So What did we learn?(and my 2 cents to fix the meta) - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: This quote will self destru-BAM!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-12-29, 02:27 AM   [Ignore Me] #1
krnasaur
First Lieutenant
 
So What did we learn?(and my 2 cents to fix the meta)


putting 1000's of people on a battlefield does not mean they will fight eachother.

this has been addressed already (circling zergs and such). I don't have to go into detail about it.

What I do what to point out is my idea to fix it. (defender EXP is not enough)


no drastic changes, just some nerfs/buffs

1) make the radius from spawning sunderers larger. less sunders, less points from attackers to spawn at
2) change the amp station benefit to soldiers re-gen shields faster(a la. make is not useless)
3) trying not to call for too much of a rework, but move the base wall shield generators(and the ones with the bars on amp stations) closer to the main base. on the topic of base rework, remove the battlements facing inside the base. giving people assaulting you cover? I never understood it




The game is mostly there. we just need a reason to play.
__________________
krnasaur is offline  
Reply With Quote
Old 2012-12-29, 05:25 AM   [Ignore Me] #2
ringring
Contributor
General
 
Re: So What did we learn?(and my 2 cents to fix the meta)


re: No 1. How will this help?

If there is no fighting we don't need AMSES at all! If there is actual fighting going on the AMES are needed much more otherwise the fight will start then finish quickly.

This will (imho) have the opposite effect to the one you intend.

re: 2, I don't think this will have much of an impact if anything, most people ignore base bennies. It's completely outweighed by the 500-1000xp before boosts for capping empty bases.
__________________
ringring is offline  
Reply With Quote
Old 2012-12-29, 09:01 AM   [Ignore Me] #3
Crator
Major General
 
Crator's Avatar
 
Re: So What did we learn?(and my 2 cents to fix the meta)


Originally Posted by krnasaur View Post
The game is mostly there. we just need a reason to play.
Continental locking/domination will be that "reason" imo. The things you listed are "ways" to fight.
__________________
>>CRATOR<<
Don't feed the trolls, unless it's funny to do so...
Crator is offline  
Reply With Quote
Old 2012-12-29, 09:16 AM   [Ignore Me] #4
Yuzral
Private
 
Re: So What did we learn?(and my 2 cents to fix the meta)


If I had to make one change to the strategic layer, it would be to add (reinstate?) the rule that a territory had to have a link to your warpgate to be capturable. That way you get a cohesive front line while retaining the potential for denial operations behind the lines.
Yuzral is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:51 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.