Systems: Bounty Missions for Players and Outfits - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I quit smoking with Planetside!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

 
 
Thread Tools Search this Thread Rating: Thread Rating: 7 votes, 3.71 average. Display Modes
Old 2012-06-21, 09:38 PM   [Ignore Me] #1
Synapse
First Sergeant
 
Bounty Missions for Players and Outfits


Simple bounty missions pairs, could make daily gameplay more fun.

"Go kill the player "________", last seen a half km south of Zurvan amp station on foot. He's been a thorn in our side and must be eliminated.

And the counter mission...

"Intelligence says the TR have sent someone to hunt you in the Zurvan Amp Station area. We haven't seen a name but he prefers to use <weapon>. Kill him before he gets to you, we can't allow TR to interfere in our strategy there."

Similarly outfits should get counter missions (I've seen this suggested in other threads)

"Take the NE Zurvan amp station air tower in the next three hours, we need it to hold the defensive line against the NC. Intelligence suggests a defence presence of Vanu Toxin Raiders."

and

"Enemy activity building in the area around NE Zurvan Amp station air tower. Defend it at all costs. SIGINT tells us the Blue Lions may push for this objective and we need you to hold it at all costs."


What do people think?
Synapse is offline  
Old 2012-06-21, 09:57 PM   [Ignore Me] #2
Methonius
Master Sergeant
 
Methonius's Avatar
 
Re: Bounty Missions for Players and Outfits


This is a cool idea. I think they could implement this since they already have a mission system shouldn't be to hard.
Methonius is offline  
Old 2012-06-21, 10:24 PM   [Ignore Me] #3
elementHTTP
Sergeant
 
elementHTTP's Avatar
 
Re: Bounty Missions for Players and Outfits


Good idea like it
elementHTTP is offline  
Old 2012-06-21, 10:30 PM   [Ignore Me] #4
Toppopia
Major
 
Re: Bounty Missions for Players and Outfits


But won't this be basically telling everyone. "Hey, look over here, these people are heading to this place, lets tell the whole enemy empire automatically and give them bonus xp as well"

Is this a player created mission or one made by the game? Because if its made by players then its not too bad, but if the game makes it. Then it sounds over powered and will stop spec ops style captures.
Toppopia is offline  
Old 2012-06-21, 10:50 PM   [Ignore Me] #5
Clonehunter
Private
 
Clonehunter's Avatar
 
Re: Bounty Missions for Players and Outfits


I think it could work well if implemented well. A pretty neat idea though.
Clonehunter is offline  
Old 2012-06-21, 10:53 PM   [Ignore Me] #6
MrMorton
Sergeant
 
Re: Bounty Missions for Players and Outfits


I would like it, but only if only 1 player could accept the mission


because otherwise you get the zerg swarming after random people
MrMorton is offline  
Old 2012-06-22, 12:57 AM   [Ignore Me] #7
Ratstomper
Major
 
Ratstomper's Avatar
 
Re: Bounty Missions for Players and Outfits


How about if a player gets enough kills or does exceptionally well in a single life, a broadcast goes out to all soldiers in the area to bring him down for a little bonus XP or resources. Kind of like a reverse kill-streak reward.

I for one think it would be awesome to have a bounty on my head for doing really well. Very flattered when I find people specifically going for me in games.

EDIT: And add a merit for it; Headhunter bronze/gold/silver: collect X number of bounties on members of opposing empires.

Last edited by Ratstomper; 2012-06-22 at 01:02 AM.
Ratstomper is offline  
Old 2012-06-22, 01:03 AM   [Ignore Me] #8
Toppopia
Major
 
Re: Bounty Missions for Players and Outfits


Originally Posted by Ratstomper View Post
How about if a player gets enough kills or does exceptionally well in a single life, a broadcast goes out to all soldiers in the area to bring him down for a little bonus XP or resources. Kind of like a reverse kill-streak reward.

I for one think it would be awesome to have a bounty on my head for doing really well. Very flattered when I find people specifically going for me in games.
I love those feelings, then they almost kill you, but you quickly turn the tables and win. Good times indeed. And that does sound cool. Feel like you're actually making a difference in other people's lives when they go out of their way to kill you.
Toppopia is offline  
Old 2012-06-22, 01:07 AM   [Ignore Me] #9
Ratstomper
Major
 
Ratstomper's Avatar
 
Re: Bounty Missions for Players and Outfits


I just realized my idea has no real bearing on the discussion. That said, I'm not sure there should be mechanized systems for determining where players go and what they do there. That should be reserved for command to do.

Now if it were a system that sort of happened alongside where people were already going and doing things, I would be cool with that. However, it shouldn't interfere at all with how the natural flow of battle should go.

Last edited by Ratstomper; 2012-06-22 at 01:08 AM.
Ratstomper is offline  
Old 2012-06-22, 01:51 PM   [Ignore Me] #10
Knotz
Sergeant
 
Knotz's Avatar
 
Re: Bounty Missions for Players and Outfits


Originally Posted by Ratstomper View Post
How about if a player gets enough kills or does exceptionally well in a single life, a broadcast goes out to all soldiers in the area to bring him down for a little bonus XP or resources. Kind of like a reverse kill-streak reward.

I for one think it would be awesome to have a bounty on my head for doing really well. Very flattered when I find people specifically going for me in games.

EDIT: And add a merit for it; Headhunter bronze/gold/silver: collect X number of bounties on members of opposing empires.
I love this idea better than OP, you should make a new thread for it
Knotz is offline  
Old 2012-06-23, 12:19 AM   [Ignore Me] #11
Ratstomper
Major
 
Ratstomper's Avatar
 
Re: Bounty Missions for Players and Outfits


Originally Posted by Knotz View Post
I love this idea better than OP, you should make a new thread for it
Thanks. I might just if enough people like the idea.
Ratstomper is offline  
Old 2012-06-23, 11:22 AM   [Ignore Me] #12
MrKWalmsley
First Sergeant
 
MrKWalmsley's Avatar
 
Re: Bounty Missions for Players and Outfits


To me, bounties should only be added to the game if they are created by players. Like you put up a large auraxium bounty on their head from your own pocket. Then people can go through a bounty list and see who has a bounty on their head and go hunting.

Although I'm starting to rethink this since it would start up a system of lone-wolfing. So perhaps not.
MrKWalmsley is offline  
Old 2012-06-23, 11:41 AM   [Ignore Me] #13
Zekeen
Major
 
Zekeen's Avatar
 
Re: Bounty Missions for Players and Outfits


Originally Posted by Ratstomper View Post
Thanks. I might just if enough people like the idea.
Might as well just go ahead and make the refined bounty idea.

Maybe have it so when they hit that kill streak, since they did KILL someone, IE, location or area known, a large, somewhat random - to avoid directly giving away, zone is placed over their location. Maybe give the "ace", a mission such a s to kill X more enemy players or survive for X amount of time. Maybe both, survival giving less reward than making more kills - basically escape or kill your pursuers.

And, when the target reaches the bounty status, have it so it sends a sort of all points bulletin out there. Gives the name, the class and/or vehicle, and then tells you the nearest named location to them, kinda like the death screen - a nice info supply to the hunter.
Zekeen is offline  
Old 2012-06-22, 04:21 AM   [Ignore Me] #14
Immigrant
First Lieutenant
 
Immigrant's Avatar
 
Re: Bounty Missions for Players and Outfits


First part - no to missions against individual players... it's war not the "Gunfight at the O.K. Corral". However I can imagine these kind of missions being on Outfit level by High ranking officials:

"Go kill any soldier belonging to "Infernal Kittens" (VC) outfit, it's members were last seen a half km south of Zurvan amp station on foot wreaking havoc with their AV weapons on our tanks. They have been a thorn in our side for too long and need be eliminated.

And the counter mission...

"Intelligence says the "Terran Republican Guard" (TR) has sent some of their forces to hunt your outfit in the area near Zurvan Amp Station. Stay vigilant and eliminate any of them, we can't allow TR to interfere in our strategy there."
Killing members of specific Outfit indicated in a mission should give you extra XP or credits.

Second part is good....
Immigrant is offline  
Old 2012-06-22, 09:43 AM   [Ignore Me] #15
WVoneseven
Corporal
 
Re: Bounty Missions for Players and Outfits


These sorts of bounty hunts would happen naturally without the mission system.... opposing forces always have vendettas against particularly effective soldiers.
For example Vasily Zaytsev was a Russian sniper at Stalingrad who was so notorious that the German forces set up a counter sniper specifically to hunt him down.
WVoneseven is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:57 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.