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2012-06-06, 08:28 PM | [Ignore Me] #1 | ||
Sergeant
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I noticed that there wasn't a grief system in the demo. Probably because this was for testing purposes. But I also have not seen it in any of the other videos as well. I am sure without a grief system it will be hectic, when someone gets mad and continues hunt you down over and over.. This happened in PS1 and there was a system. It would get out of control if there was nothing in place to stop it.
With a shorter TTK it seems that TK'ing will happen more often. So should the PS1 Grief system be implemented for should it change? Post your ideas how you think the new Grief system should work. |
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2012-06-06, 08:44 PM | [Ignore Me] #2 | ||
First Sergeant
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- Grief "point" system like PS1
- Once you get to a new grief level, you take a hit to your personal resources - Spammy weapons are disabled - Weapon lock and vehicle speed reduction after some amount - Definitely a big flashing grief signal - Account flag |
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2012-06-06, 09:07 PM | [Ignore Me] #3 | |||
Sergeant
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I think this would be viable. And if someone does make a 2nd or 3rd account At least they will be locked out of there account and will have to progress another character through the cert system. The admin would still be needed to ban anyone who continues to TK. The Grief system would keep the people who play one account and care about progression to watch there fire. |
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2012-06-06, 09:07 PM | [Ignore Me] #4 | ||
Staff Sergeant
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Higby talked a while back about potentially having an option to forgive if you were killed by friendly fire. I think they are also going to have fairly sophisticated monitoring systems considering the potential for abuse and trolling.
I would like to to see them identyfing if a particular person is killing friendlies on a continued basis or a particular friendly repeatedly without being forgiven, I would hope that they could use a gm to investigate and if identified as a threat be automatically marked with a red spot to all those within a decent range as a teamkiller. Killing a marked teamkiller should count as a justified kill in their stats, not a team kill. Repeat offenders should be suspended from the game, character banned if necessary and hopefully with a reasonable appeals process in case of trolls. I'm pretty certain that no final decision has been made about the grief system because you can't know what it's going to be like once the populations go up. |
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2012-06-07, 11:56 AM | [Ignore Me] #5 | |||
Corporal
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This actually enables players to purify their ranks on their own. I like! |
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2012-06-07, 12:05 AM | [Ignore Me] #12 | |||
First Sergeant
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But like they've said about cheating, you won't be able to stop everyone. The idea is to make it inconvenient for them to discourage it. The more work they have to do, the more dedicated they will be to griefing. |
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2012-07-03, 10:10 AM | [Ignore Me] #13 | |||
Corporal
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Last edited by Blue Sam; 2012-07-03 at 10:11 AM. |
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2012-07-03, 06:39 PM | [Ignore Me] #14 | |||
Captain
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VS main character TR secondary - Probably on a different server VS main for my son so we can play together My main and secondary should be no problem although a little worried because I want to spend a fair amount of time gunning for Libs (it just looks so fun). For my son I'm going to have to keep a real close eye on it because he's only 7 and it would suck to have my main banned because he made a mistake. |
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2012-07-03, 10:11 AM | [Ignore Me] #15 | |||
First Sergeant
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Friendly turned off until BR5?...that way the troll would have to commit atleast some time to the account before he can TK. |
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