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Old 2013-02-03, 10:04 AM   [Ignore Me] #1
Wargrim
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How to deal with tunnel exits as attackers




Do i need to say anything about this?
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Old 2013-02-03, 10:11 AM   [Ignore Me] #2
Phantomdestiny
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Re: How to deal with tunnel exits as attackers


well they need to fix that xD
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Old 2013-02-03, 02:01 PM   [Ignore Me] #3
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Re: How to deal with tunnel exits as attackers


Yes they do
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Old 2013-02-03, 02:19 PM   [Ignore Me] #4
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Lol :P
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Old 2013-02-03, 02:26 PM   [Ignore Me] #5
maradine
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Re: How to deal with tunnel exits as attackers


I was going to do the same thing with a proxy mine, so I can't blame them
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Old 2013-02-03, 03:11 PM   [Ignore Me] #6
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Re: How to deal with tunnel exits as attackers


By the way they should also forbid the placement of turrets inside the warpgates. I hate these idiots which are blocking the exits with their turrets.
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Old 2013-02-07, 01:34 PM   [Ignore Me] #7
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Re: How to deal with tunnel exits as attackers


Originally Posted by Mox View Post
By the way they should also forbid the placement of turrets inside the warpgates. I hate these idiots which are blocking the exits with their turrets.
They should remove collision all together in the Warpgate. It would solve the turret griefing and all the crashing/flipping of vehicles.
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Old 2013-02-07, 02:16 PM   [Ignore Me] #8
typhaon
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Re: How to deal with tunnel exits as attackers


I haven't tried it with a turret, but if you park your vehicle over the exit - the defender will die + you will also get credit for the kill.

TBH - I don't see a lot of people actually using that particular tech plant tunnel... it's obviously better to have it, than to not have it... but, I think the ones at the amp stations are a lot more functional and effective for the defenders.
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Old 2013-02-07, 02:17 PM   [Ignore Me] #9
typhaon
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Re: How to deal with tunnel exits as attackers


I haven't tried it with a turret, but if you park your vehicle over the exit - the defender will die + you will also get credit for the kill.

TBH - I don't see a lot of people actually using that particular tech plant tunnel... it's obviously better to have it, than to not have it... but, I think the ones at the amp stations are a lot more functional and effective for the defenders.

It's super easy to disable the SCU force field on a tech plant, compared to an amp station. You can just walk right in and do it... It's even easier than pre-patch.
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Old 2013-03-06, 05:14 PM   [Ignore Me] #10
zulu
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Re: How to deal with tunnel exits as attackers


Originally Posted by EVILPIG View Post
They should remove collision all together in the Warpgate. It would solve the turret griefing and all the crashing/flipping of vehicles.
But seeing all of the aircraft crash into one another harmlessly and then flip onto their backs is one of the main sources of comedy in the game!
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Old 2013-02-04, 01:04 AM   [Ignore Me] #11
Brusi
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Re: How to deal with tunnel exits as attackers


I like how you can barely ever find a good place to drop your turret legitimately. It almost never shows up green... unless it's a good place to exploit ;p
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Old 2013-02-04, 01:43 AM   [Ignore Me] #12
Chewy
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Re: How to deal with tunnel exits as attackers


Originally Posted by Brusi View Post
I like how you can barely ever find a good place to drop your turret legitimately. It almost never shows up green... unless it's a good place to exploit ;p
I never use mine unless I need more cover. You're just to exposed when manning one and become an irresistible sniper bait for all that see a huge glowing thing.

Then again if the anit vehicle ammo ever comes out like it was teased in Beta then Id might start using it just to help pepper armor when holding a line. I wanted that cert ever since I first read it. MAKE IT HAPPEN SOE! I demand it
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Old 2013-02-04, 02:07 AM   [Ignore Me] #13
Mordelicius
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Re: How to deal with tunnel exits as attackers


Players are so much better at finding exploits than the developers...

While they are at it, they should disable it for jump-pad landings as well.
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Old 2013-02-04, 02:12 AM   [Ignore Me] #14
Babyfark McGeez
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Re: How to deal with tunnel exits as attackers


It's stuff like that which sometimes makes me wonder where the hell they got their mappers from lol (was marlorn a mapper? ).
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Old 2013-03-06, 09:53 AM   [Ignore Me] #15
Tatwi
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Re: How to deal with tunnel exits as attackers


Originally Posted by Babyfark McGeez View Post
It's stuff like that which sometimes makes me wonder where the hell they got their mappers from lol (was marlorn a mapper? ).
No, but he was a programmer for Microsoft for a dacade or so, if I remember correctly. Show some respect, you don't know these people at all and it's not your place (or anyones's place) to put them down. What you said was entirely unhelpful. If you have suggestions, great share them, but if you just want to be a dick, keep it to yourself.
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