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Old 2012-07-05, 05:47 AM   [Ignore Me] #1
Night
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Cross faction chat?


Hello,

Do we know if there will be cross faction chat like in PS1?

I hope its out...
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Old 2012-07-05, 05:52 AM   [Ignore Me] #2
Boomhowser
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Re: Cross faction chat?


I hope thier isnt it, purely because it helps Promote faction loyalty but lets face it even if thiers no cross faction chat, someone somewhere will open a TS/Vent etc etc server just so they can be pals with the enemy
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Old 2012-07-05, 06:23 AM   [Ignore Me] #3
TAA
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Re: Cross faction chat?


I am going to quote myself. Original post here (unrelated thread).

Originally Posted by TAA
There must never be any communication of any sort between factions. This is a very basic social engineering design principle. Why do you see so much trash talk in FPS titles? Why dont you see that level of trash talk in an MMORPG like WoW? Because games like WoW do not allow opposing factions to talk to each other. What would they say? Mostly obscenity, bragging, mocking, harassment - none are things that are conducive to building a positive social environment. The factions are enemies to each other. No communication must ever be allowed between them in the game.
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Old 2012-07-05, 07:14 AM   [Ignore Me] #4
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Re: Cross faction chat?


Originally Posted by TAA View Post
I am going to quote myself. Original post here (unrelated thread).
Well said.
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Old 2012-07-05, 07:18 AM   [Ignore Me] #5
Firearms
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Re: Cross faction chat?


Originally Posted by TAA View Post
There must never be any communication of any sort between factions. This is a very basic social engineering design principle. Why do you see so much trash talk in FPS titles? Why dont you see that level of trash talk in an MMORPG like WoW? Because games like WoW do not allow opposing factions to talk to each other. What would they say? Mostly obscenity, bragging, mocking, harassment - none are things that are conducive to building a positive social environment. The factions are enemies to each other. No communication must ever be allowed between them in the game.
EVE would fall on it's arse without it...
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Old 2012-07-05, 08:29 AM   [Ignore Me] #6
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Re: Cross faction chat?


Originally Posted by TAA View Post
I am going to quote myself. Original post here (unrelated thread).
There must never be any communication of any sort between factions. This is a very basic social engineering design principle. Why do you see so much trash talk in FPS titles? Why dont you see that level of trash talk in an MMORPG like WoW? Because games like WoW do not allow opposing factions to talk to each other. What would they say? Mostly obscenity, bragging, mocking, harassment - none are things that are conducive to building a positive social environment. The factions are enemies to each other. No communication must ever be allowed between them in the game.
Well for it being "a very basic social engineering principle", it didn't make all too much sense to me in that other thread, and it still doesn't now.

First off, why is trash talk a bad thing per se? Especially in a game genre that breathes competitiveness?

You say it isn't "conducive to building a positive social environment" (hear hear!) - and in your next sentence stress how the factions are enemies to each other. Why do we need to build a "positive social environment" again, when it's so important that we're enemies? We may want to mock and taunt our enemies - but "that must never be allowed"?

Besides, I have had tons of very respectful talks with players from the opponent factions - probably more than hate tell exchanges. If it wasn't for that (and the forums), these people would've always been "those dirty VS/TR". So talk about a positive social environment - but wait! That must never be allowed! xD
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Old 2012-07-05, 08:38 AM   [Ignore Me] #7
Ieyasu
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Re: Cross faction chat?


hasnt Higby already said it was going to be in? Seem to recall him mentioning it back around time of GDC.
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Old 2012-07-05, 10:36 AM   [Ignore Me] #8
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Re: Cross faction chat?


Yes, 90% sure it's in.
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Old 2012-07-05, 10:43 AM   [Ignore Me] #9
TAA
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Re: Cross faction chat?


Originally Posted by MCYRook View Post
Well for it being "a very basic social engineering principle", it didn't make all too much sense to me in that other thread, and it still doesn't now.

First off, why is trash talk a bad thing per se? Especially in a game genre that breathes competitiveness?
This is an article I have posted before in another thread as well. Here is an interview with the author of that article where he expands a little on what he means. Select quote below:

Originally Posted by Bill Fulton interview
By way of example, WoW has a wealth of excellent social design – -and I personally believe their social design is more responsible for far more of their enviable success than most people realize. Consider just two critical social design choices they made:
  • You can’t talk with players of the enemy faction. This is huge. Blizzard made the decision to remove the ability to ‘be social’ with the enemy because the rare upside of opponents who admire each other wasn’t worth the onslaught of ugliness of less sportsman-like behavior it would have unleashed. Just imagine how ugly life would be in WoW if you had to listen to a player of the enemy faction chat annoying things at you while you’re grinding Murlocs.
  • You can’t tangibly harm players of your own faction. You can’t steal from or damage players in your own faction. The only harm you can do is indirect–most you can really do is be a jerk in a party, or sneak past someone and engage an enemy they’ve been working towards. Think of how you’d never feel safe in WoW, never able to relax, if people in your own factions could harm you. The only place you’d be safe is in an instance (by yourself or with trusted players) or while flying between flight points.
With this these two design decisions, they eliminated an enormous amount of the bad conflict in the game – -both inter- and intra-faction social annoyances that could have made WoW just horrible to endure.
These concepts are not new. Social engineering in games is very very important, yet it is also overlooked way too often.

But according to you trash talk is not a bad thing. It builds up rivalries and is in the spirit of the game. Really? Here is another article. Read it and try to tell me how positive the gaming experience was for this author, then try to justify to me why this sort of thing is in any way acceptable behaviour. Quote below:

Originally Posted by Patricia Hernadez
Trash talk makes it obvious that the implicit understanding of the language of dominion isn’t just sexualised. It’s gendered. That power struggle is culturally understood to be a man versus woman thing, even though rape doesn’t just happen to women. Most of the slurs of choice point toward the same thing. Someone is a bitch, they’re a ****** — feminine — and if you beat someone, then you raped them. The imagery there for most of us will be the same: a man physically assaulting a woman, not the other way around.

And Figment. When you say:
Originally Posted by Figment
If you can only conceive talking to enemy players as a format for trashtalk, you're a sad, sad being.
What you are doing is saying - it is ok that some people be made to suffer because good can come from having bad social design in games, and besides you can just ignore anything that bothers you anyway. I guess in your world it is ok to run around the streets shouting racial slurs at random people, because those sensitive pansies could just ignore it and it sure is better than banning talking isnt it?

I say to you that there is no excuse for bad game design.




edit: fixed link to first article

Last edited by TAA; 2012-07-06 at 07:18 AM.
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Old 2012-07-06, 03:01 AM   [Ignore Me] #10
GuyFawkes
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Re: Cross faction chat?


Originally Posted by TAA View Post

I say to you that there is no excuse for bad game design.
Good game design is having a check option to turn off whispers or even filter them. Good game design is having /ignore as an option.
Cross faction chat is fundamental to planetside.
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Old 2012-07-06, 05:51 AM   [Ignore Me] #11
Figment
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Re: Cross faction chat?


Originally Posted by TAA View Post
And Figment. When you say:

What you are doing is saying - it is ok that some people be made to suffer because good can come from having bad social design in games, and besides you can just ignore anything that bothers you anyway. I guess in your world it is ok to run around the streets shouting racial slurs at random people, because those sensitive pansies could just ignore it and it sure is better than banning talking isnt it?
Well by THAT defintion of "bad" gameplay design there's only one option: Let's not have a chat system at all, because you know where I found most racial slurs?

ON OWN-EMPIRE BROADCAST AND COMMAND CHAT.

Bad gameplay design is not preventing any and all abuse, because if you do that, you create a shell in which you can't do any of the good things any longer.

You want to BAN SOCIAL PLAY BETWEEN ENEMIES on the basis of less than 5% of the tells I receive from my enemies? That means that 95% of constructive, fun and social engaging gameplay design has to suffer over you not being able to comprehend or communicate the option to: /ignore add [player]

As others said, grow a thicker skin instead of removing our friends from our chat options.

I say to you that there is no excuse for bad game design.
Fully agree: keep chat between empires or it'd be bad game design. The plusses by far trump the bads.

Make a Harris model and compare the plusses with the bads. There's ONE BAD and around 50 plusses for this model and honestly making any decision based on one bad is a bad decision.

Last edited by Figment; 2012-07-06 at 05:56 AM.
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Old 2012-07-05, 06:37 AM   [Ignore Me] #12
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Re: Cross faction chat?


Originally Posted by Boomhowser View Post
I hope thier isnt it, purely because it helps Promote faction loyalty but lets face it even if thiers no cross faction chat, someone somewhere will open a TS/Vent etc etc server just so they can be pals with the enemy
How on earth does removing hate tells promote faction loyalty? If anything it increases rivalries...

Hate tells are the backbone of this game.
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Old 2012-07-05, 06:55 AM   [Ignore Me] #13
Boomhowser
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Re: Cross faction chat?


Originally Posted by Bags View Post
How on earth does removing hate tells promote faction loyalty? If anything it increases rivalries...

Hate tells are the backbone of this game.
most of rivalries I earned/had in Planetside were created out of mutual respect for enemy players skill... none of the hate tells I have recieved in any game has warrented my attention
By only being able to communicate with your faction you build comraderie for your side you all have the same objective and you all light heartedly rib/mock the enemy.
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Old 2012-07-05, 07:09 AM   [Ignore Me] #14
SniperSteve
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Re: Cross faction chat?


Hate tells for the win.

Also, some of us have friends on the opposing side. Nice to /t them sometimes.

I really like /L so you can locally chat with enemies. (like taunt them if they are around the corner.)
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Old 2012-07-05, 07:08 AM   [Ignore Me] #15
Figment
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Re: Cross faction chat?


If you can only conceive talking to enemy players as a format for trashtalk, you're a sad, sad being.
  • We created events (inter-empire events with 200+ Sunderers), as well as temporary truces for stab and duel events, including sharing of rules.
  • Temporary alliances ('the enemy of your enemy is your friend')
  • Share intel on which players were cheating so the empire could try to "contain" the cheaters
  • We've agreed on anti-spawncamping rules in the cavesyou get to be more respectful to enemies (!)
  • I've recruited more than one enemy for my outfit or out of game friendslist based on a conversation we had reflecting on earlier engagement or shared love for Sunderers or amphibious warfare
  • Explaining to a person how come they were found and shot (infils)
  • Asking if they seen certain other players and outfit mates online recently because you don't have their out of game details
  • Congratulating them on pulling of a specific maneuvre, getting away with something or smart or organised play.
  • Prying intel out of them.
  • Having them solve math questions (and become stationary targets for a Mag Scat Pistol bummrape)
  • Making them do a full Dark Light Sweep of the base they're in while you're on another continent, JUST because you're a cloaker and they know you show up in the weirdest of places and regularly contact them when you're near them. Hilarity ensues when you tell them you're on another continent, they sigh a breath of relieve and you pop them anyway.
  • Exchanging jokes
  • Exchanging frustrations
  • Continue forum discussion in a more private and relaxed setting
  • Getting asked to unsilence them, ban cheats, start or stop SOE events all just because your in-game name is Fi-GM-entOfYerImagination

Only a minimal fraction of tells received are hate tells. The majority of tells between empires are praise and social banter.


Just use the ignore list if hatetells are such a bother to you.

Last edited by Figment; 2012-07-05 at 07:10 AM.
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