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2012-07-30, 07:11 PM | [Ignore Me] #1 | ||
Private
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Just a small question.
Is it just my imagination or is the crawling on the ground missing currently? There should be Infantry that is able to pull it off. At least Infiltrator, Medic and Lightassault. Nothing better as having updated all your spots with carmo that matches the environment you are currently in and then you crawl over the ground like a camelion. ^-^ All your UI-symbols and stuff that enemys can see will disappear and you are able to proceed with 30% of the normal runningspeed. And just when you thought its safe now... a droppod lands on you. ^^ |
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2012-07-30, 07:24 PM | [Ignore Me] #2 | ||
Major
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Unfortunately prone does not exist as a gameplay mechanic. It's been heavily discussed and due to the nature of this mmofps it will likely not be included.
If this game were more of a sim than what it currently is it would fit. Unfortunately (for you and me) it is not. |
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2012-07-30, 09:46 PM | [Ignore Me] #3 | ||
Private
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Hmmmm, I see. Thanks for the answer.
But the reasoning is still strange. The nature of the game is exactly that or not? To dodge the enemys bullets as good as possible and hide as good as possible. My guess is that the developers think if people could crawl, they are practically at the same invisibility level as the Infiltrator with active-carmo. Since the carmo IS really ineffective in my eyes. But then again, no betakey and its just my guess if the carmo is not upgraded with costumizations, if this even exists in the game and if its still to weak even with all upgrades. - The reloadingtime should be 50% of the time it can be active. - If you stand still, the blur-effect should be 50% weaker as well and last 90% as long as if you would run. THEN it would be an awesome carmo. Ahhhhh... Offtopic again. |
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2012-07-31, 04:47 AM | [Ignore Me] #5 | ||
Sergeant
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Agreed. Lack of prone only promotes faster advancing, more zerg rushing than prone in place. Being in prone gives the positioned guy an advantage. And that's how it should be. More trench war and stalemates, bottle necks and all that!
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2012-08-05, 12:53 PM | [Ignore Me] #6 | |||
Major
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Because the graphic engine cant handle it would have been allot better. |
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2012-07-31, 05:51 PM | [Ignore Me] #8 | ||
First Lieutenant
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They want a dynamic battlefield, one that is constantly moving and in flux. Hexes should be changing hands often.
That said, they have mentioned they may try out prone during beta, as it's one of those sensitive issues they feel they'll need to see play out on the mass scale before determining if it's detrimental or beneficial to game play. I'm personally not for prone, mind you. It's good for making sure I'm behind cover in a way that I can't be hit, as opposed to the all too often occurrence of my head peaking out just above cover, but it may encourage dolphin diving (if poorly implemented) and grant ridiculously small silhouettes for snipers already augmented with active camo. But ironically, most of all, I just don't like it because there are no vents to crawl through, and I doubt tanks can roll right over a prone player without crushing them, even if there may be more than enough clearance. Seriously, if it's just for combat purposes, it's being under utilized and over simplified to simply being something you do before opening fire. |
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2012-08-03, 02:00 PM | [Ignore Me] #9 | ||||
Private
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No one can force me to play in a certain way, not even the Devs. Do you really believe people will bow down to a missing function? To keep the gameplay on a faster moving level? Then people will "camp" WITHOUT it! If they really want! There are tons of possibilitys to do so! Just because I cant lay down on my belly and hide between gras or other objects, that doesnt mean I cannot hide or camp. - Use a Tank, dont move to much and watch at a good location. Like in hangers or between buildings. - Use an Aircraft. You will be seen, but so what? Its not impossible to break log-ons, and camp with mere and never-ending presence in air. ^ try to have a Engineer-comrade at hand at all times. Someone who enjoys this too. There is always enough fish in the ocean. - Play as Infantry! You can camp with nearly any class. Use every corner with a little bit Shadow and angles that are normally not looked at so much and blast the Hell out of all enemys that come across. What I want in the games I play is a maximum of realism. And its not impossible for a human body to lay down and lay in wait. People will do what they want. I camped in crouching in Halo1 very often and it always worked out. There is only one reason I can think of why the devs wouldnt want to place this in the game. And that is simply what computers can handle and what not! From some games I played I know that animated grass can be a little kick on what a PC is able to manage in total. Specially games with a beautiful and big amount of grass! This game will be big and the devs want to get everything out of it that is possible. So they just cut the grass's maximum range when its visible to help our cute PCs to bear the burden. Even highend-PCs will have a hard time in fights where +600 players met in one little Hex? I can imagine that a little bit...! But even if their is no grass to hide in and that move will make me even more vulnerable as if I just run around like a chicken, or the dancing Banana, dodging bullets like a troll. ^^ Its just missing in a game that aims to be as realistic as possible or not?! |
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2012-08-05, 07:33 AM | [Ignore Me] #11 | ||
Master Sergeant
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Prone isn't missing, the game was designed without it from the start. If they would add it now or close to release they would have to redo all the maps, cover spots, balconies etc. And that's just to make it usable. Balance adjustment is a whole different story.
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2012-07-31, 07:29 PM | [Ignore Me] #13 | |||
First Lieutenant
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There are ways to discourage it however, such as forcing someone to enter crouch first or at least coming to a full stop, then they can prone. Also putting some deployment time into it that prevents firing during the process may discourage simply slamming into the ground the moment they're under fire, making it more of a preparatory action, not a default reaction. Again, this is something they might test during beta, because it's a pretty big design decision that could and probably will change the way people play the game. Some people like myself just don't care for prone. I'd be happy with a really low immobilizing crouch beyond crouch that doesn't let me do anything except reload and switch out my weapons. My main concern is the classic "cover is not high enough for crouch" scenario and that's about it. Thing is, because of PS2's scale, prone could be totally awesome to have in game, so I'll need to prep my mind for that possibility. As an aside, if I were calling the shots I'd like to see SOE take a look at Brink and introduce something akin to S.M.A.R.T. to Planetside 2, though that might be a huge undertaking, even if they did start on it earlier in PS2's development. I admit I don't really know how that system works precisely. |
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2012-07-31, 09:52 PM | [Ignore Me] #15 | ||
Master Sergeant
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There's just a whole lot of cover (rocks, buildings, crates) all over the place. I think that prone/crawling will be the least of your worries. And don't get me wrong, if they can get prone right in this game then not only will I be mildly surprised, but I will also be quite proud of them. But as it stands and how I see it now, cover is never usually more than a quick sprint away so we shouldn't be worrying about hiding too much.
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