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2012-06-02, 06:55 PM | [Ignore Me] #3 | ||
Sergeant
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I always liked the idea of obtaining some sorts of prediction controls when you capture certain hexes. For example, I liked the idea someone proposed of being able to capture a weather station and know of inclement weather along the continent. Some other ideas could be:
1) A radar station that allows you to see enemy movements within a 1 hex radius. Can be compensated to "lag" for balance issues so you see what happened 30 seconds ago. 3) A hex that can disable enemy radar within a 1 hex radius. That's all I got. I'm not very creative. |
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2012-06-02, 07:01 PM | [Ignore Me] #4 | |||
First Lieutenant
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Keep it unmanned and require someone with the proper command certs to designate target areas that are wide in scope. Artillery bombardments should be messy and used prior to assaults, not during them. |
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2012-06-02, 07:10 PM | [Ignore Me] #5 | ||
Corporal
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Either,
Generator Stations linked to control points that can be "blown" to deprive base turrets, lights or/and spawners of power. Fixed Artilery that can be used to provide fire support, use in a similar manner to OS, but the arty has a fixed number of guns with a fixed arc/range that can be capped or blown. Radar stations, as suggested above. "Resource convoys" that provide small time sensetive bonuses to resources to players in close proximity to them as they move. Can be blown by opposing forces to provide similar resource bonus. |
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2012-06-02, 07:13 PM | [Ignore Me] #6 | |||
Sergeant
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^ heh, beat me to it.
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2012-06-02, 10:14 PM | [Ignore Me] #7 | |||
Captain
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(hey, another use for hacking: stopping the self-destruct) Also: This. Last edited by Dagron; 2012-06-02 at 10:22 PM. |
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2012-06-02, 06:59 PM | [Ignore Me] #8 | ||
Lieutenant General
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Well logistical control is about forcing your enemy to do certain things or to deny them access to something by controlling their supply lines and their speed of reinforcement and relocation. Some real life examples would be for instance by taking their air fields and harbours, destroying railroads, roads and bridges, etc.
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2012-06-02, 08:33 PM | [Ignore Me] #12 | ||||
First Lieutenant
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Seriously, bridges might feature their own auto turrets on them. Small destroyable things maybe. As for destroying artillery, abso-freakin-lutely! But engineers can repair that up on their own. No auto-respawn crap. Expanding on the artillery idea, I think a variety would be awesome. A missile battery that has a much greater range but a larger area of effect and more effective against vehicles then infantry. And a typical shell lobbing gun battery capable of firing shells that explode into shards over head like the bombs dropped by libs in PS1, shorter range and smaller area of effect but more effective against infantry. |
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2012-06-03, 01:46 PM | [Ignore Me] #13 | ||
Sergeant Major
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A loot of people dont like this but still want a gen. It was an option if say the base was too camped out to kill spawns tubes or hold CC.
Also hoped for some more outside features to be destroyed like airpads and ground vehicle rearm stations. It seemd like the only thing wall turrets were for are to drain bases. Mabey doors but will need boomers in order to blast them open. Could have like a lockdown blast doors to counter but it dose give another option to opening doors instead of hacking the lock. |
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2012-06-03, 02:38 PM | [Ignore Me] #14 | ||
Corporal
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I dunno about empire being able to destroy there own installation, don't forget this is F2P, so the other side could just have someone join the empire just to blow up specific installation before an attack.
I like the convoy idea, it would give something to do outside of capture point. Maybe having air or ground convoy would be cool, maybe even have some train convoy that would be on track and the enemy could just set up ambush. How about some hex that would be where all the resource are kept, if the enemy attack and destroy it, everyone lose a certain amount of resource, those could be right next to the warpgate and be really hard to attack. As for bridge, I really hope we get to blow them up. Essentially anything that make player do more than trading the same 10 hex over and over would be great. |
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