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Old 2012-05-17, 04:00 PM   [Ignore Me] #1
Karrade
First Sergeant
 
Start Positions


Rotating Starting Positions.

Every month rotate the starting positions of each faction. This will give all the developers even more replay value for all the energy/work involved.

Things will be fresher for longer for each player, as the approach to certain areas and targets will change, the map will be more dynamic not less. It'll be longer before the been there done that feeling kicks in for each, so you extend the subs.

This is to add abundance to the already varied and detailed zones that have been displayed, and make no mistake they are abundant from what i've seen already! The addition is what I always pictured doing if I ever coded my own version of what you have made, as it keeps things changing.

Hope it helps.
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Old 2012-05-17, 04:16 PM   [Ignore Me] #2
Toppopia
Major
 
Re: Start Positions


Wait a minute.... this idea suggests that the game resets after a certain amount of time... but... thats not possible...

Or make it so you rotate once every 2-3 months and after you rotate you keep your hex's you captured but the tables would be reversed, but this sounds like a very odd and weird idea, would be good in a non-persistant game but not for Planetside 2.
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Old 2012-05-17, 06:48 PM   [Ignore Me] #3
VelRa
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Re: Start Positions


Originally Posted by Toppopia View Post
Wait a minute.... this idea suggests that the game resets after a certain amount of time... but... thats not possible...

Or make it so you rotate once every 2-3 months and after you rotate you keep your hex's you captured but the tables would be reversed, but this sounds like a very odd and weird idea, would be good in a non-persistant game but not for Planetside 2.
I agree with this. This idea does not work in a persistent game. IMO the game is dynamic enough since the possibilities are already endless! Also, rotating warpgates does not work if outfits ever get to build their own bases. Oops! Suddenly your NC outfit's base is deep in VS territory because of warpgate switch. Guess it's a derelict.
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Old 2012-05-17, 07:09 PM   [Ignore Me] #4
Toppopia
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Re: Start Positions


Originally Posted by VelRa View Post
I agree with this. This idea does not work in a persistent game. IMO the game is dynamic enough since the possibilities are already endless! Also, rotating warpgates does not work if outfits ever get to build their own bases. Oops! Suddenly your NC outfit's base is deep in VS territory because of warpgate switch. Guess it's a derelict.
I think people prefer outfit warships to bases, so imagine the 80km trip to get the warship back into friendly territory.
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Old 2012-05-17, 07:15 PM   [Ignore Me] #5
VelRa
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Re: Start Positions


Originally Posted by Toppopia View Post
I think people prefer outfit warships to bases, so imagine the 80km trip to get the warship back into friendly territory.
Challenge accepted.
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Old 2012-05-17, 07:31 PM   [Ignore Me] #6
Toppopia
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Re: Start Positions


Originally Posted by VelRa View Post
What the heck did that snail just do???
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Old 2012-05-18, 02:38 PM   [Ignore Me] #7
Xyntech
Brigadier General
 
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Re: Start Positions


Yeah I considered the idea of rotating warpgates, but there are too many problems in a persistent world.

I did have another idea, where empires could choose which warpgate they wanted to control after taking every territory on a continent, while the other two warpgates would turn into broadcast warpgates which all sides could use (with a minimum of one foothold for each empire which could never be lost unless that empire controlled at least one other foothold at the time).

However that idea wouldn't really work until there were more continents. At least 4, preferably 7 or more.
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Old 2012-05-18, 07:12 PM   [Ignore Me] #8
Talek Krell
Lieutenant Colonel
 
Re: Start Positions


Yeah, the idea is a bit difficult unless you also reset captured territory at some point. Otherwise your sanctuary ends up deep in enemy territory and each empire has to spend a bunch of time capturing its way back to a front line.
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Old 2012-05-18, 07:58 PM   [Ignore Me] #9
Toppopia
Major
 
Re: Start Positions


Originally Posted by WildVS View Post
One thing I did see in the original dev interview from FF last year was they were planning on rotating resources around periodically throughout fights. To shake things up as Higby said. Doubt they will rotate footholds but this resource dynamic would help keep things a little fresh.
If they do something like that once a month then that would make some areas the 'new hotspot' and would actually make empires fight different, because if resource A lets you bring in tanks, then there is hardly any resource A near you, then you would not beable to have as many tanks so it would become more infantry/air fighting for that empire
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Old 2012-05-19, 03:45 AM   [Ignore Me] #10
Karrade
First Sergeant
 
Re: Start Positions


Many thanks for the perspectives, it seems some thought has been given to changing what comes up and prolonging the life of the experience. This is good for those that enjoy the game .

A key for all - You get what you focus on. Fast, shifting, interesting, unique and fresh. Is richer than entrenched, stale, old and slow. Shifting capture points will help, if I am here I will shift empires for an even fuller experience as that will provide what I was looking for above.

Last edited by Karrade; 2012-05-19 at 03:47 AM.
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Old 2012-05-19, 02:01 PM   [Ignore Me] #11
Gonefshn
Contributor
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Re: Start Positions


I am not against a sort of reset and switching the start positions. Obviously it could be a nightmare because suddenly people in heated battle just lose everything. I don't think its necessarily the best idea for the health of the game, but I like it and think it would be better.

It would be nice to be able to play and experience all the sides of the battleground from a new perspective once in a while.
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Old 2012-05-19, 02:07 PM   [Ignore Me] #12
Baneblade
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Re: Start Positions


Sometimes it is nice to have a permanent home to come back to.
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Old 2012-05-19, 02:10 PM   [Ignore Me] #13
Gonefshn
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Re: Start Positions


Originally Posted by Sobekeus View Post
Sometimes it is nice to have a permanent home to come back to.
Sanctuary RIP
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