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2012-12-19, 10:54 PM | [Ignore Me] #1 | ||
Master Sergeant
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I propose a solution to not only camping of spawns from vehicles but a more centralized location to make defense easier.
Amp Station: Put the spawn either on the top of the base inside that dome like area and make a room with different ways leading into the main room underneath or create a room undergound in the main facility under the main vehicle bay that has ways that lead up to different areas in the main facility. Tech Plant: Put the spawn room above the area were the cap point is, there is a lot of space to fill in that huge room and have multiple ways leading down to the platforms near the gen and cap point. Could even put it on top of the roof of that building by adding another level so its between that main room and the way up to the top of the tech plant to defend both assault directions easier. Bio Dome: The spawn should be directly underneath the SCU within the main battle area in the center with tunnels going to different buildings within the superstructure. Outposts: Spawn should be underground with tunnels that lead to the different structures/bunkers within the outpost to make it more unpredictable were the defenders will attack from. Constructive posts only please. Last edited by Methonius; 2012-12-19 at 10:56 PM. |
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2012-12-20, 12:53 AM | [Ignore Me] #5 | ||
Lieutenant Colonel
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Spawn camping is not a a problem.
IT DOESNT NEED A SOLUTION. The only problem is that we have players stupid enough to feed the campers when they should realize they have lost the battle.
__________________
Wherever you went - Here you are. |
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2012-12-20, 03:13 AM | [Ignore Me] #6 | |||
Corporal
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However I do think the defenders need better means of augmenting their defense. Bring back the tank traps, emp grenades or fields that can be deployed. Last edited by Mavvvy; 2012-12-20 at 03:15 AM. |
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2012-12-20, 04:51 AM | [Ignore Me] #7 | |||
Major
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Hmr85 above comment is spot on and exactly what this game needs. |
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2012-12-20, 07:10 AM | [Ignore Me] #8 | |||
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-05-01, 08:34 AM | [Ignore Me] #10 | ||
Master Sergeant
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This is the prime example of the type of mindset that should not be had in this (or any) game. Just because you are pushed back to your spawn does not mean that the enemy has won, at times you have to outthink the enemy to get out of the base. This is not League Of Legends or DOTA where you "feed" the enemy as you say. This is a problem many people in the LoL community has...if they have to fight an uphill battle to get out of their base or defend their nexus they say "fuck it, let's just surrender so we can move on to our next game" rather than fight and possibly make a comeback.
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2013-05-01, 10:53 AM | [Ignore Me] #11 | ||
Second Lieutenant
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they already said that hossin will have more tunnels and that bases will be made more unique compared to the other 3 continents. Meaning that we will get more strongold like basses. Btw talking about core combat they confirmed that searhus will have caves so not sure if should be very happy or scared , ziplines nooooooooooo
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2012-12-20, 06:26 AM | [Ignore Me] #14 | |||
Major
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From the looks of it, Planetside 2 uses a landscaping system much like Second Life, where the "ground" is actually a two-dimensional sheet that is raised and lowered in areas to give the general feel of terrain. Then, specially created objects have to be placed in more detailed geological effects, like cliff faces, boulders, or natural bridges. Thus you can't actually "bury" anything, the best you can do is place something in a divot then cover it with a specially created in-game object textured to look like the ground. Simple tunnels can be done because they're nothing more then a trench with a roof, but more complex structures would be little more then regular buildings made to look like they were covered in a rock facade. ...And from my Second Life Military experience, making a playable FPS map around the size of decent Outpost can take a couple of weeks to a MONTH, let alone the several DOZEN Outpost per Continent. Personally, while more centralization is good, I think the Outpost Spawn Buildings themselves need a redesign into more viable defensive structures. They are the last bastion from which a base defense can launch a counter attack after all, so why aren't they made like miniature keeps instead of Red-Cross shacks? |
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