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Old 2012-06-08, 01:28 PM   [Ignore Me] #1
PoisonTaco
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Starting Gear


One of the most infuriating things for me in previous Battlefield games (Bad Company 2 and BF3) was that as a Medic or Engineer I had to unlock basic functionality for my class. This applied for all classes in that game mind you, however as a medic having to wait to unlock the basic ability to heal your teammates defeats the purpose of being a medic. You have to unlock the health kit, the ammo kit, the repair tool and the defib unit.

So the question is will Medics and Engineers in PS2 be able to do their jobs from the get go or will you need to spend Cert points to unlock that ability first? Building from that, what do you think each class should start with to be viable? For the player who just downloaded Planetside 2 and is playing for the very first time, what tools and abilities should they have from the start?

Planetside 2 is going to have lots of customization options, but what should we expect to start with? Will we have the basics so we can fill any role we want from the very start or will we have to work for all the necessary tools for our chosen classes?
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Old 2012-06-08, 01:34 PM   [Ignore Me] #2
Duddy
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Re: Starting Gear


Well can't confirm it for sure, but with high confidence we can probably say that you will not have to earn each classes basic functionality.

The basis for this is mostly on the fact that in the E3 showcase (which admittedly isn't final or wholly representative) players playing from BR (level) 1 had access to all the core components of the class.
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Old 2012-06-08, 01:35 PM   [Ignore Me] #3
QuantumMechanic
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Re: Starting Gear


I think the general idea that applies to all classes is that they can do what they are meant to do from the very start. And as you gain cert points you then have the option to improve certain aspects of those abilities.

So yeah, I'd expect medics to be able to heal and mechanics able to repair from BR0.
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Old 2012-06-08, 01:57 PM   [Ignore Me] #4
maradine
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Re: Starting Gear


I thought medics in BF3 could drop medkits from the start, they just couldn't defib until a little ways in. Or am I remembering it wrong?
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Old 2012-06-08, 02:08 PM   [Ignore Me] #5
TacosWLove
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Re: Starting Gear


Yeah your Tacos are Poison though. Mine are filled with rainbows and quadracorns, THUS your argument is invalid! nothing to see here
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