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Old 2012-11-02, 08:30 PM   [Ignore Me] #1
Ravenclaw
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Light Assault


Currently Light Assault seems woefully underpowered compared to most other classes, it seem to have very very limited use, but perhaps we could change this and take on simlar angle to heavys

Heavy can swap between LMG and Rocket Launcher, this gives them verstility vs infanty and tanks

How about we give Light Assasult a longish ranged rifle AND a shotgun (replacing pistol) and have it as the only class that used shotgun... ie shotgun IS its special!

This makes this a true 'ASSAULT' trooper, and give him a degree of verstility with moderate ranged rifle and a close quarters shotgun, making him a ideal anti infanty trooper
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Old 2012-11-03, 04:00 PM   [Ignore Me] #2
Calisai
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Re: Light Assault


Originally Posted by Ravenclaw View Post
Currently Light Assault seems woefully underpowered compared to most other classes, it seem to have very very limited use, but perhaps we could change this and take on simlar angle to heavys

Heavy can swap between LMG and Rocket Launcher, this gives them verstility vs infanty and tanks

How about we give Light Assasult a longish ranged rifle AND a shotgun (replacing pistol) and have it as the only class that used shotgun... ie shotgun IS its special!

This makes this a true 'ASSAULT' trooper, and give him a degree of verstility with moderate ranged rifle and a close quarters shotgun, making him a ideal anti infanty trooper
The ability to attack from angles that are unexpected is huge. I find myself routinely emptying my clip into the backs of players due to the ability to circle and jump around the front lines. LA is all about hitting someone from behind or the side. If you're constantly going face to face with the other classes, you will lose. That's not the point, you give up firepower and armor for the mobility. Oh, and using the Nova is a huge advantage if you use that mobility to get into close range.

If anything, I think they should allow LA to carry 1 extra grenade by default.
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Old 2012-11-04, 03:05 PM   [Ignore Me] #3
Whiteagle
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Re: Light Assault


Two words, Under-slung weapons.

I've nicknamed my Under-slung Grenade Launcher Mister Boom!
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Old 2012-11-04, 07:34 PM   [Ignore Me] #4
Tooterfish
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Re: Light Assault


Originally Posted by Calisai View Post
The ability to attack from angles that are unexpected is huge. I find myself routinely emptying my clip into the backs of players due to the ability to circle and jump around the front lines. LA is all about hitting someone from behind or the side. If you're constantly going face to face with the other classes, you will lose. That's not the point, you give up firepower and armor for the mobility. Oh, and using the Nova is a huge advantage if you use that mobility to get into close range.

If anything, I think they should allow LA to carry 1 extra grenade by default.
I agree with all of this. I play LA, I will play LA on launch also. I have absolutely no problem dominating with the mentioned-above techniques. In fact, I feel severely gimped after switching to any other class. If anything, I see LA getting nerfed at some point (that's right I said it).
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Old 2012-11-13, 11:51 PM   [Ignore Me] #5
Palerion
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Re: Light Assault


Lol well is there a class other than heavy assault or max that is good in a one on one battle? I hate having big obnoxious bulky guns, just want a versatile simple assault rifle kind of thing, decent armor, and some explosives.
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Old 2012-11-14, 11:23 AM   [Ignore Me] #6
ZaiRoX
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Re: Light Assault


Honestly the heavy assualt shield is vastly overrated. And personally I really dislike the LMG's.

Assualt rifles and Carbines feel more accurate in my opinion. Atleast compared to the NC LMGs. And as mentioned, the grenade launcher attachment is very good (HA's won't be able to use it).

Though I'm suspecting they will nerf the grenade launcher eventually :-(

Last edited by ZaiRoX; 2012-11-14 at 11:24 AM.
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Old 2012-11-14, 05:25 PM   [Ignore Me] #7
Palerion
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Re: Light Assault


So listing from best to worst, out of Engineer, Light Assault, and Combat Medic, which class is the best all around fighter?
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Old 2012-11-14, 05:39 PM   [Ignore Me] #8
Lonehunter
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Re: Light Assault


Don't think that's necessary, I know a lot of people who don't use Light Assault effectively enough. Basically if you're in a position that any other troop can get to you're not at an advantage. Always be on roofs, jumping over walls, flanking. Knowing where certain ledges are at each base is a whole different feature no one but this class can utilize.

Just being somewhere that is out of the normal, places people don't expect is pretty good to have. Then you get really good angles of cover that people can't beat.

The ONLY ones with jetpacks....
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Old 2012-11-14, 06:45 PM   [Ignore Me] #9
Palerion
Sergeant Major
 
Re: Light Assault


Let me rephrase my question; a light assault, combat medic, and engineer stand still and shoot each other, none of them miss a shot. Who is the first to die? Who is the second to die? Who is the last man standing? That's all I really want to know. I don't care about their tactical advantages at the moment, I can figure that out for my self.
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Old 2012-11-14, 07:44 PM   [Ignore Me] #10
Whiteagle
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Re: Light Assault


Originally Posted by Palerion View Post
Let me rephrase my question; a light assault, combat medic, and engineer stand still and shoot each other, none of them miss a shot. Who is the first to die? Who is the second to die? Who is the last man standing? That's all I really want to know. I don't care about their tactical advantages at the moment, I can figure that out for my self.
Well the Medic would be the last man standing...
At least if he knows how to use his healing aura correctly and can, you know, AIM!
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Old 2012-11-18, 03:49 PM   [Ignore Me] #11
Buggsy
Sergeant Major
 
Re: Light Assault


Originally Posted by Palerion View Post
Let me rephrase my question; a light assault, combat medic, and engineer stand still and shoot each other, none of them miss a shot. Who is the first to die? Who is the second to die? Who is the last man standing? That's all I really want to know. I don't care about their tactical advantages at the moment, I can figure that out for my self.
You know you're looking at it the wrong way.

This is probably the same mentality that makes AP and HEAT ammunition almost do exactly the same damage.
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Old 2012-11-18, 05:58 PM   [Ignore Me] #12
Palerion
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Re: Light Assault


Originally Posted by Buggsy View Post
You know you're looking at it the wrong way.

This is probably the same mentality that makes AP and HEAT ammunition almost do exactly the same damage.
Not looking at anything the wrong way. I just wanted an effective face to face infantry fighter that didn't have a massive gun like an LMG.
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Old 2012-11-18, 08:12 PM   [Ignore Me] #13
Tenhi
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Re: Light Assault


Originally Posted by Palerion View Post
Not looking at anything the wrong way. I just wanted an effective face to face infantry fighter that didn't have a massive gun like an LMG.
As far as I know they all have the same HP/Shield... so yeah they would die all at the same time. If they use their Abilities it might change a little, if the Engi/Meid miss because of the JumpPack, the LA wins. If they still hit, the Medic wins because a tick from the Healing Aura will keep him alive

Last edited by Tenhi; 2012-11-19 at 12:01 AM.
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Old 2012-11-18, 11:46 PM   [Ignore Me] #14
apterous
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Re: Light Assault


i love the light assault class. fly up, throw down some c4, wait for pray (if any ain't there already), boom! change place if noticed, always attack from above or behind, be sneaky little bitch.

my suggestions would be: more explosives and maybe a silenced smg. peace.
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Old 2012-11-18, 11:55 PM   [Ignore Me] #15
Buggsy
Sergeant Major
 
Re: Light Assault


Originally Posted by Palerion View Post
Not looking at anything the wrong way. I just wanted an effective face to face infantry fighter that didn't have a massive gun like an LMG.
TTK is so low who cares
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