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Old 2012-04-15, 11:19 PM   [Ignore Me] #1
Stew
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Anti Zerg MAX tactics Anti Zerg tactics and balance !


I would deeply want to know what soe have planned to conter Cheap huge Zerg clan tactics such as overwhelming MAX units or reaver,scythe , mosquito etc..

i would like to see everything having a deep weakness while used in (( unbalanced numbers ))

I would like to see balanced class with conter class systhem !

ive seen to many games rts or fps where u cant use a single class and simply whipe out the ennemies i would like to see something that discourages players and huge clan mostly to use those kind of cheap tactics !
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Old 2012-04-15, 11:23 PM   [Ignore Me] #2
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Re: Anti Zerg MAX tactics Anti Zerg tactics and balance !


Counter with your own zerg
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This is the last VIP post in this thread.   Old 2012-04-15, 11:26 PM   [Ignore Me] #3
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Re: Anti Zerg MAX tactics Anti Zerg tactics and balance !


That's why hard counters are important, like AA that actually matters.

But when hard counters exist people whine about how they are "no skill" weapons/vehicles.

Can't make everyone happy.
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Old 2012-04-15, 11:49 PM   [Ignore Me] #4
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Re: Anti Zerg MAX tactics Anti Zerg tactics and balance !


Originally Posted by Malorn View Post
That's why hard counters are important, like AA that actually matters.

But when hard counters exist people whine about how they are "no skill" weapons/vehicles.

Can't make everyone happy.
I would like to see class vs class i mean if the MAX in zerg is to much so one class have to be 200 % a threat to them

like in a well balanced game where pikeman with 50 % less troops are able to annilated cavalery !

thing like this this will unable to massive clan to use Zerg cheap tactics they will have to have variation in each class to get a good blend and also REAL tactics instead of easy ZERG brainless tactics !
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Old 2012-04-16, 12:04 AM   [Ignore Me] #5
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Re: Anti Zerg MAX tactics Anti Zerg tactics and balance !


Originally Posted by Stew View Post
I would like to see class vs class i mean if the MAX in zerg is to much so one class have to be 200 % a threat to them

like in a well balanced game where pikeman with 50 % less troops are able to annilated cavalery !

thing like this this will unable to massive clan to use Zerg cheap tactics they will have to have variation in each class to get a good blend and also REAL tactics instead of easy ZERG brainless tactics !
I honestly don't understand what you're saying. You're like a bad translation.
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Old 2012-04-15, 11:59 PM   [Ignore Me] #6
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Re: Anti Zerg MAX tactics Anti Zerg tactics and balance !


You're asking for rock, paper, scissors. That is the core of PS2's balance.
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Old 2012-04-16, 12:06 AM   [Ignore Me] #7
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Re: Anti Zerg MAX tactics Anti Zerg tactics and balance !


Originally Posted by EVILPIG View Post
You're asking for rock, paper, scissors. That is the core of PS2's balance.
i know whats the core of planetside is but i did not see any details yet about the balance so iam kinda worry about Zerg tactics since the game will not suport around 100 + players per factions it will be 500 to 600 players + per factions thats a huge numbers for Zerg massive clan and i can be worry about it i dont want the game die and only have elitist because on the $$ stand point a Minority playing the game will not provide enough $$ to SOE to continue to suport the game in a F2P model !

So yeah I want to be sure thats everything gonna be ok and balanced !

the beta will tell us but actually i woul like to see a Webcast about class and vehicules and weapons balance (( plans ))
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Old 2012-04-16, 03:39 AM   [Ignore Me] #8
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Re: Anti Zerg MAX tactics Anti Zerg tactics and balance !


Originally Posted by EVILPIG View Post
You're asking for rock, paper, scissors. That is the core of PS2's balance.
Well said.

If the NC are throwing only Rocks, the obvious choice is Paper, but an equal amount of Rock should stop them too.

If one empire chooses to zerg with one unit type, the initial blow could be devastating, however it's also a risk for there could already be countermeasures in place.

For example, if you fear a MAX crash at your backdoor, cover the ground in mines, and get an AV loadout.

The core gameplay balance in PS is based around everything having a weakness, as well as something it's strong against. I can only expect PlanetSide 2 will be the same!
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Old 2012-04-16, 12:11 AM   [Ignore Me] #9
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Re: Anti Zerg MAX tactics Anti Zerg tactics and balance !


I think the heavy assaults counter MAXs, I recall reading that HAs will be more focused on AV.
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Old 2012-04-16, 12:29 AM   [Ignore Me] #10
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Re: Anti Zerg MAX tactics Anti Zerg tactics and balance !


Originally Posted by Ertwin View Post
I think the heavy assaults counter MAXs, I recall reading that HAs will be more focused on AV.
yeah but i would deeply like to see a SOE webcast about this very subject how they will balance the Anti Zerg tactics !
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Old 2012-04-16, 02:20 AM   [Ignore Me] #11
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Re: Anti Zerg MAX tactics Anti Zerg tactics and balance !


Originally Posted by Ertwin View Post
I think the heavy assaults counter MAXs, I recall reading that HAs will be more focused on AV.
HA apparently has some kind of shield that makes them good against big guns. Who knows how they'd handle MAXs. The balance apparently is going to be in the spawn timer and resource cost of MAXs. HA will be free I guess but you'll have to spend resources to use a MAX.
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Old 2012-04-16, 12:43 AM   [Ignore Me] #12
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Re: Anti Zerg MAX tactics Anti Zerg tactics and balance !


yea all pull duel AV maxes or HA AV...KILL THEM ALL.

as for countering the general zerg? lets hope the thumper makes a return
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Old 2012-04-16, 01:01 AM   [Ignore Me] #13
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Re: Anti Zerg MAX tactics Anti Zerg tactics and balance !


bring on the zerg... this is a massivly multiplayer online game!

and also... yeah... maybe be a bit more specific with what potentially "cheap" gameplay element is concerning you.

I don't think there will be any problem taking out a smaller less organised max crash. If someone can organise a 30+ unit max crash... then i feel they deserve all the domination they inflict.

Same goes for a lolplatoon of medics... i don't think it is cheap. Noone is going to completely stop playing all the other classes in leiu of medic, just because its fun to have a rezfesting zergarmy of medics. I expect that things like this that you are labeling as "cheap" won't work as well once people are aware of what is happening, because they will just grab the hard counter to it, as pig mentioned.

Generally speaking, this is a prime use for beta anyway... Enjoy your explotative time in the sun!
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Old 2012-04-16, 01:40 AM   [Ignore Me] #14
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Re: Anti Zerg MAX tactics Anti Zerg tactics and balance !


Originally Posted by Stew View Post
I would deeply want to know what soe have planned to conter Cheap huge Zerg clan tactics such as overwhelming MAX units or reaver,scythe , mosquito etc..

i would like to see everything having a deep weakness while used in (( unbalanced numbers ))

I would like to see balanced class with conter class systhem !

ive seen to many games rts or fps where u cant use a single class and simply whipe out the ennemies i would like to see something that discourages players and huge clan mostly to use those kind of cheap tactics !


Zerg is effective because its simple, and promotes multiple players following a simple plan. i dont think they are any more overpowered then a same size group of super elite players.

their effectiveness is compounded by the lack of a plan and coordination on the receiving end.

if, as a group, the defenders rapidly executed an equally simple plan. ie decimator kill squad..(for a max crash) the initial shock of the crash can be eliminated quickly


in my opinion their doesnt have to be a direct game mechanic to counter a play strategy, it should be strategy to counter
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Old 2012-04-16, 04:42 PM   [Ignore Me] #15
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Re: Anti Zerg MAX tactics Anti Zerg tactics and balance !


Originally Posted by Irish View Post
Zerg is effective because its simple, and promotes multiple players following a simple plan. i dont think they are any more overpowered then a same size group of super elite players.

their effectiveness is compounded by the lack of a plan and coordination on the receiving end.

if, as a group, the defenders rapidly executed an equally simple plan. ie decimator kill squad..(for a max crash) the initial shock of the crash can be eliminated quickly


in my opinion their doesnt have to be a direct game mechanic to counter a play strategy, it should be strategy to counter
i agree with this guy^^^^^^^^^^

its not a issue , nor has it been.

Last edited by Rumblepit; 2012-04-16 at 04:44 PM.
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