To Solve The Bailing Mechanic (Point Wise) - PlanetSide Universe
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Old 2012-07-12, 01:25 AM   [Ignore Me] #1
Bravix
Sergeant Major
 
To Solve The Bailing Mechanic (Point Wise)


Pretty simple concept I thought of.

When you kill a vehicle within (X amount of time from the driver bailing out) you receive 100 points (point value is for example only).

If you kill a vehicle with the person still in it, it's 100 points.

How does this solve the issue? Easy, whether the person is in it or if they bail out, you still get the same reward. That way, you aren't pissed when he jumps out last minute. The only thing you'd be missing out on is the killspam.

Now, if you want to kill the guy who bailed for the extra infantry kill exp, you can. But it isn't necessary to get your full amount.

If you don't understand my ramblings, just say so

Edit: Just to add, from what I've seen thus far it looks like the kill exp system is similar to BF3. You blow up a vehicle, you get something like 100 xp. You blow up a vehicle with someone still in it, you get 100 xp for the vehicle destroy plus the points for killing the person inside.

This is different from my version because whether or not the guy is in the vehicle, you still get the same amount of points. Obviously, if the guy hasn't been in the vehicle for 30 seconds or something you want get the full xp and you'd just get the vehicle destroy amount (or none at all).

Last edited by Bravix; 2012-07-12 at 01:29 AM.
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Old 2012-07-12, 01:30 AM   [Ignore Me] #2
Actor
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Re: To Solve The Bailing Mechanic (Point Wise)


The only problem I could see with this is the potential for XP exploitation. Then again I do remember someone saying there would be a dedicated team looking for that kind of stuff.

Overall, I kinda do like the idea.
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Old 2012-07-12, 01:31 AM   [Ignore Me] #3
Superbus
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Re: To Solve The Bailing Mechanic (Point Wise)


I think adding exit and entrance animations would fix the whole problem to be honest. I always liked them in PS1 added some immersion to the game, with the added benefit of preventing quick bailing out of a vehicle. That way if people really want to be heavy assault in a tank it wouldn't be much of an issue.
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Old 2012-07-12, 01:33 AM   [Ignore Me] #4
Bravix
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Re: To Solve The Bailing Mechanic (Point Wise)


Originally Posted by Superbus View Post
I think adding exit and entrance animations would fix the whole problem to be honest. I always liked them in PS1 added some immersion to the game, with the added benefit of preventing quick bailing out of a vehicle. That way if people really want to be heavy assault in a tank it wouldn't be much of an issue.
That might fix it for ground units, but not for air units since they can still bail.

Edit: That and they've already said it won't happen for a bit, if at all.

Last edited by Bravix; 2012-07-12 at 01:34 AM.
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Old 2012-07-12, 07:50 PM   [Ignore Me] #5
WNxThentar
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Re: To Solve The Bailing Mechanic (Point Wise)


Originally Posted by Bravix View Post
That might fix it for ground units, but not for air units since they can still bail.

Edit: That and they've already said it won't happen for a bit, if at all.
You can bail from a ground vehicle in PS1 also. I do it all the time when running LLUs. Buggies, Sunderer, MBT, deliverers. You pop to 3rd person for but you can manage that fine and you can still run and move.
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Old 2012-07-12, 01:35 AM   [Ignore Me] #6
Ratstomper
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Re: To Solve The Bailing Mechanic (Point Wise)


Part of the reason they put ejector seats in planes was to survive this very situation. It's only fair that if you blow up a plane and the driver escapes, you only get XP for the plane. You've removed a threat form the battlefield, but you neglected to completely remove it; ergo you don't get all the XP.

Honestly, I don't see the XP discrepancy being enough to even worry about it.
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Old 2012-07-12, 01:38 AM   [Ignore Me] #7
Bravix
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Re: To Solve The Bailing Mechanic (Point Wise)


Originally Posted by Ratstomper View Post
Honestly, I don't see the XP discrepancy being enough to even worry about it.
Sure, tell that to everyone who has already complained about it.
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Old 2012-07-12, 01:41 AM   [Ignore Me] #8
Ratstomper
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Re: To Solve The Bailing Mechanic (Point Wise)


Originally Posted by Bravix View Post
Sure, tell that to everyone who has already complained about it.
Ok. Just tell them to come look at that post.

There's a point where you're just giving XP points away for no reason.
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Old 2012-07-12, 01:46 AM   [Ignore Me] #9
Bravix
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Re: To Solve The Bailing Mechanic (Point Wise)


Originally Posted by Ratstomper View Post
Ok. Just tell them to come look at that post.

There's a point where you're just giving XP points away for no reason.
Only TR and NC scum deal in absolutes.
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Old 2012-07-12, 12:43 PM   [Ignore Me] #10
Flaropri
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Re: To Solve The Bailing Mechanic (Point Wise)


You get points for killing the vehicle, you get points for killing characters. I don't see why you need to get more points for not killing a character only to get points for killing that character 2 seconds later.

Also (so far anyway) it looks like you get more points for the vehicle than the person, so it's not like you're getting shafted on xp.


If there's a real problem than another way to resolve it would be to have a slightly larger radius for the vehicle explosion so they are likely to die if all they did was exit the vehicle (in other words, not also move away from it etc). At least then they'd have to leave before the last second.
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Old 2012-07-12, 02:57 PM   [Ignore Me] #11
ZaBa
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Re: To Solve The Bailing Mechanic (Point Wise)


Go fast, never die.

Originally Posted by Bravix View Post
The point is to remove the 'rage' effect that occurs when you're about to kill someone and they bail out last second.
How about the rage from scrub pilots when their ejection seat doesn't save their bacon? There's really nothing you can do about people getting mad about perceived "stolen" kills or cheap shots, other than harvest their sweet sweet tears.
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Old 2012-07-12, 03:48 PM   [Ignore Me] #12
Karrade
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Re: To Solve The Bailing Mechanic (Point Wise)


Far as I know there are damage points now, so people are not encouraged to suicide to get exp, and bailing is less of an issue.

Just what i've read, could be different now.
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Old 2012-07-12, 03:44 PM   [Ignore Me] #13
Sledgecrushr
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Re: To Solve The Bailing Mechanic (Point Wise)


Dont worry bra, you get points just for killing vehicles. And as an added bonus, if you manage to get the crew of that vehicle you get extra exp points. It like the filling on a jely donut... pure bonus.
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Old 2012-07-12, 03:49 PM   [Ignore Me] #14
Canadian Vanu
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Re: To Solve The Bailing Mechanic (Point Wise)


What if instead, they add a small blast radius around the vehicle that kills the driver when it goes boom.

That way, you kill the driver and anyone around him.
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Old 2012-07-12, 03:56 PM   [Ignore Me] #15
MrKWalmsley
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Re: To Solve The Bailing Mechanic (Point Wise)


Originally Posted by Canadian Vanu View Post
What if instead, they add a small blast radius around the vehicle that kills the driver when it goes boom.

That way, you kill the driver and anyone around him.
I'm pretty sure that is already in place. The main issue is that with panic the pilot often bails a tad earlier than necessary, and the fall time brings them out of explosive range too quickly. BF2 had quite a large instant kill radius when planes blew up, and even that was not enough to stop this behaviour.

At the end of the day, if your flares have not reloaded, and you have no more after-burn, and the enemy is on your tail with your missile lock, you're going to bail immediately if you are so inclined. So added on top of the fall time and blast radius you would then have to take into account missile flight time. The system this thread puts forward is a pretty good system for that.
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