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Old 2012-05-17, 12:35 PM   [Ignore Me] #1
Senyu
First Lieutenant
 
Thrustpads [Jump Pads]


Alright alright we all know this is going to come up so lets try to keep it isolated in one thread.


Jump Pads.....Discuss




Personally I am turned off at easy infantry movement similiar to Tribes in some aspects for a game like this. However it may be reduced to bases only and we still need to get a feel for it. Opinion:Skeptical but I'll give it a shot since they have been making good design decisions so far.
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Old 2012-05-17, 12:37 PM   [Ignore Me] #2
SniperSteve
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Re: Jump Pads


I think it will work as they are going for a faster-paced combat feel, but that's what beta is for.
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Old 2012-05-17, 12:37 PM   [Ignore Me] #3
EVILoHOMER
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Re: Jump Pads


Have you played the game? No. Lets wait and see when beta starts to how they impact gameplay. I've never played a game with jump pads and thought they ruin it, more like they're hella fun...

When are people going to wait to play the game before complaining about the gameplay?
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Old 2012-05-17, 12:42 PM   [Ignore Me] #4
EVILPIG
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Re: Jump Pads


Originally Posted by EVILoHOMER View Post
Have you played the game? No. Lets wait and see when beta starts to how they impact gameplay. I've never played a game with jump pads and thought they ruin it, more like they're hella fun...

When are people going to wait to play the game before complaining about the gameplay?
It's a valid question. You don't have to have played the game to question their impact, the video shows much. The speed at which infantry can move around the base certainly affects things. Then you have the ability to basically fly between pads using weaponry? How about when dropping bombs are introduced?

Of course Beta will answer many questions, but the jump pads really stood out.
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Old 2012-05-17, 12:40 PM   [Ignore Me] #5
Stardouser
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Re: Jump Pads


I think it's a problem as it makes the game TOO fast paced, and too much like Tribes as you say. Planetside is a game with hundreds of players in a battle, large maps(ie, distance) is supposed to provide some separation, otherwise what do we need 8km X 8km maps for? It also means that it doesn't matter where defenders deploy.

Yes, they are making good design decisions in general, but this might make the game too fast.

Last edited by Stardouser; 2012-05-17 at 12:41 PM.
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Old 2012-05-17, 12:44 PM   [Ignore Me] #6
JPalmer
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Re: Jump Pads


Originally Posted by Stardouser View Post
I think it's a problem as it makes the game TOO fast paced, and too much like Tribes as you say. Planetside is a game with hundreds of players in a battle, large maps(ie, distance) is supposed to provide some separation, otherwise what do we need 8km X 8km maps? It also means that it doesn't matter where defenders deploy.

Yes, they are making good design decisions in general, but this might make the game too fast.

You are making it sound like everyone will have their own personal cannon.

It is not like they are going to make super jump pads at each base that will allow ground vehicles to fly to another base.

They are only found around bases to allow the owning factions players to easily move around it. There was nothing worst than having to walk around the entire base to find the entrance.
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Old 2012-05-17, 12:40 PM   [Ignore Me] #7
JPalmer
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Re: Jump Pads


It allows better designs for the bases and allows players to defend a side easier if it gets attacked.

I like.
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Old 2012-05-17, 12:51 PM   [Ignore Me] #8
Graywolves
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Re: Jump Pads


I think the purpose is clear and it feels off to us veterans but I think I could get used to it given time.

Here are my thoughts on it.

Pros:
Jump pads provide quick access to areas of a massive base in a large scale, increasing the pacing of the battle and getting people to the fight quicker.

Multiple people can jump and attempt to meneuver themselves in a way to avoid collision or knocking each other around.

Fighting chance if enemies are waiting for them on the other end.


cons:
In its current form you fly out in the open between points. Making you vulnerable enroute and showing off your new position.

It also takes up some space in its current form.


I would rather use one of the followings.

-Same jumppad concept but pushed towards the edge of the wall and send players horizontally to the next point. Problem with this is crowding and people knocking each other off as well as easy to camp. But you get more space on the actual roof tops and less people accidentally sending their avatars somewhere distant than where they want to be and possibly killed.

or

-Link the structures underneath in a hallway. Simply let people run through or zipline/cannon across. This way they are not vulnerable or cluttering the sky and there's now a tiny bit more indoor combat.

edit: Not cluttering/taking up space is another thing for the jump pads.




Personally I currently feel like jump pads are a little too....arcadey? It just feels weird going from spawning and using transport and fighting to propelling yourself using a jumppad. Maybe if they just made it look different.
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Old 2012-05-17, 12:42 PM   [Ignore Me] #9
MyMeatStick
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Re: Jump Pads


Very nice design feature if you ask me.

I guarantee some people wont like it though.
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Old 2012-05-17, 12:42 PM   [Ignore Me] #10
Bags
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Re: Jump Pads


I don't see an issue right now.
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Old 2012-05-17, 12:44 PM   [Ignore Me] #11
LightningDriver
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Re: Jump Pads


They look like zip lines in the caves, just without the actual lines. Engineers like me will place mines on the landing pad. I can also see this as being a sniper's paradise.
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Old 2012-05-17, 12:44 PM   [Ignore Me] #12
RodenyC
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Re: Jump Pads


For me it just look like it doesn't fits.Like the BF3 killcam.Just doesn't fit for me.
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Old 2012-05-17, 12:59 PM   [Ignore Me] #13
KrackerJacked
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Re: Jump Pads


(disclaimer: I didn't see the video nor the mention of a jump pad till I read this thread. I'm fully prepared to look like an ass if I'm totally off base here)

I don't understand what this is or how it's going to work. From reading the thread, I'm assuming it's some sort of structure that infantry can use to get over obstacles. Or is it some sort of fast travel for infantry (god I hope not)? If it's the former, I have to ask 'why'. Why then give light infantry jet packs if one could use heavy and have a similar ability? Why would the architects of a defensive structure go out and make a way for enemies to bypass this structure (if that's even how they're set up)?

I'd say if you have jump pads in, make them a engineer ability like the turret which can be destroyed.
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Old 2012-05-17, 01:01 PM   [Ignore Me] #14
Senyu
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Re: Jump Pads


Originally Posted by KrackerJacked View Post
(disclaimer: I didn't see the video nor the mention of a jump pad till I read this thread. I'm fully prepared to look like an ass if I'm totally off base here)

I don't understand what this is or how it's going to work. From reading the thread, I'm assuming it's some sort of structure that infantry can use to get over obstacles. Or is it some sort of fast travel for infantry (god I hope not)? If it's the former, I have to ask 'why'. Why then give light infantry jet packs if one could use heavy and have a similar ability? Why would the architects of a defensive structure go out and make a way for enemies to bypass this structure (if that's even how they're set up)?

I'd say if you have jump pads in, make them a engineer ability like the turret which can be destroyed.
Okay in the video there is 4 towers around the base, At the top are jump pards to adjacent towers. You go on one and launch yourself in an arc to the next tower making much more quicker to get to another side of a large base and help defend. It's distance is greater than the jetpack travel distance
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Old 2012-05-17, 12:53 PM   [Ignore Me] #15
Bags
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Re: Jump Pads


How does it feel off to veterans? Did you never go in the caves?
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