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PSU: I have a feeling that Captain Planet would not approve.
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2012-07-13, 03:41 PM | [Ignore Me] #1 | ||
Sergeant
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I have thought about it, and I am starting to believe that the VS might be quite underpowered in terms of infantry combat. Why?
Well, in my opinion snipers play a very important role in infantry combat and base defense against infantry ( hate them or love them, you can't deny their battle effectiveness). And since the VS have the "bullets lose damage over time" perk, I think that the VS snipers might get raped by the enemy snipers. And same thing goes for the rest of the infantry, since the VS would lose in medium to long range battles because of their perk, they would have to get in CQ where they have no advantage over the other factions. But hey, these are just my thoughts on the matter, and since I haven't played PS1 I don't know what to think. So, what is your opinion on this matter? |
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2012-07-13, 03:43 PM | [Ignore Me] #3 | ||
Master Sergeant
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I believe that the VS snipers are just like the other snipers in sharing bullet drop and does not have the lose damage over time like assault rifles do.
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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2012-07-13, 04:00 PM | [Ignore Me] #5 | ||
Master Sergeant
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If I can find the link,I remember either Tray or Matt confirming that the VS snipers had bullet drop.That's where I got that.
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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2012-07-13, 05:06 PM | [Ignore Me] #6 | ||
First Sergeant
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Logically, the sniper rifles wouldn't lose damage over distance, since any sniper rifle's appeal is shooting from a long range.
I think people are really exaggerating the damage drop-off. It's just something they put in to make up for the fact that they fire straight. As with anything, it'll get balanced and tweaked in the beta. We'll see. |
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2012-07-13, 03:46 PM | [Ignore Me] #7 | |||
Sergeant
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And yeah, we won't know the bullet damage drop until we get to play. This is just a pre-beta speculation thread |
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2012-07-13, 03:46 PM | [Ignore Me] #8 | ||
There's no way to know until beta.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-07-13, 03:46 PM | [Ignore Me] #9 | ||
what you loose on the one hand you gain with the other
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-07-13, 03:48 PM | [Ignore Me] #11 | ||
Private
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Well as a balance issue, undoubtedly it will be addressed in Beta at some point. That being said, I can see a lot of workarounds for it:
1. No bullet drop = repeat accuracy. TR/NC have to adjust for each shot, VS don't, meaning a more effective RoF. Not the RoF of the weapon mind you, just the RoF you can actually hit something with. 2. Reverse the perk. Damage drop-off for normal weapons intended for mid/short range. How about damage-pick-up for snipers? After all, I'm sure the good ol' VS can think up something sciency for that. 3. Balance with AP feature. Perhaps the damage lessens but the penetration/AV capability remains steady over distance? Melts through armor rather than punches? 4. Common Pool Guns. Not that that's necessarily a GOOD idea, but it's an idea. Also, if you'd kindly refrain from the use of rape in a casual context, we can change the English language for the better. |
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2012-07-13, 03:48 PM | [Ignore Me] #12 | |||
Master Sergeant
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Since when did snipers play a game changing part?
The energy weapons damage degrades overtime quicker than the kinetic alternatives is because they lose more energy travelling through the same atmosphere. A shot hitting a tank will be much cooler/weaker than when it first was fired. |
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2012-07-13, 03:53 PM | [Ignore Me] #14 | |||
Private
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2012-12-08, 11:51 AM | [Ignore Me] #15 | ||
First Sergeant
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That just doesn't work...Materials take such an amount of energy to alter them, in the case of these weapons its coming from the heat. Plus depending on the temperature all you could end up doing is altering the structure of the material causing it to transform from one to another. Like when you heat up steel you could end up with Cementite, Austenite, or Ferrite rather than what you started with. This would simply bring out other properties. Depending on how its done you could make it tougher and then you'd be screwed.
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