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Old 2012-04-12, 05:44 PM   [Ignore Me] #1
EVILPIG
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Overkill


I can't wait to see ragdoll physics, but if a seriously large weapon kills somebody, like a rocket or a tank projectile, I hope the body is blown to smithereens. Doesn't have to be gorey, just no longer there.

Choosing whether or not to do this could be calculated simply by whether said weapon kills in one hit.
Rifle fire: Ragdoll
Chaingun fire: Ragdoll
C4: BOOM, no body.
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Old 2012-04-12, 05:46 PM   [Ignore Me] #2
Bittermen
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Re: Overkill


My preference would be giblets QIII style. But they are going for a T-Rating.


seeing how giblets isn't possible I would like to see a Tribes Ascend death explosion. Like the smoldering armor pieces bouncing off the ground...
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Old 2012-04-12, 05:47 PM   [Ignore Me] #3
Gonefshn
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Re: Overkill


I want to see them go flying across the screen and knock over other people lol
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Old 2012-04-12, 05:55 PM   [Ignore Me] #4
acosmo
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Re: Overkill


Originally Posted by Gonefshn View Post
I want to see them go flying across the screen and knock over other people lol
PMSLMAO totally. this alone would make ps2 game of the year
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Old 2012-04-12, 06:06 PM   [Ignore Me] #5
Talek Krell
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Re: Overkill


Originally Posted by Gonefshn View Post
I want to see them go flying across the screen and knock over other people lol
I have to admit that would be pretty epic.
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Old 2012-04-12, 06:10 PM   [Ignore Me] #6
Biscuit
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Re: Overkill


Originally Posted by Gonefshn View Post
I want to see them go flying across the screen and knock over other people lol

Fly across the field clothes lining a quad driver with a C4 strapped on his vehicle which sends it tumbling into a fully loaded sundy bus killing all passengers inside.

GIBLETS EVERYWHERE!!!
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Old 2012-04-12, 06:18 PM   [Ignore Me] #7
Rumblepit
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Re: Overkill


ragdoll physics???? i had talked about this before and i thought people were saying it would not be in ps2..... i fing love this feature btw.


jackhammer would make bodies fly everywhere.
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Old 2012-04-12, 06:56 PM   [Ignore Me] #8
DviddLeff
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Re: Overkill


In a similar vein:

You get exploded or take more than x amount of damage and you die instantly - no revive possible.

You get killed with between y and x excess damage and you are unconscious - can be revived

You get killed with under y damage and you retain conciousness - can fire pistols or crawl and be revived.
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Old 2012-04-12, 07:20 PM   [Ignore Me] #9
headcrab13
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Re: Overkill


For massive blast effects, I wouldn't mind seeing bodies blown to nanites, but for smaller effects like grenades it will definitely be fun to see ragdoll like in Fallout 3:


As for OSing a vpad though, the resulting ragdoll would be beautiful :P
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Old 2012-04-12, 08:02 PM   [Ignore Me] #10
ThGlump
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Re: Overkill


No to ragdoll. Sure it looks good, but you should think what problems it brings to teamplay. How you can ress someone on your team when he just flew half a mile away. Ragdoll could be used for better death animation, but only if it dont move you more than 5 meters away from where you died.
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Old 2012-04-12, 08:05 PM   [Ignore Me] #11
Hamma
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Re: Overkill


Devs have said ragdoll will be in.
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Old 2012-04-12, 09:49 PM   [Ignore Me] #12
Pollo Jack
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Re: Overkill


I would suggest limiting the no body to vehicular weapons and C4. An interesting idea but it could be abused against outnumbered groups that rely on sticking together for reviving each other. Sure the smaller groups could equip a grenade launcher but the larger ones can equip two or more. It would be rewarding the special ed too much.

Big no on the pistols while injured.
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Old 2012-04-12, 10:02 PM   [Ignore Me] #13
Stew
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Re: Overkill


Originally Posted by EVILPIG View Post
I can't wait to see ragdoll physics, but if a seriously large weapon kills somebody, like a rocket or a tank projectile, I hope the body is blown to smithereens. Doesn't have to be gorey, just no longer there.

Choosing whether or not to do this could be calculated simply by whether said weapon kills in one hit.
Rifle fire: Ragdoll
Chaingun fire: Ragdoll
C4: BOOM, no body.
I just hope thats the Old planetside 1 players who never as stop to play PS1 will not Bash on the game and gameplay when it come out because it will be dramastically Not like planetside 1 i mean in term of gameplay PS1 was more kinda like cross beetween old BF and unreal/quake gameplay !

Now it will be like BF3 /COD / any modern fps

I saw so many franshise who try to get new mechanics getting bash by old fans of the series planetside wil keep the essence but the overall gameplay will be 100 % different !
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Old 2012-04-12, 10:21 PM   [Ignore Me] #14
Bittermen
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Re: Overkill


I thought the PS1 gameplay was bad?

I never played it but I thought the general consensus was that the FPS portion was lacking.
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Old 2012-04-12, 10:23 PM   [Ignore Me] #15
Pollo Jack
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Re: Overkill


Originally Posted by Bittermen View Post
I thought the PS1 gameplay was bad?

I never played it but I thought the general consensus was that the FPS portion was lacking.
Gameplay was fine, hitreg, engine, and devs not being able to stop adding stuff to it borked it.
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