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Old 2012-06-25, 04:26 PM   [Ignore Me] #1
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AGN Community Night July with Matt Higby


http://www.planetside-universe.com/n...higby-2809.htm
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Old 2012-06-25, 04:28 PM   [Ignore Me] #2
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Re: Community Night July with Matt Higby


Matt who?
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Old 2012-06-25, 04:29 PM   [Ignore Me] #3
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Re: Community Night July with Matt Higby


I like it when you guys have Matt on.
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Old 2012-06-25, 04:31 PM   [Ignore Me] #4
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Re: AGN Community Night July with Matt Higby


Could Matt explore some of the endgame content and complexity he expects to see for outfits that might go beyond retaking the same base every day for a week or being top of the killboards? What kinds of metagaming does he plan for veteran players to do when just killing people while capping a base (that you will lose again tomorrow) isn't enough?

Secondly, could he expand on how you will know if you're fighting a famous enemy outfit, or seek out an outfit you want to fight? Zebra camo alone is unlikely to be the domain of just one group of dudes. Ps1 didn't have names for enemies so you couldn't know for sure if you'd just killed a member of that elite group you're hunting, and it was circumstantial at best to know if they were in your area.

Last edited by Synapse; 2012-06-25 at 04:36 PM.
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Old 2012-06-25, 04:33 PM   [Ignore Me] #5
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Re: Community Night July with Matt Higby


That will be roughly 5 weeks since E3 , I thought higby said beta was going to be in a couple of weeks , that's what he said at E3 , I doubt beta will start before this TS broadcast . 5 weeks is more than a couple of weeks is it not , or is it the case that mind games are being played ?
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Old 2012-06-25, 04:42 PM   [Ignore Me] #6
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Re: Community Night July with Matt Higby


Originally Posted by mbarrett View Post
That will be roughly 5 weeks since E3 , I thought higby said beta was going to be in a couple of weeks , that's what he said at E3 , I doubt beta will start before this TS broadcast . 5 weeks is more than a couple of weeks is it not , or is it the case that mind games are being played ?
I wouldn't say its mind games. The definition of couple weeks varies from person to person. Not too long ago, Higby said he was looking forward to visiting China in a couple weeks. Higby's trip was about 5 weeks away when he made the comment. Just means he has a looser usage of 'a couple weeks' than most.
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Old 2012-06-25, 04:32 PM   [Ignore Me] #7
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Re: AGN Community Night July with Matt Higby


Maybe add a small recap on July 1rst "Planetside Day" players driven event?
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Old 2012-06-25, 04:43 PM   [Ignore Me] #8
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Re: AGN Community Night July with Matt Higby


Ask Higby to start a kick starter where we can pay 10 dollars to get access to a beta client now.

Invest to Test! NOW!!
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Old 2012-06-25, 04:54 PM   [Ignore Me] #9
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Re: AGN Community Night July with Matt Higby


Stew360 want to know if huge competitive play will be suported ?

Also want to know these little thing

If swimming will be ad anythime somewhere

If lake and boat battle will be possible down the road

How the servers infrastructure will work

If when you buy a camo for vehicules is it vehicules specifics or we can use it across the board ?

If cavern and underground figth is still planned ?

If their is esports are they going to adapt the game for the actual Esports mentality or is they are going to revolutionize the whole esports and force players to adapt to planetside and auraxis ?

Last edited by Stew; 2012-06-25 at 07:02 PM.
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Old 2012-06-25, 04:55 PM   [Ignore Me] #10
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Re: AGN Community Night July with Matt Higby


Excellent

./ponders questions
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Old 2012-06-25, 05:07 PM   [Ignore Me] #11
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Re: AGN Community Night July with Matt Higby


Great to see Higby on Community Night! I am very excited for this one!

I think a very important thing to ask Higby about that we have seen discussed all over these forums is the flow of battle. I'd be curious to hear his opinion and/or plans involving keeping the battles from happening in the same places all the time due to the three way fight with footholds. I know people are concerned we will be seeing the center of the map and the same basic middle ground battle lines all the time like a constant stalemate. How will they be sure that we will see fighting in more areas than the center?
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Old 2012-06-25, 04:59 PM   [Ignore Me] #12
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Re: AGN Community Night July with Matt Higby


Maybe answered :

Q : Will we see Mecha vehicles with 2 or 3 soldiers inside ? (1 pilot, 2 turret gunners).

Edit adding picture :

Last edited by Delkaes; 2012-06-26 at 04:39 AM.
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Old 2012-06-25, 05:01 PM   [Ignore Me] #13
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Re: AGN Community Night July with Matt Higby


Can you please talk about what other base capture mechanics there are besides the "hack and hold" capture point system we've seen?

We've seen some talk about power generators in bases. Have you decided upon what function the generators will have?

Can spawn tubes, weapon terminals and vehicle terminals be destroyed or otherwise disabled?
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Old 2012-07-03, 03:15 PM   [Ignore Me] #14
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Re: AGN Community Night July with Matt Higby


Originally Posted by waldizzo View Post
Can you please talk about what other base capture mechanics there are besides the "hack and hold" capture point system we've seen?

We've seen some talk about power generators in bases. Have you decided upon what function the generators will have?

Can spawn tubes, weapon terminals and vehicle terminals be destroyed or otherwise disabled?
I'd love to hear about this too
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Old 2012-07-03, 11:02 PM   [Ignore Me] #15
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Re: AGN Community Night July with Matt Higby


/\ can i hack a terminal as an infiltrator and switch to another class?
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