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PSU: What's the price to pay for glory?
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2013-01-02, 10:37 AM | [Ignore Me] #1 | ||
PSU Admin
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Who out there has already stopped playing or stopped buying micro-transaction items due to meta game related concerns or other reasons? Please only post if you quit and why you quit. If something comes up that someone thinks is worth further discussion please create a new thread for it.
If you are still playing and have no intention of quitting.. please don't post in this thread. Some reference links: http://www.planetside-universe.com/n...cerns-2927.htm http://www.planetside-universe.com/s...ad.php?t=51436 |
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2013-01-02, 10:45 AM | [Ignore Me] #3 | ||
Lieutenant Colonel
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check out my last login date, i THINK that qualifies as having quit paying attention.
also, i know a number of others in PG have, ill tell them to come post here.
__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2013-01-02, 11:32 AM | [Ignore Me] #4 | ||
Private
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I loved Planetside 1, however I never got to play it during its peak. I found out about it around the year 2007, when reserves existed. Hackers were prevalent and there were very few actual players but I still enjoyed it greatly. I loved it so much, I searched for and read war stories written by veterans. They were so enticing that I wanted to be a part of them.
Then, Planetside 2 was announced and dreams could become reality. Now, I have followed PS2 ever since the reveal of the first Vanguard model, when it was dubbed Planetside Next. Since December 2011 and January 2012, the hype was overtaking my sanity. It was a good pain. I followed Higgles, T-ray and other devs on twitter and looked at all the teaser images they made with their phones/cameras. Fun times. As beta began and I found my way into it, I enjoyed myself. The game lacked many things, such as the mission system, a proper metagame, and optimisation, but it was still beta and I thought these things would come in time. Optimisation was never really a problem to me to be honest, ever since the tech test I managed to play the game at a steady 50+ FPS on high settings. Despite that it's still a big negative point due to just how many people were, and are, having problems running the game at a steady framerate. Beta, overall, was decent. Tons of fundamental changes were made, devs generally listened to our feedback, and despite every patch unintentionally breaking the game in some way, it looked like the game had a good future ahead of itself. Yeah, all the weapons of a faction looked nearly identical, there was little variety in the weapons, base layouts and base aesthetics, MAX suits were still quite rubbish, Lasher used an Assault Rifle model despite the two other HA weapons having a unique model, and I could go on and on. But it was just beta, right? Everyone said that. Then came the release date announcement. The game still lacked the mission system, a proper metagame, optimisation, yet it was going to launch in a month. All the little details I mentioned above were still in the game, as well. After a long history of games being rushed out before they're ready for release and then dying, it really hurt me to see yet another game being like this. I don't mind the gunplay being identical to BF3's, I don't mind the drastic decrease in TTK but I do mind when a game releases well before it's ready. Personaly, I also despise the little variety in base aesthetics and how the bases were designed as simple FPS arenas and not functional buildings. The game doesn't even have windows or doors for the love of God. Not even a futuristic workaround like small forcefields to at least give us the illusion of a proper building, they just simply don't exist. But really, that is a small pet peeve when compared to bigger issues that plague this game. Mister Smedster said he has a plan for the game that lasts for nearly a decade, surely, these issues will be fixed at some point in the future, right? I'll rather wait for that moment. If the game doesn't die that is. (RIP Tribes: Ascend) |
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2013-01-02, 11:10 AM | [Ignore Me] #7 | ||
Contributor First Sergeant
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Well, I haven't been active in a while (
I just don't feel as interested in the game as I was before/during beta. Not that the game is bad. Just that it lacks that "little something" that makes me wanna play it over and over again. And honestly, trying to have fun with my outfit is a pain in the bottom. The guys are nice and fun, I have no problem with them. But we're a small group, with max 10/15 people connected at the same time, so we rarely can do good by ourselves, we always have to follow the zerg to get some good action/caps/certs, which gets pretty boring (and makes the whole "leader" thing useless, as it ends up telling everyone to "just follow the damn flow"). I think the game is pretty awesome, and really massive. SOE delivered what they promised, for sure. But I think that PS2 is still lacking the "omg I gotta play ASAP" feel once you get over the epic scale. Last edited by Sabrak; 2013-01-02 at 11:12 AM. |
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2013-01-02, 11:19 AM | [Ignore Me] #8 | ||
Corporal
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Haven't played in over two weeks. A lot of good problems have been mentioned so far in this thread but the one game breaker I have hasn't been said yet and that is the rendering issues in large fights. The game can't progress on to having larger fights or infantry centric ones until the game allows you to render further away/more people. I got BR 59 at the end of the first XP weekend and spent over $100 on the game so far and I can't enjoy the game anymore.
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2013-01-02, 11:25 AM | [Ignore Me] #9 | ||
Private
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This is why this website is depressing and I barely come here anymore. Only people who post here often don't play the game cos they hate it.
I still don't know what 'metagame' means, it seems to be a catch-all statement for a million different things. |
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2013-01-02, 11:29 AM | [Ignore Me] #10 | ||||
Lieutenant Colonel
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its this
__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2013-01-02 at 11:31 AM. |
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2013-01-02, 11:30 AM | [Ignore Me] #11 | |||
Major
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That is a good question though, what is the metagame? It means something different to a lot of people. I really think a lot of people use the term and don't really have a specific idea of what they want at all. As for the OP, I'm taking a break because it's after Xmas and I have 5 new games to play and friends going back to Guild Wars 2. Planetside 2 is still fun, but since I don't have to keep a sub running I don't feel bad for taking breaks. |
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2013-01-02, 06:26 PM | [Ignore Me] #13 | |||
Second Lieutenant
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I've stuck with NC till now because of my RL friends. Since the NC players are so horribly lame (on my server) at everything, I've quit NC and I'm going to go with VS - the faction I always wanted to play.
I'll give it another months as VS and then re-evaluate then. So I haven't quit but I'm getting pretty close. I'm a big PS1 fan and that's all missing. This quote:
is a perfect summation of my feelings. Edit: After thinking about it for a while, I realise that apart from certs, there's nothing to fight for. In PS1, no tech plant=no goodies. No interlink=no radar. No amp station=vehicles understrength. Etc. Since anyone can grab any vehicle at any time, there's no risk/reward mechanism. If you required a tech plant to pull a liberator, just imagine the massive "take and hold" missions there would be for enemy tech plants! Except that you can't take territory that's not connected to your warpgate. Last edited by StumpyTheOzzie; 2013-01-02 at 07:24 PM. Reason: Clarity and the bit at the end |
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2013-01-03, 10:33 PM | [Ignore Me] #15 | ||
I haven't quit, but I'm not actively playing. I was a huge PS1 fan (like, went to the PSUMA convention in Orlando to meet the devs and PSU staff) and I like PS2, but until the devs get the XP reward system straightened out, I can't really bring myself to play, despite the 5k or so Station cash sitting on my account.
I hate logging in and seeing woefully lopsided conflicts due to the base-cap musical chairs the empires are playing to get the most XP. It's boring and doesn't feel like the game I loved playing a decade ago. So, in the mean time, I've been playing Mechwarrior Online. It has its fair share of problems too, but at least I know that the more 'mechs I blow up, the more cash I'll get. In PS2, unless I'm zerging that next base, I'm going to have a hard time making enough XP to feel like I'm going anywhere in the game. Last edited by Electrofreak; 2013-01-03 at 10:35 PM. |
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