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Old 2012-07-17, 01:57 PM   [Ignore Me] #1
GTGD
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The real reason there needs to be decent delays in entering/exiting vehicles


Was just watching Hamma's new video and thought of it. Near the end he rides around in an ATV, and right when he is about to go over a ledge that the thinks is a cliff, he enters third person mode. With the ability for vehicles to go inside buildings and how cheap an ATV is, it'll be easy for players to abuse it by wallhumping. Except this time they can also jump into something with extra armor.
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Old 2012-07-17, 02:01 PM   [Ignore Me] #2
MrBloodworth
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


The real reasons are:
  • Cheesy game play hoping in and out of things. Second lives and such.
  • Players entering vehicles that are in the air, or moving, from any angle.
  • Hot swapping seats, when you should have another player in that seat.
  • It looks unfinished
  • Lack of the epic feeling seeing a Gal or sunder load up, or deploy passengers.

Last edited by MrBloodworth; 2012-07-17 at 02:02 PM.
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Old 2012-07-17, 02:02 PM   [Ignore Me] #3
SUBARU
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Originally Posted by MrBloodworth View Post
The real reasons are:
  • Cheesy game play hoping in and out of things. Second lives and such.
  • Players entering vehicles that are in the air, or moving from any angle.
  • Hot swapping seats, when you should have another player in that seat.
  • It looks unfinished
  • Lack of the epic feeling seeing a Gal or sunder load up, or deploy passengers.
AGREED
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Old 2012-07-17, 02:05 PM   [Ignore Me] #4
IgloGlass
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Originally Posted by MrBloodworth View Post
The real reasons are:
  • Cheesy game play hoping in and out of things. Second lives and such.
  • Players entering vehicles that are in the air, or moving, from any angle.
  • Hot swapping seats, when you should have another player in that seat.
  • It looks unfinished
  • Lack of the epic feeling seeing a Gal or sunder load up, or deploy passengers.
This.
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Old 2012-07-18, 01:28 PM   [Ignore Me] #5
Soothsayer
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Originally Posted by IgloGlass View Post
This.
This.
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Old 2012-07-17, 02:08 PM   [Ignore Me] #6
Shogun
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Originally Posted by MrBloodworth View Post
The real reasons are:
  • Cheesy game play hoping in and out of things. Second lives and such.
  • Players entering vehicles that are in the air, or moving, from any angle.
  • Hot swapping seats, when you should have another player in that seat.
  • It looks unfinished
  • Lack of the epic feeling seeing a Gal or sunder load up, or deploy passengers.
kind of humping a dead horse again, but THIS!
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Old 2012-07-17, 02:17 PM   [Ignore Me] #7
Sturmhardt
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Originally Posted by MrBloodworth View Post
The real reasons are:
  • Lack of the epic feeling seeing a Gal or sunder load up, or deploy passengers.
I would really miss that. It has just always been something very special about Planetside and was one of the key features that made you feel like you were in a war when everyone deployed to the next capturepoint. It would be a shame if it didnt return, it really added to the immersive feeling.

btw: Is there any official statement from the devs regarding this? Did they say they dont want it or is it just not in yet?

Last edited by Sturmhardt; 2012-07-17 at 02:20 PM.
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Old 2012-07-17, 02:53 PM   [Ignore Me] #8
NoDachi
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Originally Posted by MrBloodworth View Post
The real reasons are:
  • Cheesy game play hoping in and out of things. Second lives and such.
  • Players entering vehicles that are in the air, or moving, from any angle.
  • Hot swapping seats, when you should have another player in that seat.
  • It looks unfinished
  • Lack of the epic feeling seeing a Gal or sunder load up, or deploy passengers.
incase anyone missed
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Old 2012-07-17, 03:17 PM   [Ignore Me] #9
Shepherdx
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Originally Posted by mrbloodworth View Post
the real reasons are:
  • cheesy game play hoping in and out of things. Second lives and such.
  • players entering vehicles that are in the air, or moving, from any angle.
  • hot swapping seats, when you should have another player in that seat.
  • it looks unfinished
  • lack of the epic feeling seeing a gal or sunder load up, or deploy passengers.

QFT.

Last edited by Shepherdx; 2012-07-17 at 03:21 PM.
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Old 2012-07-17, 05:33 PM   [Ignore Me] #10
TeaLeaf
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Originally Posted by MrBloodworth View Post
[*]Players entering vehicles that are in the air
Am I the only one that thinks this would awesome?
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Old 2012-07-17, 06:00 PM   [Ignore Me] #11
Azren
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Originally Posted by MrBloodworth View Post
The real reasons are:
  • Cheesy game play hoping in and out of things. Second lives and such.
  • Players entering vehicles that are in the air, or moving, from any angle.
  • Hot swapping seats, when you should have another player in that seat.
  • It looks unfinished
  • Lack of the epic feeling seeing a Gal or sunder load up, or deploy passengers.
Agreed
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Old 2012-07-18, 04:54 PM   [Ignore Me] #12
Shadowrath
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Originally Posted by MrBloodworth View Post
The real reasons are:
  • Cheesy game play hoping in and out of things. Second lives and such.
  • Players entering vehicles that are in the air, or moving, from any angle.
  • Hot swapping seats, when you should have another player in that seat.
  • It looks unfinished
  • Lack of the epic feeling seeing a Gal or sunder load up, or deploy passengers.
Amazingly put.
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Old 2012-07-17, 02:06 PM   [Ignore Me] #13
SgtExo
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


For entering planes that are in the air, it could be done by not allowing ppl to enter vehicles while they are moving. This would solve the problem of bailing in an aircraft and getting back in.
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Old 2012-07-17, 02:08 PM   [Ignore Me] #14
MrBloodworth
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Or!

They could add the animations back in, but update them to 2012 standards. Like being able to be hit, and being slightly shorter.
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Old 2012-07-17, 02:08 PM   [Ignore Me] #15
EisenKreutzer
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Re: The real reason there needs to be decent delays in entering/exiting vehicles


Honestly, I have no problem with this. Maybe because I didn't play Planetside. Most games with vehicles I have played have had instant entry/exit, and I never saw a problem with it in those either. *shrug*
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