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2013-03-25, 10:46 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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It hard to believe that they wont nerf the pump shotguns.
But Im wondering if they will nerf the old shotgun too - even though they were fine since the beginning of the game. Just to make sure the newer pumps are more attractive. EDIT: I called it
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Wherever you went - Here you are. Last edited by Ghoest9; 2013-03-28 at 01:43 PM. |
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2013-03-25, 10:58 PM | [Ignore Me] #2 | ||
Sergeant
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The other shotguns are good, you just have to be even closer for them to be effective. They could get away with making Pump doing the same damage as the others but having greater range, imo.
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2013-03-26, 07:38 AM | [Ignore Me] #4 | |||
Major
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Thing is, you pick your weapon which is one you really like and are used to. Most weapons when used right with good aim are capable of dropping the enemy, so moaning that something is wrong cos they killed you when you have a great gun yourself is stupid imo. I wonder what these guys would've thought about the jackhammer on ps1 ... IF they did nerf the pump shotgun i would want my 1000 certs back for sure, i got that because of how it is now. You wouldn't sell someone a product they liked then expect them to like it when you change it a month later. I expect this to be a big problem with the sale of weapons/nerfs for soe. Last edited by PredatorFour; 2013-03-26 at 07:43 AM. |
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2013-03-26, 07:42 AM | [Ignore Me] #5 | ||
Sergeant
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I disagree, since the opponent can easily gun you down in the pause between shots while using the pump. It would make the pump shotgun almost useless compared to the semi and auto shotguns.
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2013-03-26, 08:23 AM | [Ignore Me] #6 | ||
Master Sergeant
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IMO they need to rehaul the shotgun mechanics completely, because there are a few key balance dials missing from them at the moment - most importantly a worthwhile accuracy stat.
Currently, shotguns (except slug ammo, but that's another story) are only diffentiated by damage, RoF and mag capacity. Cone of fire and spread don't really matter as far as buckshot at typical indoor ranges is concerned. Additonally, I feel shotguns currently don't really reward aiming skill - again, except for slug ammunition. It's one thing to kill people <1 second while actively working for it (headshots etc), but an entirely different beast to simply point & click into the general direction of the enemy to do the same. IMO they need to tighten the spread on all shotguns to the one on the JH at minimum and work out balance from there, reducing damage per pellet, tweaking damage drop off, recoil, CoF etc... |
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2013-03-26, 08:40 AM | [Ignore Me] #7 | |||
Master Sergeant
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Slug ammunition, while it needs a bit more skill (mostly because of low bullet velocity), is useless though. It's too inaccurate to use outside of vr since you'll have to stand completely still while shooting. That is a certain death in this game even for a player that has aimbot. |
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2013-03-26, 09:07 AM | [Ignore Me] #8 | |||
Lieutenant Colonel
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Currently the fast reload semi-autos have much tighter spreads than the large clip semi-autos and the autos. Also the pumps have a tighter spread.
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2013-03-26, 07:22 AM | [Ignore Me] #10 | |||
Master Sergeant
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People still have to try the shotguns in real situations. Yes, it's the best tool when you can surprise the enemy from behind or people just run around the corner, but when you are a tiny bit cautious, there's nothing they can do to you. 99% of the indoor combat can easily be done outside of shotguns sweetspot range. And for the record, I stopped using shotguns, since carbines just do nearly every situation better, so I don't really care about them nerfing them. But since I hate whining because of people aren't even trying to counter something, I really hope they won't nerf the shotguns out of existence. They also bring more variety to the battles and that's what keeping the game from becoming boring. |
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2013-03-26, 08:46 AM | [Ignore Me] #12 | ||
First Sergeant
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All of you who said that they need to make pumps 2 shot kill are retards. They specifically made it so that it would instagib people BECAUSE IT IS PUMP. It would need a higher DPS because it only fires ONCE PER SECOND.
As for the thing with SOE and nerfing stuff a month right after release is cause they got their money. They are satisfied. Therefore, they nerf it to lube up their next release. If you aren't aware of SOE has been doing this since the beginning, you are clearly a noob. |
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2013-03-26, 09:10 AM | [Ignore Me] #13 | ||||
Lieutenant Colonel
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Umm what does that mean. 1 its not actually a "pump" - its just slightly slower semi-auto. 2 Where did this crazy idea that pumps have more pellets come from? That isnt true.
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Wherever you went - Here you are. Last edited by Ghoest9; 2013-03-26 at 09:12 AM. |
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2013-03-26, 12:24 PM | [Ignore Me] #14 | ||
Sergeant
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The pumps do have more pellets, at least according to the weapon data sheet linked ITT.
Pump 143 (damage) x 10 (pellets) = 1430 DPShot (insta-death) if all pellets hit (CQC) All other SG are 143 x 6 = 858 DPShot (not insta-death) if all hit. |
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2013-03-26, 03:49 PM | [Ignore Me] #15 | |||
Lieutenant Colonel
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I was referring to real life pump shotguns - my point being there is no intrinsic reason a pump shotgun should do extra damage.
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