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View Poll Results: Hacking points infiltrator only? | |||
Infiltrator | 16 | 8.65% | |
Keep it all classes(besides max) | 169 | 91.35% | |
Voters: 185. You may not vote on this poll |
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2012-06-09, 03:28 PM | [Ignore Me] #1 | ||
Corporal
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It made no sense to me in the E3 demo that all of the classes(besides MAX) could capture the points by "hacking". To me it would make more sense to only allow the infiltrator to capture. The infiltrator probably went through rigorous training to be able to hack into consoles so why allow "dumb" classes to have the same ability? If changed, this would also bring the infiltrator up to the usefulness of other classes(although may slow gameplay, not a bad thing really). If this was so, it would make infiltrators as useful as they were in PS1. You absolutely needed one to cap a base.
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2012-06-09, 03:35 PM | [Ignore Me] #4 | ||
Staff Sergeant
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There hardly Novelty, there the snipers and back stabbers, There the class that will head shot some one in the middle of the night while everyone scrambles to find out were he is while he already moving to a new spot.
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2012-06-10, 02:15 PM | [Ignore Me] #5 | |||
Corporal
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Not such a novelty now. |
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2012-06-10, 03:24 PM | [Ignore Me] #6 | ||
Sergeant Major
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Infiltrator is now the only class that can use sniper rifles; this makes them much more than a novelty class. And you didn't NEED and infiltrator to hack a base -- I hacked CC's plenty of times as a rexo guy.
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2012-06-09, 03:36 PM | [Ignore Me] #9 | |||
Corporal
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2012-06-09, 04:15 PM | [Ignore Me] #10 | ||
Corporal
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This sounds like the right way to go about it. No need to make control points hackable by infiltrators only, but giving the infiltrators an edge with regards to hacking seems reasonable.
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2012-06-09, 11:42 PM | [Ignore Me] #11 | ||
Major
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Ill say no i think they sould implement few thing later on like generator and stuff like this thats can only be destroy or repair by a certain class etc.. but infiltrator will aready have the ability the be the only ones to hack ennemi turrets inside the ennemy base etc..
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2012-06-10, 03:59 PM | [Ignore Me] #12 | ||
Master Sergeant
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Voted keep it all classes. Bring back hacking tool. Bring back Hacking skills as a seperate learning tree. Bring back a timer to capture to ensure there is some defensive play for the area hold by ones who are making the capture.
Make capture time 5 to 7 mins instead of 15 mins like PS1. Seems way to easy to capture one point right now. A capture should be earned not given in 60 seconds. All for speeding up game play, but not to the point capture becomes meaningless.
__________________
OL - Dangerous Operations Group {DOG} "There is NO "I" in Teamwork" DOG SLOGAN - "It's not the size of the DOG in a fight, it's the size of the fight in the DOG" DOG BATTLE CRY - " Cry 'Havoc,' and Let Slip The DOG's OF War. " And Hamma I see the VS and the NC have infiltrated your board. So the TR will have to kill them all and make them the yellow bastards they are |
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2012-06-09, 03:46 PM | [Ignore Me] #15 | ||
Major
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It's not an entirely bad idea. For the same reason it would be dumb if they just made the Medic, and the Heavy Assualt the same class like in Battlefield. Letting everyone be the hacker kind of takes away from the role of trying to get that specialist in there to do the job. But if you look at the general design of Planetside 2 they have been cutting a lot of the teamwork promoting aspects out to speed up the pace. And this is just another big cut they made.
At the very least I would like to see some inventory customization elements brought back in. An have hacking require a tool again. Just let any infantry class choose to carry the tool at expense of something else. Would also like to see the process be more involved than just standing there. Maybe a minigame where you defenseless while your doing it so you need people to cover you. |
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