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2013-03-21, 04:31 PM | [Ignore Me] #1 | ||
Private
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In Higby's demo of the new rocket launchers he showed the Lancer hitting a mosquito with a fully charged shot, and the mosquito was brought down to 1/2 health (or was it 1/3?)... any who... I use an NS Decimator on my HA, and a ESF has never survived a single shot from one of them monster rockets... so when I saw that mosquito survive a fully charged lancer shot...
edit: After pondering the demo some more I'm realising that the super fast projectile speed might make up for lower damage versus the decimator rocket. But still feel the time it takes to get maximum charge + reloading time might make it worst than the decimator... hmmm... Last edited by subDii; 2013-03-21 at 06:30 PM. Reason: pondering the demo video... |
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2013-03-21, 04:37 PM | [Ignore Me] #2 | |||
First Sergeant
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Imagine that the 6 Lancer shots are each roughly equivalent to 1/6 of that one Decimator rocket.
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2013-03-21, 04:55 PM | [Ignore Me] #3 | |||
Private
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But when I saw that puny ESF survive what I thought would be a behemoth lazer in the face... I cried on the inside. haha |
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2013-03-21, 05:05 PM | [Ignore Me] #4 | |||
Second Lieutenant
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when i found out we were getting a lockon rocket launcher i cried inside. 4 ways to be countered, flares, smoke,stealth,and break line of sight . all of which are in game. id say 75% of the population will be able to counter the all mighty striker whenever they want. ill stick to my av turret and my dual bursters |
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2013-03-21, 05:14 PM | [Ignore Me] #5 | |||
Master Sergeant
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2013-03-21, 08:33 PM | [Ignore Me] #6 | |||
Second Lieutenant
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lol nice try.... why dont you see more people using lockons? because EVERYONE and their ALT has either smoke, stealth , or flares. AV turret and burster are the top AV weapons tr have in their arsenal. this will not change with the arrival of the striker.atm lockons deter thats it, you got that part right.but i can deter anything i want with my anilator , but if i want to kill air or armor, ill use bruster and AV turret. i guess i could be wrong, but with some many cons to using the weapon i just dont see it being viable.you have to maintain a lock first of all. this in itself creates many problems. someone walks in front of you, lock broken, someone drives or flies in front of your target, lock broken, if the air or armor breaks line of site, lock broken, flares lock broken,smoke lock broken. you see my point? Last edited by Rumblepit; 2013-03-21 at 08:50 PM. |
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2013-03-22, 12:50 AM | [Ignore Me] #7 | |||
Contributor Lieutenant Colonel
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That said, I imagine I'll be too busy bitching about the Phoenix to complain about the lancer so if, for whatever reason, it turns out to be OP? I probably won't notice. Right up until my vehicle explodes for absolutely no apparent reason. |
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2013-03-22, 04:16 AM | [Ignore Me] #8 | ||||
Corporal
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Lancer seems to be the best launcher of the 3.
- 6 ammos, - fast shoot (sommething like 1/s), - neer instantanly touching target (nobody will avoid them exepte really fast targets). The only trouble is the loading system who eems to be useless (it's faster to shoot 3 times than load and shoot). You will also have possibility to snipe soldiers quite easily (max will have trouble). So don't yet please. EDIT : OK, I try it and it sucks so much... 6 shoot on a soldier and still in life
With the Striker we will need to pass near the ground to evoid lock (by the way does lunch rockets still follow they targer if the Striker is no more on it ?) -> why don't they increase to 2000m the max altitude Just wait and see but vehicules will suffer the most with these new launchers Last edited by OmegaPREDATOR; 2013-03-24 at 11:02 PM. Reason: news informations |
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2013-03-21, 04:58 PM | [Ignore Me] #9 | |||
Master Sergeant
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EDIT: That and the other Empires would whine their asses off even more than they will be once the Lancer goes live. > Last edited by WSNeo; 2013-03-21 at 04:59 PM. |
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2013-03-21, 05:15 PM | [Ignore Me] #11 | ||
Staff Sergeant
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They've done a combo on the Lancer, making it both 'OP' (charged mode) and rubbish at the same time (original single shot mode).
OP stuff: near enough hitscan (for those who thought PS1 Lancer was 'hitscan', this version killed you 5 minutes ago), apparently zero CoF (aka pinpoint accuracy) whilst ADS, only a 4 second time 'penalty' for using a full charge shot, no reduction in accuracy or velocity. Rubbish stuff: horrendous ammo efficiency and vastly increased accuracy required in single shot mode to match charged mode damage per ammo. Pet hate: Charged mode, the only thing worth using due to ammo efficiency/damage but has a clunky 4 second delay, in other words an artificial constraint in order to 'match' it with every other AV weapon out there, ie instant fire + travel time, now delayed fire + zero travel time. So they 'gave' us a rapid fire/highly accurate/'hitscan' weapon, but in order to make best use of it, you have to use a mode that mimics other launchers cycle times. Last edited by Bobby Shaftoe; 2013-03-21 at 05:19 PM. |
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2013-03-21, 05:18 PM | [Ignore Me] #12 | ||
Sergeant
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The lancer damage is pretty underwhelming. You have to charge it for about 3 seconds, twice, to do the damage of a Decimator shot. It seems like it will be about 6-7 seconds to expend one magazine. That is... well we'll have to see how much the projectile speed really changes things.
Last edited by DeltaGun; 2013-03-21 at 05:23 PM. |
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2013-03-22, 01:13 PM | [Ignore Me] #13 | ||||
Sergeant Major
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2013-03-21, 06:07 PM | [Ignore Me] #15 | ||
The Lancer's main thing seems to be its projectile speed.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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