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Old 2012-12-26, 06:48 PM   [Ignore Me] #1
NewSith
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I see no room for new vehicle implementation.


I was just thinking, with the customized weaponry system, there's not really that many new vehicles that can be put into the game.

These are the ones I came up with:
- Buggies
No comment, really. NS Harasser to be precise.
- HMMWV's
Empire Specific, I'd like to point out. I'd really love to see some armored light vehicle, that can carry half the number of troops Sunderer can carry.
- 3-man Tanks
IMO, it's easy to do, you add a 3-man tank, that can take a solo-MBT one on one, but making a cost less, giving players a hint that teamwork is good.
- Artillery Platforms
This is obviously disputable, but as far as it is only semi-indirect fire, many players can manage.
- ATV's gunner seat
Like in BF, Halo, whatever... Many people just play "my best friend and I" game, and they will love it. I will love it.
- 2-man ES Attack Aircrafts
Basically 2-man ESFs, a little bit slower, a little bit more bulky, with second pilot having control over an extra gun.
- Hovercopter
Because Liberator, in all fairness, is a bomber. And Flying Libercopter with shredder is not that fun, because it lacks the proper agility on one hand and vulnerability on the other.


And then it struck me... We already have that all in the game. Devs will not change any existing vehicles now, because some people wasted money on them and they will not add any vehicles that are just copies of others.


Thus all we will see is buggies and 2-man ESFs. *Sad Panda*



Disclaimer: I know what you first thoughts are and I understand perfectly that in this vehicle-heavy game, having MORE vehicles to chose from is not appreciated. But let's leave the "broken game mechanic" talk for some other thread, shall we?


Anyone else ever thought about it?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-12-26 at 06:54 PM.
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Old 2012-12-26, 07:08 PM   [Ignore Me] #2
StumpyTheOzzie
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Re: I see no room for new vehicle implementation.


Most of these vehicles are small variants.

I want galaxy gunship with 4 daltons and 7 Walker30s and a pilot.

I want ubergal with 30 seats and in-built ejector seats.

proper bangbus with 8 gunners and 30 seats.

as you say: giving players a hint that teamwork is good.
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Old 2012-12-26, 07:20 PM   [Ignore Me] #3
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Re: I see no room for new vehicle implementation.


PS2 can always do what 40k did and implant Titans...



Would take a full squad to operate perhaps.
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Old 2012-12-26, 07:22 PM   [Ignore Me] #4
NewSith
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Re: I see no room for new vehicle implementation.


Originally Posted by Sunrock View Post
PS2 can always do what 40k did and implant Titans...
There is an old saying - never remind PS2 devs about anything that resembles a BFR.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-12-27, 01:09 AM   [Ignore Me] #5
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Re: I see no room for new vehicle implementation.


Originally Posted by Sunrock View Post
PS2 can always do what 40k did and implant Titans...



Would take a full squad to operate perhaps.

I still believe having these things in the game would not be fun, unless of course, they are on long timers and you dont see more than 3-4 per faction on a given continent, with MBTs and rest all around them.

basically the equivalent of this

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Old 2012-12-27, 08:48 AM   [Ignore Me] #6
Figment
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Re: I see no room for new vehicle implementation.


Originally Posted by Sunrock View Post
PS2 can always do what 40k did and implant Titans...



Would take a full squad to operate perhaps.
Yes, let's make the zerg even more unstoppable for small groups.


You meant to say there's no zerg problem perceived as is?
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Old 2012-12-27, 09:03 AM   [Ignore Me] #7
igster
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Re: I see no room for new vehicle implementation.


There is loads of room in this game for more vehicles. The lightning as AA is utter crap compared to the PS1 skyguard. If there was a Skyguard variant with a more lethal AA gun and a dedicated driver then I'd pull that over the stupid lightning any day. Try keeping constant fire on an ESF at the moment while out manouvering it's stupid rocket spam in a lightning. As with the PS1 lightning you'll end up sinking the tank into a tree every time - especially if they implement any hossin like continents.

With the TR and NC footzerging between bases an awful lot, a fast anti infantry buggy like the marauder would be awesome in this game. Fast enough to outrun the tanks, mobile enough to dodge ESF Rocket Spam.

I wouldn't even mind BFRs in this game. Although the balance between these and liberators wouldn't realy mesh... since liberators are actually too good against all ground vehicles.

Also the number of times sunderers run around with 1/12 in them is bonkers. As with the old game, distinction between AMS function and mass ground transport would be a nice variation. Even if it is variation in the 1 vehicle.

Routers.. Now these would be a good tactical variation don't you think? Give the meta game a bit more variety. Sneak a router into that better designed defensible base. (Bases atm are basically impossible to defend)
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Old 2012-12-27, 09:47 AM   [Ignore Me] #8
Calisai
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Re: I see no room for new vehicle implementation.


Originally Posted by igster View Post
The lightning as AA is utter crap compared to the PS1 skyguard. If there was a Skyguard variant with a more lethal AA gun and a dedicated driver then I'd pull that over the stupid lightning any day.

Routers.. Now these would be a good tactical variation don't you think? Give the meta game a bit more variety. Sneak a router into that better designed defensible base. (Bases atm are basically impossible to defend)
Agreed... they need a two-seater AA platform. That would solve a lot of AA issues. One that could effectively reach max altitude would be useful as well.


Routers for offense are useless in the current game. No need for them as the game favors the attackers in 99% of the base fights (Biolabs are the only exception). However, maybe a one-way router-AMS combo. Able to put a router pad at a gen and zip to it from the AMS. Even if it was a replacement option for the AMS module... having two sundys in a tech plant would help defense a ton. Would make holding those outlying generators a little easier and enhance defensive ability, while still allowing for spread out fights (rather than meatgrinder double-doors, etc)

Still need to invest a little money in tank-spam-proof windows for those buildings, but hey... glass is expensive.
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Old 2012-12-26, 09:36 PM   [Ignore Me] #9
Figment
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Re: I see no room for new vehicle implementation.


Said that when they said they would customize units into all roles.

One reason ps1 had so many vehicles, was niche roles and teamwork. Now that the Lightning already has an aa turret, the actual Skyguard two-men buggy is pretty superfluous.

In all honesty. I hate that.

They can still differentiate in armour density, turret rotation speed, minor speed and agility differences, like WoT, but due to the solo vehicles, teamwork vehicles are in this vehicle balance state simply redundant aa they couldn't be as effective as two solo vehicles, which everyone can pull too. Add more vehicles, less forced infantry choice too.

Last edited by Figment; 2012-12-26 at 09:38 PM.
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Old 2012-12-26, 11:43 PM   [Ignore Me] #10
Bocheezu
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Re: I see no room for new vehicle implementation.


The vehicles themselves are pretty fleshed out, but there's a lot of room for different turret types. High damage turrets with long range and long reloads (NOT Flail-like range), lower damage weapons with short range and fast reloads, etc. It should be analagous to HA LMGs where there's 5-6 options (instead of just 3). Turret rotation speed, like described above.

Last edited by Bocheezu; 2012-12-26 at 11:44 PM.
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Old 2012-12-27, 01:05 AM   [Ignore Me] #11
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Re: I see no room for new vehicle implementation.


Originally Posted by Bocheezu View Post
The vehicles themselves are pretty fleshed out, but there's a lot of room for different turret types. High damage turrets with long range and long reloads (NOT Flail-like range), lower damage weapons with short range and fast reloads, etc. It should be analagous to HA LMGs where there's 5-6 options (instead of just 3). Turret rotation speed, like described above.
Not being funny, but as long as the render distance is shit as it is now, then we don't need any long range weapons, if Enemy don't render above 200-300 meters then your shells wont hit anything, unless you're hitting other vehicles, and even then you're limited to 600-800 meter range.
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Old 2012-12-27, 01:01 AM   [Ignore Me] #12
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Re: I see no room for new vehicle implementation.


Did you forget about unique vehicles?

Phantasm? I mean, that's a stretch for unique, but give us some room here.
Hoverbike? WHO THE FUCK WOULD NOT LOVE A HOVERBIKE?
A hoverbike with a flamethrower that can melt tanks
Or, like, I dunno, a tractor? LOL Put guns on it and a big bladed snow plow.

Last edited by AThreatToYou; 2012-12-27 at 01:03 AM.
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Old 2012-12-27, 06:04 AM   [Ignore Me] #13
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Re: I see no room for new vehicle implementation.


Even though I put a lot of certs into my vanguard, I would love to see them change it to a 3 man vehicle.

I agree on all the other points, I don't see useful room for any other vehicle right now, we already have everything that makes sense. I really hope they don't put in something as OP as BFRs were that fucks up the whole balance.

Last edited by Sturmhardt; 2012-12-27 at 06:06 AM.
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Old 2012-12-27, 06:48 AM   [Ignore Me] #14
Qwan
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Re: I see no room for new vehicle implementation.


I think they need to ad more two to three man vehicles. I think were missing vehicles that can help improve the game quit abit.

1. We need fast assault vehicles, the sundy is to slow, the tank doesnt carry enough, and the lightning dont get me started on that useless piece of *&%$

2. A fast assault air vehicle, faster and more manuvarable 6 to 8 man troop carrier. The gal just cant do it and thats, even with cert upgrades.

3. A tank were the damn driver control the turret, It sucks and is unrealistic. I mean the lightning is ok but I hate the fact that I have to navigate the map ensure the turret is pointed in the right direction, and when I start getting hit, I run into a wall because I cant see nothing around me.

4. Artillary pieces, this would be nice.

5. And were is my damn orbital strike

6. Vehicles were the damn driver drives and the gunner actually guns.

If you look at the vehicle set up in PS2 there are only three vehicles were the driver is not the gunner, the lib (somewhat), gal, and sundy. Everything else the damn driver is the shooter. I want more vehicles were the driver does one thing and that is DRIVE!!!, and the gunner does one thing and that is GUN!!!!, what the fuck do they have the built in chat system for, so the gunner can talk to the driver. I really hope that this isnt the end of there vehicle input because if it is then PS2 is circling the toilet bowl and fast.

P.S. Ill still play it though. And no BFR's OMFG please no.

Last edited by Qwan; 2012-12-27 at 06:57 AM.
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Old 2012-12-27, 08:06 PM   [Ignore Me] #15
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Re: I see no room for new vehicle implementation.


Originally Posted by Sturmhardt View Post
Even though I put a lot of certs into my vanguard, I would love to see them change it to a 3 man vehicle.

I agree on all the other points, I don't see useful room for any other vehicle right now, we already have everything that makes sense. I really hope they don't put in something as OP as BFRs were that fucks up the whole balance.
If they make it into a 3 man vehicle I would hope they have the same equipment as an Abraham tank. On an Abraham the driver have access to a anti-infantry gun. Then the gunner have access to the big cannon of course but alose a anti-infantry gun and then you have a gunner for the 50 caliber machine gun.
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