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Old 2012-07-15, 09:27 PM   [Ignore Me] #1
Braveliltoaster
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hit boxes and backpacks


hey guys,

So my question is about the medic, engineer, light assault backpacks. Will they be part of the hit box?

and what are your thoughts?


Last edited by Braveliltoaster; 2012-07-15 at 09:28 PM.
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Old 2012-07-15, 09:30 PM   [Ignore Me] #2
Ratstomper
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Re: hit boxes and backpacks


Probably. In the overall design, they aren't THAT obtrusive. It's not like a camping pack or anything...
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Old 2012-07-15, 09:32 PM   [Ignore Me] #3
Braveliltoaster
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Re: hit boxes and backpacks


Originally Posted by Ratstomper View Post
Probably. In the overall design, they aren't THAT obtrusive. It's not like a camping pack or anything...
but will they have a hitbox of their own, because in the pic above you can see the backpack covering around 75% of the back of the head making it hard for head shots from behind?
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Old 2012-07-15, 09:38 PM   [Ignore Me] #4
Joe
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Re: hit boxes and backpacks


I don't think the hitbox will know about a back pack if you hit him in the back of the head/backpack it will still register as a head shot i bet
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Old 2012-07-15, 09:38 PM   [Ignore Me] #5
Ratstomper
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Re: hit boxes and backpacks


Originally Posted by Braveliltoaster View Post
but will they have a hitbox of their own, because in the pic above you can see the backpack covering around 75% of the back of the head making it hard for head shots from behind?
Good question. Maybe something to help medics and engineers not get shot in the back of the head...
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Old 2012-07-16, 08:38 AM   [Ignore Me] #6
Ivam Akorahil
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Re: hit boxes and backpacks


Originally Posted by Braveliltoaster View Post
but will they have a hitbox of their own, because in the pic above you can see the backpack covering around 75% of the back of the head making it hard for head shots from behind?
modern day 7.62 caliber ammo, used by default in allmost any sniper rifle (or higher caliber) is capable of penetrating allmost an inch of reinforced steel, iam sure it'll go through a packpack into the head, not to mention futuristic alloys used for bullets, making them more durable and capable of more penetration. iam sure the dev team is aware of that

and even if not, take a higher caliber
<iframe width="420" height="315" src="http://www.youtube.com/embed/SQFIZpoDMss" frameborder="0" allowfullscreen></iframe>

Last edited by Ivam Akorahil; 2012-07-16 at 08:40 AM.
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Old 2012-07-16, 09:17 AM   [Ignore Me] #7
willaguy
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Re: hit boxes and backpacks


Originally Posted by Braveliltoaster View Post
but will they have a hitbox of their own, because in the pic above you can see the backpack covering around 75% of the back of the head making it hard for head shots from behind?
The angle that the picture was taken looks to me slightly downward, making the backpack appear to be taking up more headspace. I think that the medic, engy etc. will have a hitbox just like the rest of the classes.
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Old 2012-07-15, 09:39 PM   [Ignore Me] #8
NivexQ
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Re: hit boxes and backpacks


That would be pretty amazing if it had it's own hitbox and could take damage.
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Old 2012-07-15, 09:41 PM   [Ignore Me] #9
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Re: hit boxes and backpacks


Originally Posted by NivexQ View Post
That would be pretty amazing if it had it's own hitbox and could take damage.
Disable medic healing and engineer repairs by destorying thier equipment?

Hmmmm...
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Old 2012-07-15, 09:53 PM   [Ignore Me] #10
Mr DeCastellac
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Re: hit boxes and backpacks


Backpack should be its own hitbox, and when dealt enough damage, it would delete a random item in your inventory (or destroy X amount of ammo).

Sound familiar, Late-PS1 players?
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Old 2012-07-15, 10:10 PM   [Ignore Me] #11
PlaceboCyanide
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Re: hit boxes and backpacks


Items getting destroyed from getting your backpack shot sounds interesting, but I hope they don't do it. We play games for the fun-factor, and going to use something you expect to be there and finding out that it isn't is not fun. I doubt there would be enough feedback to the person who destroyed said items. If so, the sense of accomplishment or fun-factor would not outweigh the anti-fun aspect of it (IMHO).

My $0.02
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Old 2012-07-15, 10:18 PM   [Ignore Me] #12
Littleman
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Re: hit boxes and backpacks


I think the hitbox of the backpack, if there is a hitbox around the backpack at all, would be akin to body shots.

Huh... thinking about it that way, it makes headshots only viable from the front, where both parties know there is an engagement, instead of someone popping another in the head without the victim ever knowing someone was lining up a shot behind them. Not that TTK's are so long a stream of rounds into their back won't kill them before they can react meaningfully anyway.
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Old 2012-07-16, 03:21 AM   [Ignore Me] #13
pengalor
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Re: hit boxes and backpacks


To be honest, I imagine the backpack will either be grouped in with whatever hitbox it's in contact with or will not be part of the hitbox. I think it would make sense to just have it not be factored in since the bullets we'll be using would likely have no trouble punching through it. However, would be interesting if you could take out jump-jets or the like but I can see how that would get very annoying.
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Old 2012-07-16, 03:39 AM   [Ignore Me] #14
Rago
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Re: hit boxes and backpacks


My Backpack should be Armor, ill Put some Steel in it XD, just kidding.

Good Question i think if you shou one from behind he will Take Damage like usual.
Less than Torso ? I dont know.
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Old 2012-07-16, 03:42 AM   [Ignore Me] #15
Ninjacalypse
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Re: hit boxes and backpacks


It shouldn't be part of the hitbox at all, IMO.
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