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Old 2012-05-24, 02:10 PM   [Ignore Me] #1
Gogita
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TotalBiscuit PlanetSide 2 Primer Footage



Cannot get enough of it....
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Old 2012-05-24, 02:16 PM   [Ignore Me] #2
SniperSteve
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Re: New TB Footage


NICE
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Old 2012-05-24, 02:21 PM   [Ignore Me] #3
NewSith
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Re: New TB Footage


Excuse me Hamma, but SECOND OMG!
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-05-24, 02:24 PM   [Ignore Me] #4
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Re: New TB Footage


I really dislike the back end of that Scythe.
Good thing I'm not VS haha.
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Old 2012-05-24, 02:26 PM   [Ignore Me] #5
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Re: New TB Footage


Originally Posted by duomaxwl View Post
I really dislike the back end of that Scythe.
Good thing I'm not VS haha.
Its not that its bad or anything, but I would also prefer a simpler rounder backside to it.

Kind of a C shape with a cockpit and pointy edges.
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Old 2012-05-24, 02:35 PM   [Ignore Me] #6
bullet
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Re: New TB Footage


It's good to see he's practicing on his flying abilities.
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Old 2012-05-24, 02:23 PM   [Ignore Me] #7
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Re: New TB Footage


Just can't get enough of that footage.
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Old 2012-05-24, 02:29 PM   [Ignore Me] #8
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Re: New TB Footage


At some point after 11:00 minutes he says:

"The main problem with the lattice system is that there wasn't really any fighting between bases unless vehicles kind of clashed, which was kinda rare, open field warfare didn't happen that much because there was no reason for it to happen. You would drive from one base to the other maybe there would be a little skirmish but most of the fighting would end up around bases which is not necessarily that interesting. Putting more facilities out in the open, towers and capture points that are not part of the main base structure is hopefully designed to remedy that as well as having this hex based front line whereby you capture territory as opposed to merely facilities."

There's also a lot more copying from BF3 than total biscuit admits. Scale and persistence BF3 does not have but a lot of the customizations are taken from BF3, the UI, the sprinting, etc. Right here I'm simply stating facts, not saying it's good or bad.

Possible error? At 13:58 he mouses over "TR-ASF-WM AIR TO AIR MISSLES" but the description says they lock onto ground vehicles?

Last edited by Stardouser; 2012-05-24 at 02:33 PM.
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Old 2012-05-24, 02:45 PM   [Ignore Me] #9
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Re: New TB Footage


Originally Posted by Stardouser View Post

Possible error? At 13:58 he mouses over "TR-ASF-WM AIR TO AIR MISSLES" but the description says they lock onto ground vehicles?
It's just alpha footage. Note that his Scythe had the Vanguard icon on the screen. Now, he really wasn't in a flying tank! There are a lot of things that need to be worked on.

I am finding myself thinking the UI is annoying. There are 3 identical radar icons he can choose and he has to mouse over to see the description for what each one does. Either we learn them quickly or it will get old fast. I want to get back into the battle, not sit checking through reams of identical icons for the one I want.

Oh, and the footage was beautiful. I loved the cameo battle with the Reaver. Truly PS2 - that fight would not have been possible in PS1.
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Old 2012-05-24, 02:47 PM   [Ignore Me] #10
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Re: TotalBiscuit PlanetSide 2 Primer Footage


What worries me most is the "Warning, OUT OF BOUNDS, Return to Battle" thing that popped up even though TB was still above Indar.

TB, what's up with that?

Last edited by Gogita; 2012-05-24 at 02:50 PM.
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Old 2012-05-24, 02:52 PM   [Ignore Me] #11
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Gogita View Post
What worries me most is the "Warning, OUT OF BOUNDS, Return to Battle" thing that popped up even though TB was still above Indar.

TB, what's up with that?
Pretty sure he was over the sea each time. Bad news was he was "just" over the sea. So no low-level Gal flying round the coast to get the jump on some unlucky base?
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Old 2012-05-24, 03:00 PM   [Ignore Me] #12
ringring
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Mechzz View Post
Pretty sure he was over the sea each time. Bad news was he was "just" over the sea. So no low-level Gal flying round the coast to get the jump on some unlucky base?
Maybe it just needs fine tuning....
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Old 2012-05-24, 02:52 PM   [Ignore Me] #13
KTNApollo
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Gogita View Post
What worries me most is the "Warning, OUT OF BOUNDS, Return to Battle" thing that popped up even though TB was still above Indar.

TB, what's up with that?
I assume they don't want us flying off the continent. As long as these boundaries are only on the coasts to prevent us from flying off the continent I don't see a problem.
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Old 2012-05-24, 03:03 PM   [Ignore Me] #14
ringring
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by KTNApollo View Post
I assume they don't want us flying off the continent. As long as these boundaries are only on the coasts to prevent us from flying off the continent I don't see a problem.
I think what he's referring to is that PS1 had this but you had to fly quite a way out before it kicked in.

We would often use it when we wanted to make a surprise approach for a gal drop (for instance). Fly way out there and come in from an unexpected direction.

Who knows, maybe this is something that still needs to be looked at properly and tuned. This is alpha ofc.

It seemed that when he made a turn in the Scythe it yawed as opposed to doing a bank. Is it supposed to do that, it doesn't seem right .... ofc it's alpha so anything can happen


BTW, I didn't say but everything looks fantastic.
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Last edited by ringring; 2012-05-24 at 03:06 PM.
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Old 2012-05-25, 10:12 AM   [Ignore Me] #15
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Re: New TB Footage


Originally Posted by Mechzz View Post
I am finding myself thinking the UI is annoying. There are 3 identical radar icons he can choose and he has to mouse over to see the description for what each one does
placeholder images!
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