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2012-03-23, 10:50 AM | [Ignore Me] #1 | ||
Colonel
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The information I've seen on continent size is that they will be 8km X 8km.
Now, I know PS1 was continent based like that, and a lot of people are attached to it. But I'm curious if it was ever considered to have larger landmasses than that, perhaps even one large landmass, perhaps something 40km X 40km or more or less depending on how many people are expected per server? And, independently of whether it was considered or not, what would you guys think about such a thing? Or perhaps, even, if the game world had a larger main landmass surrounded by smaller continents? My principal inspiration for this thought was seeing the description of PS2 continents as having a foothold for each empire on each continent, with no continent lock and I thought, well, instead of that, why not have one huge continent with each empire having its own starting area? EDIT: I will add this about my player per base spawn limit: OK, guys, I wanted to give an example of my idea for player per base spawn limits; only put it in graphics. Obviously I am NO artist. This is a simplified mockup of a map that has 2 factions, and this is how it is at the start of the war, each side has 42 bases. Yes, this is one mega continent. You can assume that one faction's uncap base is somewhere deep to the left and the other deep to the right. Now, my idea was this: OK, let's assume a server is for 1500 players, 750 per faction. NOTE: These numbers and the numbers that follow are examples only, they are of course to be tweaked. Continuing: Each base can spawn a maximum of 50 players. Do you see the small gray box around the single red base? That's the target. See how 2nd line of Blue bases is 10km back from the front line? The grey box around the 6 bases denotes the 6 bases I presume are close enough to participate in the battle, I am assuming that people from bases more than 10km away will want to attack closer targets. And the 6 red bases in the grey box are the bases where the defending team in this particular attack will pull their defenders from. Let's just say that Blue spawns 50 X 6=300 players at these 6 bases and attacks the target. That leaves 450 players to either attack, or defend elsewhere along the line. Let's say Blue captures a deep spear into Red territory, a line of 3 bases. They will only be able to then pull 150 respawns from nearby without going too far back. Also, think about this: At the start, you have 750 players for 42 bases, that's an average of 18 players per base. As you penetrate into enemy territory, your own territory becomes vulnerable to enemy raids that sneak past your guys into your back bases. Some should be capturable without a line of supply and some will not. Anyway, you can take this explanation as both me advocating for one megacontinent per server AND an explanation of my "50 players max per base spawning" idea. I believe that limiting spawns per base in this fashion will encourage, but not mandate, that teams spread out. It will also curtail the ability of one empire to drive another back to their uncap. Once you drive the enemy back to the point where they only have 10 or less bases left, they are freed from the 50 per base spawn limit - this gives them the opportunity to repel en masse further rape. Uploaded with ImageShack.us Last edited by Stardouser; 2012-03-25 at 04:00 PM. |
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2012-03-23, 10:57 AM | [Ignore Me] #2 | ||
Major
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Higby said that the conts are hand crafted and they do not have the resources to do what you are asking.
I would rather have a couple of conts that are awesome then one huge computer generated land mass.
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2012-03-23, 11:00 AM | [Ignore Me] #3 | ||
Agreed. There is only going to be a few at launch right? Even if it isn't all the ones from the original right away the fights are going to be way more epic due to more time being spent on each one.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2012-03-23, 11:02 AM | [Ignore Me] #4 | ||
First Lieutenant
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There has been no indication that they couldn't make larger continents once cash starts rolling in. I assume they are trying to adhere to a "launch" budget and are only accounting for three 8km x 8km to start.
Last edited by Eyeklops; 2012-03-23 at 11:06 AM. |
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2012-03-23, 11:13 AM | [Ignore Me] #5 | ||
Staff Sergeant
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Do we really want something twice the size of Cyssor?
That was quite big enough for me as it was, imagine now that every 500m [<-arbitrary] or so has a capture point to contend for. I'd say more continents rather than bigger. Hell, link them in various ways to spice up the strategical meta game, and just all round variation in themes and surroundings. Last edited by Boomzor; 2012-03-23 at 11:14 AM. |
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2012-03-23, 11:15 AM | [Ignore Me] #7 | ||
That sounds fun. I thought I heard Amerish maybe coming in as well, I think there was maybe 3-4 at launch someone said somewhere.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2012-03-23, 11:06 AM | [Ignore Me] #8 | |||
Colonel
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That said, is the resources you speak of the resources to design such a world, or to run such a large game world with servers once it is designed? If it's just a design resource concern, and let's just say we ended up with 6 hand designed continents...they could just smoosh them all together 2 deep and 3 long and that would be 48 km long, 16km deep. Then just assign the home bases of each empire to wherever they belong! Definitely an insane thinking process that leads me to these ideas but who knows, someone else might be able to massage it into something less insane. Hell, it wouldn't bother me if they took their 6 continents, smooshed it together to make a mega continent, and surrounded it by another copy of each individual continent for a total of 7 different continents you can travel to, one of course being a megacontinent. Last edited by Stardouser; 2012-03-23 at 11:08 AM. |
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2012-03-23, 11:10 AM | [Ignore Me] #9 | |||
First Lieutenant
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Last edited by Eyeklops; 2012-03-23 at 11:12 AM. |
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2012-03-23, 11:15 AM | [Ignore Me] #10 | |||
Colonel
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In other words, if a single continent is supposed to have 2000 players and a megacontinent is 3 times bigger, that doesn't mean it has to have 6000 players fighting on it. It would still have around 2000 players fighting along the front lines of the continent BUT you might have up to another 500 running around behind the lines doing their thing to sabotage resources behind the lines, which can't be captured due to location but can have mayhem inflicted upon them. |
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2012-03-23, 12:03 PM | [Ignore Me] #11 | |||
First Lieutenant
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Last edited by Eyeklops; 2012-03-23 at 12:15 PM. |
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2012-03-23, 06:00 PM | [Ignore Me] #12 | |||
Captain
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What about 3 handcrafted continent, and rest 5-10 computer generated. They wont be that awesome, but theyll be playable enough, and give more room to populate on that server. And later instead of adding new continent, just rework one of the computer generated like you would add one. |
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2012-04-24, 04:38 AM | [Ignore Me] #13 | |||
Captain
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SOE isn't following the 'a continent is entirely dominated by single biosphere' credo of PS1 in PS2. I'm pretty certain by now that Indar, for example, has at least 3 major landtypes. (SW part of Indar is grassy, quasi forest-looking, central and north part of Indar is mostly valleys and mountains, middle east part of Indar seems to have desert-ish areas.) |
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2012-03-23, 01:43 PM | [Ignore Me] #14 | |||
Sergeant
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::EDIT:: Can't find them talking about it in the video, but It looks like they might have said 8 Kilometers Square, which would indeed be 8x8. Last edited by Alduron; 2012-03-23 at 01:51 PM. |
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