Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Fastest delivery around, wait thats UPS
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2012-03-15, 12:25 AM | [Ignore Me] #6 | ||
Master Sergeant
|
Selling only cosmetics doesn't work?
Not to mention it seems all the shop items have two options (With exception of premium only items) in that they can be purchased with resources, OR you can skip the grind with station cash. I think with these it'll do fine and you're not selling power when people can still acquire it in game. |
||
|
2012-03-15, 02:17 AM | [Ignore Me] #7 | ||
Major
|
Faster respawn is too much - it's power via attrition.
Queue jumping could be OK. Someone on your team was going to get a vehicle or a spot on the continent anyway. To prevent non-premium players from being totally locked out by a constant flow of paying players, make it a line based on how long you've waited. Paying players earn 2 seconds of Waiting Time per second. Whoever has been waiting the longest gets the next vehicle or spot on the locked cont. Organizational tools are not OP, but I think they should be unrestricted for the sake of making the game as fun as possible for everyone. Last edited by Fenrys; 2012-03-15 at 02:20 AM. |
||
|
2012-03-15, 01:29 PM | [Ignore Me] #8 | ||
Brigadier General
|
To both just no.
To put it simple, the cash shop should sell this, and ONLY this: Vanity, like hats and whatever. Stuff that makes you look different. Sidegrades. Those should be in the shop, but ALSO possible to obtain via ressources. Means instead of saving ressources, you would get a sidegrade right away. XP boosts. Just make you level faster. And thats it. Nothing else should be there. |
||
|
2012-03-16, 12:58 AM | [Ignore Me] #9 | |||
Corporal
|
|
|||
|
2012-03-16, 05:31 AM | [Ignore Me] #10 | ||
Staff Sergeant
|
cool
i already used JSON on my websites...neat stuff. i've already an idea for a web based utility for my outfit. we choose one or more footholds (hexes) and our web server will constantly check it 24/7 with a cronjob-called php script and send prompts via email/twitter etc when our foothold become occupied or spawn fights, so we can group for immediate response and secure it back. I'm not sure if you will be able to get your soldier last position,life,inventary and with what accuracy. If me or anyone else share their position and store it on a db we could track the battle progress, see the trends and making projection (will 50 NC be able to capture XXX VS biolab based on 3 months of data collection?). we could also implement an auraxis on-the-field network with sharing of info between the community like if i need air cav i can send via "our" webserver a distress call to all logged users (sharing their status) wich happen to be on that cont and with air cav. I'm not sure they will allow soldier data to be pulled down, else as you can see it's not too complex to develop such a web based services, wich would be cool but a real advantage... Imagine everybody asking the web statistic app if "operation xxx [parameters] will be successful?" I think data accuracy should be as narrow as possible regarding intel. |
||
|
2012-03-15, 01:40 PM | [Ignore Me] #12 | ||
Colonel
|
I think you are being a bit narrowminded Basti.
1) Premiums/subscription/VIP/whatever most likely wont even be close to pay2win, yet wont fill into your list, really 2) character renames, server transfers, etc. 3) I dont even mind unique weapons being sold there, as long as they are not upgrades to what free players can have, just different, but this can fall in the sidegrade business Could probably come up with few more, but still
__________________
|
||
|
2012-03-15, 01:52 PM | [Ignore Me] #13 | |||
Master Sergeant
|
Sound familiar? :P That's not to say you cant actually work sidegrade weapons, TF2 is a great example of this with a number of sidegrades to classic weapons, while still maintaining the effectiveness of the basic ones. It's just that you have to be careful how you do it. |
|||
|
2012-03-15, 02:10 PM | [Ignore Me] #14 | |||
Colonel
|
The HVRs true potential has nothing to do with 2 shot per se, but in the damage it deals with one shot. If you ask me, Scout trades away the most important thing of HVR for the ability to sprint. I find it overall a balanced trade off, cos it is a huge trade off. It makes it a fairly viable solo sniper, but a normal HVR is superior if theres any teamwork involved. That said, if I can choose, I rather have stuff like new weapons available for all instead of cash shop only. It's an idea that can be done, but I wouldnt go that road unless it was really necessary.
__________________
Last edited by Coreldan; 2012-03-15 at 02:14 PM. |
|||
|
2012-03-15, 02:37 PM | [Ignore Me] #15 | |||
Brigadier General
|
2. Has nothing to do with the in game cash shop. You may use Station cash for this stuff, but it still doesnt remotly affect the game. 3. No. Just no. All weapons should be obtainable ingame, and only ingame. Sidegrades for said weapons may be obtained faster via the shop, but should still be obtainable via ressources. Otherwise you sell power. |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|