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Old 2012-04-28, 04:33 PM   [Ignore Me] #1
MgFalcon
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TRay and VS Iron Sights


Tweeted by the good @PS_TRay



http://www.planetside-universe.com/m...c53966d820.jpg

Also he just tweeted this:


http://www.planetside-universe.com/m...c5659299f0.jpg
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Last edited by MgFalcon; 2012-04-28 at 04:43 PM.
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Old 2012-04-28, 04:35 PM   [Ignore Me] #2
Sirisian
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Re: TRay and VS Iron Sights


oh man look at that depth of field. Pretty.

// edit, the little green location things are cool too. Very informative.

Last edited by Sirisian; 2012-04-28 at 04:37 PM.
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Old 2012-04-28, 04:44 PM   [Ignore Me] #3
CrystalViolet
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Re: TRay and VS Iron Sights


I will most likely be using red dots, but that does look pretty sweet.
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Old 2012-04-28, 04:50 PM   [Ignore Me] #4
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Re: TRay and VS Iron Sights


t-ray, stop staring at the sun all the time! it will hurt your eyes!
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Old 2012-04-28, 04:52 PM   [Ignore Me] #5
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Re: TRay and VS Iron Sights


I need to play this game right now.
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Old 2012-04-28, 04:53 PM   [Ignore Me] #6
dai shan
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Re: TRay and VS Iron Sights


Originally Posted by Shogun View Post
t-ray, stop staring at the sun all the time! it will hurt your eyes!
He's wearing a visor! It's ok!
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Old 2012-04-28, 04:51 PM   [Ignore Me] #7
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Re: TRay and VS Iron Sights


I don't think I could love a dev more. /brohug

That said, I still think the whole "iron sights" mechanic looks stupid/goofy/gamey. But st you're doing it with style.
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Old 2012-04-28, 05:22 PM   [Ignore Me] #8
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Re: TRay and VS Iron Sights


Originally Posted by Tatwi View Post
I don't think I could love a dev more. /brohug

That said, I still think the whole "iron sights" mechanic looks stupid/goofy/gamey. But st you're doing it with style.
If anything, adding iron sights makes it more realistic and tactical, not more "gamey." How would you aim a weapon without looking down the sights?
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Old 2012-04-28, 05:04 PM   [Ignore Me] #9
Bags
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Re: TRay and VS Iron Sights


Seems that colored minimap is out...
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Old 2012-04-28, 05:08 PM   [Ignore Me] #10
Gandhi
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Re: TRay and VS Iron Sights


I'm so glad they didn't just go with the standard can't-see-shit-captain iron sights.
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Old 2012-04-28, 05:10 PM   [Ignore Me] #11
SniperSteve
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Re: TRay and VS Iron Sights


Yeah, Bags I noticed that too. What happened to our beloved real-color minimap

This is the future, we have better technology than just monochrome.. that was all like 1980's...

Also, that sun looks nice.
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Old 2012-04-28, 05:15 PM   [Ignore Me] #12
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Re: TRay and VS Iron Sights


hmm. The sun is way to bright.

Seriously.

Its almost as bad as BF3 sun
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Old 2012-04-28, 05:16 PM   [Ignore Me] #13
Bags
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Re: TRay and VS Iron Sights


Originally Posted by Saintlycow View Post
hmm. The sun is way to bright.

Seriously.

Its almost as bad as BF3 sun
Not even close. BF3 sun completely blinds you. I can see easily.
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Old 2012-04-28, 06:40 PM   [Ignore Me] #14
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Re: TRay and VS Iron Sights


Originally Posted by Saintlycow View Post
hmm. The sun is way to bright.

Seriously.

Its almost as bad as BF3 sun
Uhu,

Not even close...

Anyway, looks great! I love how good this game looks.
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Old 2012-04-28, 07:07 PM   [Ignore Me] #15
Kran De Loy
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Re: TRay and VS Iron Sights


Originally Posted by RNFB View Post
Depth of field, ugh. What's so great about making everything all blurry?
It's to remove that feeling about terrain, trees, people, vehicles and stuff like that from just appearing and disappearing at the clip plane. Some people like it for immersion, some people hate it for it's obscuring effect on enemy movements. To me, as long as it's a toggle and hasn't that big of an effect eitherway than it's fine.

What's more annoying to me is being able to turn all the visual settings down enough to maximize the clip plane distance. Just about anyone that takes this game seriously will be doing that. First Priority is View Distances, second is refresh rate, third is detail.

Last edited by Kran De Loy; 2012-04-28 at 07:09 PM.
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