Does anybody else think PS2 should allow you to make trade-offs with the equipment you carry on your Avatar? The discussion on Ammo Drops has made me think about this, and I think you still should be able to make decisions about how much of what you carry.
Take Ammo Drops as an example. If you want to carry more Ammo Drops than normal, you might have to, for example, loose your secondary weapon, or you can make the decision to no carry Ammo Drops so you can carry extra medkits.
Doing this does change the perception of things such as Ammo Drops a lot - it's no longer a gimmicky bonus to the character but something they've made a decision to take and sacrificed something else for.
It doesn't have to be the inventory-tetris game, but some system of trade-off would be really useful. Maybe a weight system? I don't happen to have played a game with a weight system so sorry if I'm missing some well-known flaw of the system, but it could be utilized well, because players have an upper limit to how many KG's of "stuff" they can carry and make decisions about how they're going to trade off.
It's basically the same principle as the weapon-customization side-grades that the game is playing up so much, only this applies to your actual avatar.
I also think it should apply to your ammo pool. I did hear in an interview that each of your weapons have self-contained ammo pools, but it really seems pointless to me, and it also just doesn't make sense. If you plan on using ONE of your weapons 90% of the time for this particular fight, you should be able to proportion your ammo more towards that weapon.
Thoughts?
Last edited by texico; 2012-04-09 at 09:16 AM.
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