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2012-04-15, 11:19 PM | [Ignore Me] #1 | ||
Major
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I would deeply want to know what soe have planned to conter Cheap huge Zerg clan tactics such as overwhelming MAX units or reaver,scythe , mosquito etc..
i would like to see everything having a deep weakness while used in (( unbalanced numbers )) I would like to see balanced class with conter class systhem ! ive seen to many games rts or fps where u cant use a single class and simply whipe out the ennemies i would like to see something that discourages players and huge clan mostly to use those kind of cheap tactics ! |
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2012-04-15, 11:26 PM | [Ignore Me] #3 | ||
Contributor PlanetSide 2
Game Designer |
That's why hard counters are important, like AA that actually matters.
But when hard counters exist people whine about how they are "no skill" weapons/vehicles. Can't make everyone happy. |
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2012-04-15, 11:49 PM | [Ignore Me] #4 | |||
Major
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like in a well balanced game where pikeman with 50 % less troops are able to annilated cavalery ! thing like this this will unable to massive clan to use Zerg cheap tactics they will have to have variation in each class to get a good blend and also REAL tactics instead of easy ZERG brainless tactics ! |
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2012-04-16, 12:04 AM | [Ignore Me] #5 | |||
First Sergeant
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2012-04-16, 12:06 AM | [Ignore Me] #7 | |||
Major
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So yeah I want to be sure thats everything gonna be ok and balanced ! the beta will tell us but actually i woul like to see a Webcast about class and vehicules and weapons balance (( plans )) |
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2012-04-16, 03:39 AM | [Ignore Me] #8 | |||
Master Sergeant
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If the NC are throwing only Rocks, the obvious choice is Paper, but an equal amount of Rock should stop them too. If one empire chooses to zerg with one unit type, the initial blow could be devastating, however it's also a risk for there could already be countermeasures in place. For example, if you fear a MAX crash at your backdoor, cover the ground in mines, and get an AV loadout. The core gameplay balance in PS is based around everything having a weakness, as well as something it's strong against. I can only expect PlanetSide 2 will be the same!
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2012-04-16, 02:20 AM | [Ignore Me] #11 | ||
HA apparently has some kind of shield that makes them good against big guns. Who knows how they'd handle MAXs. The balance apparently is going to be in the spawn timer and resource cost of MAXs. HA will be free I guess but you'll have to spend resources to use a MAX.
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2012-04-16, 01:01 AM | [Ignore Me] #13 | ||
bring on the zerg... this is a massivly multiplayer online game!
and also... yeah... maybe be a bit more specific with what potentially "cheap" gameplay element is concerning you. I don't think there will be any problem taking out a smaller less organised max crash. If someone can organise a 30+ unit max crash... then i feel they deserve all the domination they inflict. Same goes for a lolplatoon of medics... i don't think it is cheap. Noone is going to completely stop playing all the other classes in leiu of medic, just because its fun to have a rezfesting zergarmy of medics. I expect that things like this that you are labeling as "cheap" won't work as well once people are aware of what is happening, because they will just grab the hard counter to it, as pig mentioned. Generally speaking, this is a prime use for beta anyway... Enjoy your explotative time in the sun! |
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2012-04-16, 01:40 AM | [Ignore Me] #14 | |||
Private
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Zerg is effective because its simple, and promotes multiple players following a simple plan. i dont think they are any more overpowered then a same size group of super elite players. their effectiveness is compounded by the lack of a plan and coordination on the receiving end. if, as a group, the defenders rapidly executed an equally simple plan. ie decimator kill squad..(for a max crash) the initial shock of the crash can be eliminated quickly in my opinion their doesnt have to be a direct game mechanic to counter a play strategy, it should be strategy to counter |
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2012-04-16, 04:42 PM | [Ignore Me] #15 | |||
Second Lieutenant
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its not a issue , nor has it been. Last edited by Rumblepit; 2012-04-16 at 04:44 PM. |
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