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2012-06-13, 12:03 PM | [Ignore Me] #1 | ||
Last night I was watching the Totalbuscuit E3 videos again. Some random guy was looking at the map, but something caught my eye. For each territory section, there was something called "influence" along with a pie chart showing a percentage for each empire. Here are some pics
https://dl.dropbox.com/u/6636384/PS2/influence1.png https://dl.dropbox.com/u/6636384/PS2/influence2.png I was planning to write up a huge ass thread about an idea to integrate territorial control of the map and resources on the map to a more persistent metagame. I was going to call it "influence", but then I saw this. At first I thought I'll need to change the name, but when I tried to figure out what influence does, I couldn't come up with anything solid. So does anyone know what influence does exactly? I couldn't find any info on it through forums search or wiki. Maybe Im searching for the wrong things. Someone should know. It doesn't correspond to who owns the territory, since Vanu has control of one with a clear TR majority in the influence pie chart. Its doesn't represent ownership of surrounding territories. And it doesn't correspond to current ticket count for base ownership. The Zurvan area was even 33% split, but current ticket count at the time of the screenshot was no where near that.
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2012-06-13, 12:08 PM | [Ignore Me] #5 | ||
First Sergeant
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Easy one, it is just how many hex of which faction are confinant to calculate the time for cap, higher the influence faster will be it
Did i got a beta key? Edit: for that reason the E3 hex that has the NC at left and Vanu at right of the map goot an equal amount 33% each Last edited by Meriv; 2012-06-13 at 12:10 PM. |
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2012-06-13, 12:19 PM | [Ignore Me] #7 | ||
Major
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Yeah, hence my concern that "influence" is also impacted by the number of players in the hex. So the more OCD elements of the player base can sit in the map screen and watch for "twitches" in influence that indicate infiltrating squads taking up position for spec-ops work.
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2012-06-13, 12:36 PM | [Ignore Me] #9 | ||
Thank you for the confirmation. I'm guessing the system was not fully working at E3, since one section had 27% NC influence with no adjacent NC hexes. Or are there other factors that contribute to influence as well? Please do tell : )
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2012-06-13, 12:37 PM | [Ignore Me] #10 | ||
PSU Admin
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Yea as Malorn said E3 is not a good gauge of how anything actually works. For example, MAX's piloting Liberators and Vehicles.
Brewko even said the drop pod system was tweaked for the E3 demo. Newsith - which comment are you referring? EDIT: I am fairly certain influence is calculated by both adjoining hex's and population within the current hex. I'm not 100% on that though. |
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2012-06-13, 12:38 PM | [Ignore Me] #11 | |||
Last edited by NewSith; 2012-06-13 at 12:43 PM. |
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2012-06-13, 12:42 PM | [Ignore Me] #13 | |||
Major
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This may prompt me to go and learn the programming I'd need to do to scrape the hex influence every 15 seconds and display it as a line graph over time. |
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