A video that can help the PS2 developers on getting the feel of the guns right! - PlanetSide Universe
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Old 2012-03-13, 04:44 PM   [Ignore Me] #1
EVILoHOMER
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A video that can help the PS2 developers on getting the feel of the guns right!



Really sums up what makes a difference in how to make shooting feel satisfying.
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Old 2012-03-14, 01:40 AM   [Ignore Me] #2
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Re: A video that can help the PS2 developers on getting the feel of the guns right!


Never played the counter strike games, but I definitely see what this guy is talking about.
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Old 2012-03-14, 01:55 AM   [Ignore Me] #3
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Re: A video that can help the PS2 developers on getting the feel of the guns right!


1st video definitely was much better.
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Old 2012-03-14, 02:44 AM   [Ignore Me] #4
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Re: A video that can help the PS2 developers on getting the feel of the guns right!


heh lol. Was about to say there's already a thread similar to this, but I noticed you started it here. Wasn't sure if that's how the NC guns were supposed to react. That and it's an alpha. I guess it's good to get the feedback in there early though, but a lot of these topics are kind of on the pointless side.

I'm hoping they capture that feeling of firing the Punisher from the original game in the new game. But as for having the camera shake it's not that big of deal.
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Old 2012-03-14, 02:58 AM   [Ignore Me] #5
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Re: A video that can help the PS2 developers on getting the feel of the guns right!


There is a fine line to walk there between being visceral and being annoyingly difficult to manage. It would be nice for the devs to find that goldilocks zone, but I don't envy their job in trying to find that balance.
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Old 2012-03-14, 02:59 AM   [Ignore Me] #6
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Re: A video that can help the PS2 developers on getting the feel of the guns right!


Not a fan of lots of screenshake. Maybe something between the two would be ok, though I'd prefer the 2nd video.
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Old 2012-03-14, 03:05 AM   [Ignore Me] #7
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Re: A video that can help the PS2 developers on getting the feel of the guns right!


I can understand his argument for CS since that game doesn't have ADS. Makes sense to have some screen action to make it feel more lively.

Personally im not that keen on the screen shake for PS2 since we got ADS. Good gun movement and some screen "jitter" would go nicely.
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Old 2012-03-14, 04:24 AM   [Ignore Me] #8
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Re: A video that can help the PS2 developers on getting the feel of the guns right!


Screen jitter and appropriate UI feedback definitely should be done on TRays side first. This video was from an absolute boss Art designer from Realtime Worlds before APB went belly up. Understand the differences from before and after and get a feel what a camera can actually do to gameplay.


And


A smart camera really makes the game. You seeing this, TRay?
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Old 2012-03-14, 08:42 AM   [Ignore Me] #9
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Re: A video that can help the PS2 developers on getting the feel of the guns right!


Originally Posted by Shanesan View Post
Screen jitter and appropriate UI feedback definitely should be done on TRays side first. This video was from an absolute boss Art designer from Realtime Worlds before APB went belly up. Understand the differences from before and after and get a feel what a camera can actually do to gameplay.

APB Improvement Proposal Concepts Part 1 (before and after) - YouTube

And

APB Improvement Proposal Concepts Part 2 (before and after) - YouTube

A smart camera really makes the game. You seeing this, TRay?
As a long time APB veteran I would hate if most of that made it into the game, frankly. They look good when seen once on a video or so, but much like editing videos, using too much fancy effects starts looking bad. I really doubt I would enjoy playing APB if it was like that. Then again, APB is a third person shooter, which already makes the weapons sorta feel like lack of feedback, cos it obviously feels like you are not really shooting them due to the camera view.

That said, I do agree with many other things mentioned here. Outside ironsights, small screen shake is OK, but not that much in ADS. I also think BF3 does this all fairly well. As mentioned, really good sounds and just overall feels good. Screenshake while ADS isn't that good of an idea and its good to notice CS doesnt even have ADS, while it will be the primary way of firing in PS2, so direct comparison isn't good.

Insurgency is one of my favourite online shooters up to date, I think the game feels good in many aspects. I'll make a short video about the game weapons soon.

One thing we have to remember though that the AK47 is one of the beefiest sounding assault rifles in real life too, all weapons cant sound the same and like AK47
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Last edited by Coreldan; 2012-03-14 at 09:06 AM.
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Old 2012-03-14, 03:57 AM   [Ignore Me] #10
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Re: A video that can help the PS2 developers on getting the feel of the guns right!


Man thank god my head doesn't shake when i fire a gun in RL like that, massive head ache.

ARMA does it the best BF3 behind that,If your holding the gun right the only thing that should move is the gun driving back into your shoulder.I know there is not realism but screen shaking is just a way for a old game to try to give realistic recoil or something like that.
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Old 2012-03-14, 04:00 AM   [Ignore Me] #11
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Re: A video that can help the PS2 developers on getting the feel of the guns right!


I don't think making the screen shake violently is going to improve the game any. Personally, that kind of thing gets on my nerves and gives me a headache over time.

The BFRs walking next to you and having your screen violently shake right as you're trying to line up a shot was one of the most irritating things I experienced in PS1.
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Old 2012-03-15, 12:49 AM   [Ignore Me] #12
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Re: A video that can help the PS2 developers on getting the feel of the guns right!


Originally Posted by DeeTwoEh View Post
The BFRs walking next to you and having your screen violently shake right as you're trying to line up a shot was one of the most irritating things I experienced in PS1.
I fucking loved that! Like Jurassic Park!!! Best thing about BFR's!
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Old 2012-03-15, 01:02 AM   [Ignore Me] #13
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Re: A video that can help the PS2 developers on getting the feel of the guns right!


THIS IS A VIDEO GAME ,not a war SIMULATOR.It takes place on Auraxis,not Earth.
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Old 2012-03-15, 04:00 AM   [Ignore Me] #14
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Re: A video that can help the PS2 developers on getting the feel of the guns right!


Originally Posted by SUBARU View Post
THIS IS A VIDEO GAME ,not a war SIMULATOR.It takes place on Auraxis,not Earth.
BF3, Cs and BC aint war simulators, also i think the same newtonian physics apply in Auraxis like on Earth. Unless Auraxis resides in non euclidean space :P
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Old 2012-03-14, 04:07 AM   [Ignore Me] #15
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Re: A video that can help the PS2 developers on getting the feel of the guns right!


Screenshake isn't the answer to making the guns feel right. The screenshake in the alpha looks about right to me. Compared with Battlefield for example, which in my opinion has the best feeling of connection to the gun of any game right now, it's really not that different.

The hip fire has more screen shake than the ADS. Notice how that's the same in the PS video too. The real difference is in two things, the sounds, and the gun shake. Both battlefield and cod have the gun increase in size towards the player for each shot, showing the kick back per shot. This in addition to good powerful sounds is more than enough to connect players. The larger problem with the alpha footage, in my opinion, is the sounds, they're nowhere near powerful enough for advanced space guns, they need to be much more visceral sounding.


So, more powerful sounds + stronger gun shake animation, only a small amount of screen shake.

I don't think anyone can argue with Battlefield's sound design and how connected the guns feel when firing, best sound design in any game right now. Those of you with 3D headsets know this even more so too.

I'm all for connecting us with the guns but screenshake as the CS video guy suggested isn't the correct answer. The problem with CS:GO is the puny sounds and heavily decreased recoil.
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