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2012-06-08, 01:04 PM | [Ignore Me] #1 | ||
Brigadier General
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So during the stream we got a couple of quick glimpses of the new thermal scope. Personally it was unlike anything I've seen before, but I rather liked how it wasn't just green or black and white as I've seen in other games. I think it will take some getting used to but I like it.
What are your guys' thoughts about the thermal scope? |
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2012-06-08, 02:35 PM | [Ignore Me] #6 | ||
I'd hope to see it work that way in general. I don't think it needs to have a huge range, but atleast something you can work with. Maybe just at night let it have a more decent range since a lot of people will use it anyway.
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2012-06-08, 01:18 PM | [Ignore Me] #9 | ||
Brigadier General
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I missed the end of the second day stream, but I don't think I ever saw it being used at night. Seemed pretty bad in the daylight, which I liked. I kind of want to see how it does at night before passing much judgement either way.
In general I thought it was okay though. |
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2012-06-08, 01:48 PM | [Ignore Me] #10 | |||
Second Lieutenant
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2012-06-08, 02:20 PM | [Ignore Me] #11 | |||
Brigadier General
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2012-06-08, 02:29 PM | [Ignore Me] #12 | ||
First Sergeant
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I might have just been the colour chosen, but it reminded me of a futuristic version of ultra-sound (I've seen newer 3D systems use that colouration).
I do hope they offer a variety in what you can use, particularly making use of different technologies with differing attributes. |
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2012-06-08, 02:32 PM | [Ignore Me] #13 | ||
Lieutenant Colonel
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With the fact that night is actually dark, I love the thermal scope. Useless during the day, but one of the only ways to actually see the enemy during night.
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2012-06-08, 02:58 PM | [Ignore Me] #14 | |||
I'd further suggest they consider giving vehicles some form of thermal image filtering option. Give those Reavers masking behind the hills an easier time spotting infantry and vehicles from range while they plan their strafing run. |
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