Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Where Hacking is a fact of life...
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Which do you prefer? | |||
I do not want instant seat switching, you should have to get out and manually switch seats. | 59 | 33.15% | |
I do not want instant seat switching, however you can switch inside with a time delay. | 70 | 39.33% | |
I do want instant seat switching to any seat in a vehicle. | 46 | 25.84% | |
Other? Post a comment | 3 | 1.69% | |
Voters: 178. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
|
2012-06-01, 12:44 AM | [Ignore Me] #1 | ||
Colonel
|
So we noticed in the PS2 stream that you can now instantly switch seats from inside a vehicle without exposing yourself.
I personally dislike this. You should have to expose yourself and get in the proper seat to use a gun... not even a matter of enter/exit anims anymore but this just doesn't sit well with me. They're just driving the Sunderer and instantly switch to the gun to kill someone... I just don't like the idea of it. What do you think?
__________________
ZulthusVS, 34/5 DARK |
||
|
2012-06-01, 12:50 AM | [Ignore Me] #4 | ||
Sergeant
|
Small delay on firing the weapon after switching seats would probably be easier - although, to a degree, this may already be the case even if it isn't hard implemented; if you switch seats to shoot something you're probably going to use a few seconds to bring the turret around, anyway, compared to having someone actively using it, so...
|
||
|
2012-06-01, 01:30 AM | [Ignore Me] #7 | ||
Major
|
Everytime I see someone arguing realism when it comes to video games I want to kill myself. Seriously. Leave behind your delusions and grandeur that realism = fun. It doesn't.
If you want ultra realism and sensible game mechanics the mirror that of reality, go play a simulation. Please stop trying to beat your non-sensible ideals into a game where there is no place for them. Oh wait, what's what? The majority of PSU's community feels the same way as the guy who posted that? Fuck . |
||
|
2012-06-01, 01:35 AM | [Ignore Me] #8 | |||
Major General
|
|
|||
|
2012-06-01, 01:46 AM | [Ignore Me] #9 | |||
Sergeant Major
|
|
|||
|
2012-06-01, 01:56 AM | [Ignore Me] #10 | |||
Major
|
I'm sorry to hear about your autism. You can twist it and rephrase it all you want, it still boils down the simple fact that you want to add realism into the game because you perceive it as fun or enjoyable. I already gave my example of what it detracts from gameplay, you haven't said anything other than it's "fun". You've lost your credibility thanks to your subjective, narrow minded 12 year old opinion. Either give some evidence to support your theory or go away. "becuz itz fun xD" is not an argument. |
|||
|
2012-06-01, 06:38 AM | [Ignore Me] #11 | |||
Corporal
|
Well maybe to force people to think and plan a little before takeoff. Force them to make sure the gal os properly manned if the plan is to gunship. But since this game is only about the actual fighting its natural they remove such a function that would keep you an extra minute(s) away from the gunplay... Im honestly worried this game will act out like a neverending round of any current FPS. And it will get boring very very quick... I wish and hope they will prove me wrong tho. |
|||
|
2012-06-01, 11:52 AM | [Ignore Me] #13 | |||
First Sergeant
|
That being said... It's a game, you can't put realism into everything, otherwise the game wouldn't work at all. Each empire would have nuclear capabilities, meaning there would either be no fighting at all, or everything would be a wasteland.
__________________
|
|||
|
2012-06-01, 08:29 PM | [Ignore Me] #14 | |||
First Lieutenant
|
Also I find it amusing when anti-realistic people get uppity because someone makes a comment that boarders on the realism argument. Realistic game-play has limits and laws. Making a game that ignores "realism" means you could just as easily argue for a game where walls don't stop you from going through them. This game is meant to be played on a tactical level, as such things like seat switching should come into consideration as a viable mechanic. But limit the mechanic, as in no "instant seat switching", particularly while the vehicle is moving and you are the driver. Some of us understand that the real world is a great reference when something comes into question like this. Because unlike video games, which typically ignore realism, the world is balanced and unbiased. Last edited by Blackwolf; 2012-06-01 at 08:39 PM. |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|