Who should get access to assault rifles? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: The reason "F5" is permanently imprinted on my index finger.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-07-09, 01:16 AM   [Ignore Me] #1
Vydofnir
Private
 
Who should get access to assault rifles?


Obviously this is the sort of question that will get answered in beta, but this has been on my mind for quite a while now, and I'm curious to see what all of you think based on what we've seen thus far.

From what I've seen, the list of classes that will be able to utilize the AR ranges from all non-MAX classes to the combat medic exclusively. Based on what you've been able to gather so far, which classes do you think should have access to the AR? What tradeoffs do you think certain classes should be forced to make for that option (e.g. an engineer giving up the turret)? Why?

Personally, I think that the Cycler, Pulsar, and Gauss Rifle are the most iconic weapons of their respective factions, and should be accessible to all classes (except of course the MAX), but I'm much more interested in what you all have to say about it.
Vydofnir is offline  
Reply With Quote
Old 2012-07-09, 01:21 AM   [Ignore Me] #2
Dougnifico
First Lieutenant
 
Dougnifico's Avatar
 
Re: Who should get access to assault rifles?


Medics. They should be a medium assault class that can heal people. Engys can have SMG's, PDW's, Shotguns, or maybe Carbines. LA should be Carbines and lower. HA should be LMG's, maybe DMR's/BR's, maybe AR's. Infiltrator should be Snipers, SMG's, and PDW's.
Dougnifico is offline  
Reply With Quote
Old 2012-07-09, 02:11 AM   [Ignore Me] #3
Accuser
Sergeant Major
 
Re: Who should get access to assault rifles?


Originally Posted by Dougnifico View Post
Medics. They should be a medium assault class that can heal people. Engys can have SMG's, PDW's, Shotguns, or maybe Carbines. LA should be Carbines and lower. HA should be LMG's, maybe DMR's/BR's, maybe AR's. Infiltrator should be Snipers, SMG's, and PDW's.
That sounds about right. Medic definitely, HA probably, Engi possibly. Not LA or Infil.
Accuser is offline  
Reply With Quote
Old 2012-07-09, 02:35 AM   [Ignore Me] #4
Vydofnir
Private
 
Re: Who should get access to assault rifles?


Originally Posted by Dougnifico View Post
Medics. They should be a medium assault class that can heal people. Engys can have SMG's, PDW's, Shotguns, or maybe Carbines. LA should be Carbines and lower. HA should be LMG's, maybe DMR's/BR's, maybe AR's. Infiltrator should be Snipers, SMG's, and PDW's.
This goes along with what we've seen thus far from the E3 streams and such, but we know there will be a great deal of diversity within each class. For example, the developers have stated that infiltrators will have access to sniper rifles, but only if they opt for a limited cloak. Can you foresee any reasonable tradeoffs wherein a LA or an Engineer (or any other class for that matter) would be able to equip an AR?
Vydofnir is offline  
Reply With Quote
Old 2012-07-09, 10:03 AM   [Ignore Me] #5
OutlawDr
Contributor
First Sergeant
 
OutlawDr's Avatar
 
Re: Who should get access to assault rifles?


Ultimately who gets what will be based on class balance. There is little room for class entitlement except for the core class roles its all based around (that is medics heal, infiltrators cloak, ect..)

Also when the devs talk about "tradeoffs" its not across weapons or equipment...not from we've seen in the videos. In other words, taking an assault rifle is not going to prevent you from taking certain equipment like turrets. Not unless they share the same slot (such as primary weapon slot or "tool" slot). Tradeoffs are things like 'better accuracy but less damage'. They are tradeoffs of weapon stats.

So you can't do things like 'when the Engineer takes AR, they can't take turrets'. The customization system doesn't work that way...again based on what we've seen.
__________________

Last edited by OutlawDr; 2012-07-09 at 10:06 AM.
OutlawDr is offline  
Reply With Quote
Old 2012-07-09, 10:14 AM   [Ignore Me] #6
Reefpirate
Corporal
 
Re: Who should get access to assault rifles?


Originally Posted by OutlawDr View Post
Also when the devs talk about "tradeoffs" its not across weapons or equipment...not from we've seen in the videos. In other words, taking an assault rifle is not going to prevent you from taking certain equipment like turrets.
That's not entirely true. The infiltrator is limited in what cloaks it can wear with a sniper rifle equipped is one example I can think of. This demonstrates that you can limit other equipment slots based on what is equipped.
Reefpirate is offline  
Reply With Quote
Old 2012-07-09, 10:24 AM   [Ignore Me] #7
OutlawDr
Contributor
First Sergeant
 
OutlawDr's Avatar
 
Re: Who should get access to assault rifles?


Originally Posted by Reefpirate View Post
That's not entirely true. The infiltrator is limited in what cloaks it can wear with a sniper rifle equipped is one example I can think of. This demonstrates that you can limit other equipment slots based on what is equipped.
That might be a special exception, or something the devs are no longer doing. Watching guys at E3 customize their characters, I saw no way of doing this. Not unless the sniper rifles says something like 'when equipped, you can't take X cloak'. That means you have to do the same to every equipment and weapon with special exceptions. AR would have specifically say 'you can't take turrets', stuff like that. This seems very messy and inelegant way of doing things. And a nightmare for the devs to keep track of. But again, Ive seen no evidence that these sorts of "tradeoffs" exist.
__________________

Last edited by OutlawDr; 2012-07-09 at 10:28 AM.
OutlawDr is offline  
Reply With Quote
Old 2012-07-09, 01:29 AM   [Ignore Me] #8
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: Who should get access to assault rifles?


yea i thought it was the light assault class that got the assault rifles as their exclusive weapon, that looks to be changed though. But really it all depends on the way classes are designed.

the medic getting what should in theory been the longest range may not make a whole lot sense, but the light assault having it either doesn't really either, they can move the fastest and close caps so they should favour closer range weapons like carbines or smgs.

The engineer, it depends on its relative armour to the medic, if it has more armour then it should have shorter ranged weapons.

the heavy assault has the most armour so it has close range weapons, but they can potentially kill more people per clip.
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2012-07-09, 08:16 PM   [Ignore Me] #9
Neurotoxin
First Lieutenant
 
Neurotoxin's Avatar
 
Re: Who should get access to assault rifles?


All but MAX.
Neurotoxin is offline  
Reply With Quote
Old 2012-07-09, 11:47 PM   [Ignore Me] #10
Joe Soldier
Private
 
Joe Soldier's Avatar
 
Re: Who should get access to assault rifles?


Medics and Assault classes. These guys are the most that step into the line of fire either giving medical attention to friendlies or rushing the front lines. These classes need a reliable standard issue rifle to get their job done right. The engineer could probably use light carbines to defend themselves while providing combat support.
Joe Soldier is offline  
Reply With Quote
Old 2012-07-10, 12:09 AM   [Ignore Me] #11
Ratstomper
Major
 
Ratstomper's Avatar
 
Re: Who should get access to assault rifles?


LA and HA. If you ain't assault, you don't get an assault rifle.

Engys and medics should get submachine guns or shotguns.
Ratstomper is offline  
Reply With Quote
Old 2012-07-10, 12:19 AM   [Ignore Me] #12
Electrofreak
Contributor
Major General
 
Electrofreak's Avatar
 
Re: Who should get access to assault rifles?


I have a problem with LA using powerful ranged weapons. I suspect it'll just turn them into ranged campers, in elevated positions where Infils with sniper rifles may not even be able to hit them. They're supposed to be in a role of short range shock trooper, not super-mobile sniper.
__________________

Support the use of a dynamic XP system in PlanetSide 2!

Last edited by Electrofreak; 2012-07-10 at 12:21 AM.
Electrofreak is offline  
Reply With Quote
Old 2012-07-10, 12:25 AM   [Ignore Me] #13
Accuser
Sergeant Major
 
Re: Who should get access to assault rifles?


Originally Posted by Electrofreak View Post
I have a problem with LA using powerful ranged weapons. I suspect it'll just turn them into campers, in elevated positions where Infils with sniper rifles may not even be able to hit them.
Exactly. This should go double for a game with no killcam like PS2. And that's why Higby specifically listed "SMGs, carbines and shotguns" for LA (dual commentary w/ TB). There's a very good reason LA won't have long range weapons in Beta and it's unlikely they'll be getting any.

Medics on the other hand, can't close the gap like LA and can't take fire pushing in like HA. And where the engi has a turret for range, medic needs a medium-range assault rifle.
Accuser is offline  
Reply With Quote
Old 2012-07-10, 12:31 AM   [Ignore Me] #14
Ratstomper
Major
 
Ratstomper's Avatar
 
Re: Who should get access to assault rifles?


Originally Posted by Electrofreak View Post
I have a problem with LA using powerful ranged weapons. I suspect it'll just turn them into ranged campers, in elevated positions where Infils with sniper rifles may not even be able to hit them. They're supposed to be in a role of short range shock trooper, not super-mobile sniper.
Did I miss something? Are ARs sniper rifles now? I can't see an AR being that good for range. Maybe battle rifles, but not ARs.

Originally Posted by Accuser View Post
Medics on the other hand, can't close the gap like LA and can't take fire pushing in like HA. And where the engi has a turret for range, medic needs a medium-range assault rifle.
That's why they have friends. HAs cant heal themselves, medics can't stand toe to toe against assault classes (excepting use of tactics). I don't understand why medics should have weaponry on-par with proper assault classes.

EDIT: Also, have you seen the limited turn radius on the turret? Considering it's something you can only deploy once, it can only viably be used to cover doorways and guard objectives from a single direction; a pretty niche purpose and hardly any kind of assault weapon.

Last edited by Ratstomper; 2012-07-10 at 12:36 AM.
Ratstomper is offline  
Reply With Quote
Old 2012-07-10, 12:41 AM   [Ignore Me] #15
Electrofreak
Contributor
Major General
 
Electrofreak's Avatar
 
Re: Who should get access to assault rifles?


Originally Posted by Ratstomper View Post
Did I miss something? Are ARs sniper rifles now? I can't see an AR being that good for range. Maybe battle rifles, but not ARs.



That's why they have friends. HAs cant heal themselves, medics can't stand toe to toe against assault classes (excepting use of tactics). I don't understand why medics should have weaponry on-par with proper assault classes.
Assault rifles are generally considered to be weapons with an effective firing range of 1000 feet or more. They tend to be quite effective at range, particularly when their semi-automatic or burst-fire modes are used. They are not sniper rifles nor battle rifles (which are specifically designed for long range combat), but still can be very effective at range while maintaining versatility.

Let me put it this way; I wouldn't mind LA getting assault rifles if I didn't know that they would just go find little nooks and crannies above the battlefield and plink away at people. That's really not their purpose.
__________________

Support the use of a dynamic XP system in PlanetSide 2!

Last edited by Electrofreak; 2012-07-10 at 12:45 AM.
Electrofreak is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:41 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.