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2012-06-06, 07:07 PM | [Ignore Me] #1 | ||
Colonel
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In the live feed, this was mentioned, and EvilRedrum said something about it in the chat, and this is all I could find that he said on it.
"TheKush in the bottom left with the little tics when the facility is being capped" Now I know that this refers to those little meters above the minimap that previously I thought meant something else, but other than that I am not sure what ticket system means. I know what it means in other games... |
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2012-06-06, 07:50 PM | [Ignore Me] #2 | ||
Sergeant
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The way I am understanding it from watching it is that the tickets determine who controls the base. When base assault starts you build up tickets depending on how many control points you have, the faction who fills up the bar gets the facility and I would imagine lock it down for an unspecified amount of time.
This seems to indicate that it would somehow prevent the other factions from spawning in that particular area so it allows the battle to move onto another facility. This is purely conjecture however |
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2012-06-06, 08:22 PM | [Ignore Me] #5 | ||
Staff Sergeant
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Clegg confirmed that there are other capture methods being looked into than the simple capture point method. Didn't go too much into it but I think it's safe to say there could be a classical style of bases with generators, bunkers, and facility rooms that could be taken via the mission system instead of tickets, one where you had to fight your way in and then defend your position for a certain amount of time.
On a similar note, I am a bit disappointed that they confirmed no underground bases. I was hoping for at least a few bunker facilities, let alone more underground levels and the chance to create some new underground spaces like a warehouse, office, lab, or cafeteria. I would want to see a mission called, "Clear the basement." or "Take back the ground!" |
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2012-06-06, 08:32 PM | [Ignore Me] #7 | ||
Colonel
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I certainly wouldn't want every base to be a hack and hold for 15 minutes, but I absolutely wouldn't mind doing that on a couple bases per cont. It was pretty fun holding the CC and pushing tubes/gen but it did get old after a while.
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ZulthusVS, 34/5 DARK |
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2012-06-06, 09:04 PM | [Ignore Me] #9 | ||
Contributor Major
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I don't really want to see hack-and-hold return, nor generators.
The ticket system, or some variation of it (such as allowing each capture point to control some systems or areas in the base) promotes much more interesting and varied gameplay, by valuing multiple points within the base, not just a command center and several destructible base features. And the notion of mixing capture types for different bases makes me leery, because I don't want to open the door to asymmetric empire advantage/disadvantage on a continent where one empire has, for instance, an easier-to-backhack base type deep in its territory, while the others don't. |
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2012-06-06, 11:17 PM | [Ignore Me] #12 | |||
First Sergeant
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Honestly, this system is fucking awesome. |
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