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Old 2013-03-11, 05:39 PM   [Ignore Me] #1
Phantomdestiny
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PlanetSide 2: Roadmap - March Preview


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Old 2013-03-11, 05:51 PM   [Ignore Me] #2
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Re: PlanetSide 2: Roadmap - March Preview


Posted as news!
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Old 2013-03-11, 05:52 PM   [Ignore Me] #3
maradine
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Re: PlanetSide 2: Roadmap - March Preview


Is it just me, or does the "Lancer" fire like a chargeable Vanu default? Was hoping for something more Saron-like.
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Old 2013-03-11, 05:55 PM   [Ignore Me] #4
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Re: PlanetSide 2: Roadmap - March Preview


Wasn't this the stuff that was supposed to show up in a patch last week?

Also, the new rocket launchers are a bit underwhelming, at least compared to what I was expecting. The VS fire animation looks the same as the old ones. The TR one is cool, but I thought all the rockets would fire at once and "swarm" to the target. The NC one looks cool, but why is it firing a ball of "plasma" or whatever that is? Balls of plasma are for the VS. Shouldn't the NC one fire a big self-propelled missile or something?

Last edited by Loban; 2013-03-11 at 06:01 PM.
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Old 2013-03-11, 06:04 PM   [Ignore Me] #5
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Re: PlanetSide 2: Roadmap - March Preview


I already get insta killed by rockets if I get hit directly even with lvl 4 flak Armor.


Im hoping the NC Phoenix isn't insta kill....Is seriously going to ruin the game even more, I can just imagine people hiding guiding the rockets like in Planetside 1 hitting infantry.


But in Planetside 1, their wasn't insta kill like in Planetside 2.
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Old 2013-03-11, 08:26 PM   [Ignore Me] #6
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Re: PlanetSide 2: Roadmap - March Preview


Originally Posted by Dreamcast View Post
I already get insta killed by rockets if I get hit directly even with lvl 4 flak Armor.


Im hoping the NC Phoenix isn't insta kill....Is seriously going to ruin the game even more, I can just imagine people hiding guiding the rockets like in Planetside 1 hitting infantry.


But in Planetside 1, their wasn't insta kill like in Planetside 2.
I think the Phoenix is suppose to have more limited maneuverability compared to the very agile rockets in PS1.
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Old 2013-03-11, 11:47 PM   [Ignore Me] #7
Ghoest9
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Re: PlanetSide 2: Roadmap - March Preview


The short timer on the Wraith cloak is extremely disappointing.
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Old 2013-03-11, 06:06 PM   [Ignore Me] #8
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Re: PlanetSide 2: Roadmap - March Preview


Only thing im a lil disappointed in is that the wraith has a short cloak on it. Doesnt seem that useful if you can only use it part of the time. I know Lurperza said something about the Lancer having a lazer effect so maybe they just didnt get it in in time for the video.
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Old 2013-03-11, 06:20 PM   [Ignore Me] #9
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Re: PlanetSide 2: Roadmap - March Preview


The amount of rage the phoenix will cause is going to be huge lol, assuming it will one hit infantry.
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Old 2013-03-11, 06:24 PM   [Ignore Me] #10
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Re: PlanetSide 2: Roadmap - March Preview


Originally Posted by PredatorFour View Post
The amount of rage the phoenix will cause is going to be huge lol, assuming it will one hit infantry.
right now though, we dont know how tight the turning and control the player will have on the rocket.
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Old 2013-03-11, 06:32 PM   [Ignore Me] #11
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Re: PlanetSide 2: Roadmap - March Preview


well i hope they keep the requirement to keep a lock for the striker looking at its fire rate anything less will make entire areas a no go for vehicles and air. Allow dumb fire too but reduce the fire rate for dumb fire.

The speed of the pheonix projectile and what seemed slow turn rate should keep it pretty much balanced. After all you have to take first target time, flight time and reload time into account makeing the dps pretty low. Essentially this is a less accurate lockon (but you steer it) with the advantage of cover. People moan that it will instagib infantry... so will the other, the vs get a sniper and the tr get a spammer.

Lancer, i'm not sure on this depends on the charge up time and level of damage the top tier gives else once again vehicle and aircraft wont be able to approach any VS base. Essentially this is a sniper AV weapon much like the original was with little or no flight time for the hit.
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Old 2013-03-12, 12:16 PM   [Ignore Me] #12
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Re: PlanetSide 2: Roadmap - March Preview


Originally Posted by Mastachief View Post
well i hope they keep the requirement to keep a lock for the striker looking at its fire rate anything less will make entire areas a no go for vehicles and air. Allow dumb fire too but reduce the fire rate for dumb fire.

The speed of the pheonix projectile and what seemed slow turn rate should keep it pretty much balanced. After all you have to take first target time, flight time and reload time into account makeing the dps pretty low. Essentially this is a less accurate lockon (but you steer it) with the advantage of cover. People moan that it will instagib infantry... so will the other, the vs get a sniper and the tr get a spammer.

Lancer, i'm not sure on this depends on the charge up time and level of damage the top tier gives else once again vehicle and aircraft wont be able to approach any VS base. Essentially this is a sniper AV weapon much like the original was with little or no flight time for the hit.
Makes sense. It should be a tight radius to keep the lock on also. And dumb fire is going to be a must.

I hope we can lock onto maxes
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Old 2013-03-11, 07:48 PM   [Ignore Me] #13
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Re: PlanetSide 2: Roadmap - March Preview


Originally Posted by PredatorFour View Post
The amount of rage the phoenix will cause is going to be huge lol, assuming it will one hit infantry.
The video claims that it's a "One shot heavy payload weapon". I don't think it's going to have an ammo count much like a real world Javelin. One time use unless you have a teammates dropping ammo.

If it is a one shot deal then it, in theory, might be the worst in DPS if the rocket isn't more powerful than anything else. Only time will tell, and we're still waiting on GU4. Who knows how long till we get hands on these things.


(after re-watching video)
The damn thing shows 75 rockets then 98! If that isn't a dev build giving unlimited ammo then I call bullshit. Even if Im NC, I will never agree to that ammo count being fair.
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Old 2013-03-11, 08:27 PM   [Ignore Me] #14
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Re: PlanetSide 2: Roadmap - March Preview


Originally Posted by PredatorFour View Post
The amount of rage the phoenix will cause is going to be huge lol, assuming it will one hit infantry.
Dont forget that the lancer may be able to snipe infantry when fully charged. I think the damage for all would be less then dumb fire rockets or you could never rationalize them as side grades.
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Old 2013-03-11, 09:52 PM   [Ignore Me] #15
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Re: PlanetSide 2: Roadmap - March Preview


So as per Higbys explanation on Game Updates, Patches and Hotfixes, and the fact we have not seen February's Roadmap yet and we are in for a massive amount of updates in the next two weeks spanning 14th March to 28th March.

The items below are expected to be released in a few days, after already being delayed by 2 weeks, on about the 14th March via GU04 and a Patch a week later about the 21st March:
  • Flash update
  • Account level unlocks
  • VR Training
  • New respawn & map screen
  • Membership enhancements
  • Empire specific Rocket Launchers
  • Various balance changes.
You can probably work out what will come in each after reading Higbys explanation.

Then we can expect some of these items from the March Roadmap at the end of the month GU05 due around the 28th March (2 week cadence as explained) as well.
  • Continent Locking
  • Convenience Items
  • Improved Map and Respawn
  • Player Generated Missions
  • Implants
  • Class Revamp: MAX
  • Color Blind Support
  • Ragdoll Physics
  • MAX Flamethrowers
  • Cert Screen Revamp
  • Tutorial

I'm looking forward to it after the two week delay we've waited through!
There are some fantastic changes coming in the next fortnight and I'm looking forward to the VR and Tutorial to help boost the population.
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