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2012-03-08, 02:38 AM | [Ignore Me] #3 | ||
Major
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Is there a Max level?
From what it seems XP just means that you can unlock more stuff...so u can unlock everything I guess.....that doesn't mean you will be good at using them...it just means you have more options of using more stuff. I rather have a dedicated pilot than some guy who paid to get everything unlock by faster xp gains. |
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2012-03-08, 02:42 AM | [Ignore Me] #4 | ||
Colonel
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Do the math. Supposedly people who are max level and specced out fully into a role will be at most 20% better than a day-1 newbie, and that might not even be true now. We've heard it takes over a year to fully invest in a single vehicle.
Put those two things together and how much of an advantage is someone going to get with a week-long or month-long XP boost? It'll be negligible. |
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2012-03-08, 02:43 AM | [Ignore Me] #7 | ||
Captain
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Honestly my knee jerk reaction was that I hated the idea because I've seen it be the base money making system in many other F2P games and therefor freebies have an extremely hard time leveling, but I think that premium members and a hoard of other cash shop items will make the need to necessitate cash bought XP boosters in order to level up at a balanced rate very small.
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2012-03-08, 02:43 AM | [Ignore Me] #8 | ||
Sergeant Major
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Use World of Tanks as an example. They offer a +50% XP bonus for a membership. Even with that +50% xp bonus its still has taken me almost a year to actually hit max level in that game, and I am still a few good months out from having my top tank.
It will be fine. Its not game breaking. |
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2012-03-08, 03:42 PM | [Ignore Me] #10 | |||
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2012-03-08, 03:51 PM | [Ignore Me] #11 | ||
Cash Shop XP is fine. Even more - it's GOOD. I mean a player who plays the game "from time to time" won't need the boost, because his skill will not be adequate to his level then (despite him claiming - "OMG DONATIONFEST!") While those playing 24/7 like r3al bawses will most likely buy the thing and their level will grow faster because they're wanking like crazy and deserve it.
Vanilla variant - boost not working for Leadership skills. I mean people buying their actual promotion (not just unlocks and stuff) is total BS. Remember the time after double-xp events and the CR5 ruckuses that followed? |
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2012-03-08, 03:53 PM | [Ignore Me] #12 | ||
First Sergeant
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I would prefer to see xp boosts given to those who would pay monthly for the game rather than an option on the shop. If you cancel your sub your account gets dropped down to a f2p account and you can still play.
Thats if SOE go down a subscription + f2p with cash shop route. |
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2012-03-08, 03:59 PM | [Ignore Me] #13 | |||
Colonel
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__________________
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2012-03-08, 04:00 PM | [Ignore Me] #14 | |||
Second Lieutenant
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looking from the consumer standpoint, not so much since the one buy xp pack is perfect for people that can only play a couple hours per week, so they can get the pack when they have a holliday or something and someone who actually plays the game alot doesnt have much use for a 24 hour boost, so they would most likely pay the full sub Last edited by megamold; 2012-03-08 at 04:02 PM. |
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2012-03-08, 05:19 PM | [Ignore Me] #15 | |||
First Sergeant
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If we base the cost of a sub on the current Planetside $14 a month that about $3.5 a week, it would actually make sense for the player who can only play a few hours a week to sub the game rather than buy an xp boost. Of course we dont know how much anything on the shop costs or lasts. |
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