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Old 2012-03-14, 06:47 PM   [Ignore Me] #1
Bags
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New F2P Interview


http://www.shacknews.com/article/728...medium=twitter
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Old 2012-03-14, 06:53 PM   [Ignore Me] #2
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Re: New interview?


New sumup.
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-03-14, 06:54 PM   [Ignore Me] #3
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Re: New interview?


Yeah, I just realized there wasn't anything more than the paragraphs there.

Well, it's publicity at least.
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Old 2012-03-15, 12:19 AM   [Ignore Me] #4
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Re: New F2P Interview


Well, I've got 30,000 Station Cash saved up for all that delicious store stuff.
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Old 2012-03-15, 12:21 AM   [Ignore Me] #5
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Re: New F2P Interview


One of my posts got lost in the merge.
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Old 2012-03-15, 12:25 AM   [Ignore Me] #6
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Re: New F2P Interview


Selling only cosmetics doesn't work?


Not to mention it seems all the shop items have two options (With exception of premium only items) in that they can be purchased with resources, OR you can skip the grind with station cash.
I think with these it'll do fine and you're not selling power when people can still acquire it in game.
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Old 2012-03-15, 02:17 AM   [Ignore Me] #7
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Re: New F2P Interview


Faster respawn is too much - it's power via attrition.

Queue jumping could be OK. Someone on your team was going to get a vehicle or a spot on the continent anyway. To prevent non-premium players from being totally locked out by a constant flow of paying players, make it a line based on how long you've waited. Paying players earn 2 seconds of Waiting Time per second. Whoever has been waiting the longest gets the next vehicle or spot on the locked cont.

Organizational tools are not OP, but I think they should be unrestricted for the sake of making the game as fun as possible for everyone.

Last edited by Fenrys; 2012-03-15 at 02:20 AM.
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Old 2012-03-15, 01:29 PM   [Ignore Me] #8
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Re: New F2P Interview


To both just no.

To put it simple, the cash shop should sell this, and ONLY this:

Vanity, like hats and whatever. Stuff that makes you look different.

Sidegrades. Those should be in the shop, but ALSO possible to obtain via ressources. Means instead of saving ressources, you would get a sidegrade right away.

XP boosts. Just make you level faster.


And thats it. Nothing else should be there.
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Old 2012-03-16, 12:58 AM   [Ignore Me] #9
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Re: New F2P Interview


Originally Posted by basti View Post
To both just no.

To put it simple, the cash shop should sell this, and ONLY this:

Vanity, like hats and whatever. Stuff that makes you look different.

Sidegrades. Those should be in the shop, but ALSO possible to obtain via ressources. Means instead of saving ressources, you would get a sidegrade right away.

XP boosts. Just make you level faster.


And thats it. Nothing else should be there.
Agreed!
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Old 2012-03-16, 05:31 AM   [Ignore Me] #10
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Re: New F2P Interview


cool
i already used JSON on my websites...neat stuff.
i've already an idea for a web based utility for my outfit.
we choose one or more footholds (hexes) and our web server will constantly check it 24/7 with a cronjob-called php script and send prompts via email/twitter etc when our foothold become occupied or spawn fights, so we can group for immediate response and secure it back.


I'm not sure if you will be able to get your soldier last position,life,inventary and with what accuracy.
If me or anyone else share their position and store it on a db we could track the battle progress, see the trends and making projection (will 50 NC be able to capture XXX VS biolab based on 3 months of data collection?).
we could also implement an auraxis on-the-field network with sharing of info between the community like if i need air cav i can send via "our" webserver a distress call to all logged users (sharing their status) wich happen to be on that cont and with air cav.

I'm not sure they will allow soldier data to be pulled down, else as you can see it's not too complex to develop such a web based services, wich would be cool but a real advantage...
Imagine everybody asking the web statistic app if "operation xxx [parameters] will be successful?"
I think data accuracy should be as narrow as possible regarding intel.
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Old 2012-03-16, 10:27 AM   [Ignore Me] #11
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Re: New F2P Interview


And i just grabbed planetside-live.com
Lets see what kind of data they will feed when the beta starts ^^

Last edited by dobs; 2012-03-16 at 10:30 AM.
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Old 2012-03-15, 01:40 PM   [Ignore Me] #12
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Re: New F2P Interview


I think you are being a bit narrowminded Basti.

1) Premiums/subscription/VIP/whatever most likely wont even be close to pay2win, yet wont fill into your list, really
2) character renames, server transfers, etc.
3) I dont even mind unique weapons being sold there, as long as they are not upgrades to what free players can have, just different, but this can fall in the sidegrade business

Could probably come up with few more, but still
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Old 2012-03-15, 01:52 PM   [Ignore Me] #13
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Re: New F2P Interview


Originally Posted by Coreldan View Post
I think you are being a bit narrowminded Basti.

1) Premiums/subscription/VIP/whatever most likely wont even be close to pay2win, yet wont fill into your list, really
2) character renames, server transfers, etc.
3) I dont even mind unique weapons being sold there, as long as they are not upgrades to what free players can have, just different, but this can fall in the sidegrade business

Could probably come up with few more, but still
The problem "Sidegrade" weapons though are that they can often have slightly different and although technically not more powerful elements, more useful ones. For instance, a shotgun with better range than other shotguns (With no real downsides). A sniper rifle that players can sprint with while others require you to jog (Without losing the power to 2 shot players)
Sound familiar? :P

That's not to say you cant actually work sidegrade weapons, TF2 is a great example of this with a number of sidegrades to classic weapons, while still maintaining the effectiveness of the basic ones.
It's just that you have to be careful how you do it.
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Old 2012-03-15, 02:10 PM   [Ignore Me] #14
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Re: New F2P Interview


Originally Posted by Kriegson View Post
The problem "Sidegrade" weapons though are that they can often have slightly different and although technically not more powerful elements, more useful ones. For instance, a shotgun with better range than other shotguns (With no real downsides). A sniper rifle that players can sprint with while others require you to jog (Without losing the power to 2 shot players)
Sound familiar? :P

That's not to say you cant actually work sidegrade weapons, TF2 is a great example of this with a number of sidegrades to classic weapons, while still maintaining the effectiveness of the basic ones.
It's just that you have to be careful how you do it.
Yes, sound familiar. While the CSG is on the brink of being on the pay2win side, but most top players in APB deny p2w exists and most of them favor 3 slot "free" weapons. Even with the CSG being on the brink of it, a lot of good players still rather use a JG with CJ3.

The HVRs true potential has nothing to do with 2 shot per se, but in the damage it deals with one shot. If you ask me, Scout trades away the most important thing of HVR for the ability to sprint. I find it overall a balanced trade off, cos it is a huge trade off. It makes it a fairly viable solo sniper, but a normal HVR is superior if theres any teamwork involved.

That said, if I can choose, I rather have stuff like new weapons available for all instead of cash shop only. It's an idea that can be done, but I wouldnt go that road unless it was really necessary.
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Last edited by Coreldan; 2012-03-15 at 02:14 PM.
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Old 2012-03-15, 02:37 PM   [Ignore Me] #15
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Re: New F2P Interview


Originally Posted by Coreldan View Post
I think you are being a bit narrowminded Basti.

1) Premiums/subscription/VIP/whatever most likely wont even be close to pay2win, yet wont fill into your list, really
2) character renames, server transfers, etc.
3) I dont even mind unique weapons being sold there, as long as they are not upgrades to what free players can have, just different, but this can fall in the sidegrade business

Could probably come up with few more, but still
1. Has nothing to do with the in game cash shop at all. IN fact, they give you cash for the cash shop.
2. Has nothing to do with the in game cash shop. You may use Station cash for this stuff, but it still doesnt remotly affect the game.
3. No. Just no. All weapons should be obtainable ingame, and only ingame. Sidegrades for said weapons may be obtained faster via the shop, but should still be obtainable via ressources. Otherwise you sell power.
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