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2012-07-12, 01:25 AM | [Ignore Me] #1 | ||
Sergeant Major
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Pretty simple concept I thought of.
When you kill a vehicle within (X amount of time from the driver bailing out) you receive 100 points (point value is for example only). If you kill a vehicle with the person still in it, it's 100 points. How does this solve the issue? Easy, whether the person is in it or if they bail out, you still get the same reward. That way, you aren't pissed when he jumps out last minute. The only thing you'd be missing out on is the killspam. Now, if you want to kill the guy who bailed for the extra infantry kill exp, you can. But it isn't necessary to get your full amount. If you don't understand my ramblings, just say so Edit: Just to add, from what I've seen thus far it looks like the kill exp system is similar to BF3. You blow up a vehicle, you get something like 100 xp. You blow up a vehicle with someone still in it, you get 100 xp for the vehicle destroy plus the points for killing the person inside. This is different from my version because whether or not the guy is in the vehicle, you still get the same amount of points. Obviously, if the guy hasn't been in the vehicle for 30 seconds or something you want get the full xp and you'd just get the vehicle destroy amount (or none at all). Last edited by Bravix; 2012-07-12 at 01:29 AM. |
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2012-07-12, 01:30 AM | [Ignore Me] #2 | ||
Private
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The only problem I could see with this is the potential for XP exploitation. Then again I do remember someone saying there would be a dedicated team looking for that kind of stuff.
Overall, I kinda do like the idea. |
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2012-07-12, 01:31 AM | [Ignore Me] #3 | ||
Private
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I think adding exit and entrance animations would fix the whole problem to be honest. I always liked them in PS1 added some immersion to the game, with the added benefit of preventing quick bailing out of a vehicle. That way if people really want to be heavy assault in a tank it wouldn't be much of an issue.
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2012-07-12, 01:33 AM | [Ignore Me] #4 | |||
Sergeant Major
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Edit: That and they've already said it won't happen for a bit, if at all. Last edited by Bravix; 2012-07-12 at 01:34 AM. |
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2012-07-12, 07:50 PM | [Ignore Me] #5 | ||
Sergeant
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You can bail from a ground vehicle in PS1 also. I do it all the time when running LLUs. Buggies, Sunderer, MBT, deliverers. You pop to 3rd person for but you can manage that fine and you can still run and move.
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2012-07-12, 01:35 AM | [Ignore Me] #6 | ||
Major
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Part of the reason they put ejector seats in planes was to survive this very situation. It's only fair that if you blow up a plane and the driver escapes, you only get XP for the plane. You've removed a threat form the battlefield, but you neglected to completely remove it; ergo you don't get all the XP.
Honestly, I don't see the XP discrepancy being enough to even worry about it. |
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2012-07-12, 12:43 PM | [Ignore Me] #10 | ||
Sergeant Major
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You get points for killing the vehicle, you get points for killing characters. I don't see why you need to get more points for not killing a character only to get points for killing that character 2 seconds later.
Also (so far anyway) it looks like you get more points for the vehicle than the person, so it's not like you're getting shafted on xp. If there's a real problem than another way to resolve it would be to have a slightly larger radius for the vehicle explosion so they are likely to die if all they did was exit the vehicle (in other words, not also move away from it etc). At least then they'd have to leave before the last second. |
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2012-07-12, 02:57 PM | [Ignore Me] #11 | ||
Corporal
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Go fast, never die.
How about the rage from scrub pilots when their ejection seat doesn't save their bacon? There's really nothing you can do about people getting mad about perceived "stolen" kills or cheap shots, other than harvest their sweet sweet tears. |
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2012-07-12, 03:56 PM | [Ignore Me] #15 | |||
First Sergeant
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At the end of the day, if your flares have not reloaded, and you have no more after-burn, and the enemy is on your tail with your missile lock, you're going to bail immediately if you are so inclined. So added on top of the fall time and blast radius you would then have to take into account missile flight time. The system this thread puts forward is a pretty good system for that. |
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