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Old 2013-05-29, 03:27 PM   [Ignore Me] #1
ChipMHazard
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Test Release Notes 5.29.2013


https://forums.station.sony.com/ps2/...9-2013.130170/

The PTS has been updated with the following changes.

Find Facilities Feature on Map
We’ve added a search field to the map to locate facility by name

New Alert Types
There are 11 new alerts that focus on taking specific installations across Auraxis or on specific continents:
  • Capture Biolabs (global)
  • Capture Tech Plants (global)
  • Capture Amp Stations (global)
  • Capture Biolabs: Amerish
  • Capture Tech Plants: Amerish
  • Capture Amp Stations: Amerish
  • Capture Biolabs: Indar
  • Capture Tech Plants: Indar
  • Capture Amp Stations: Indar
  • Capture Biolabs: Esamir
  • Capture Amp Stations: Esamir

Taking all facilities of the specified type will win the alert for your empire immediately
If time expires without an empire claiming all of the specified facility type, the reward is divided between all empires based on the percentage of the facility type owned when the alert expires.

Updated Weapon Art
We’ve updated the art for the following weapons:
  • VS: Ursa and Corvus VA55
  • NC: Razor GD-23, Carnage BR, and LA1 Anchor
  • TR: T5 AMC, TAR, MSW-R, T16, T32 Bull

Customizable Squad Colors for Platoons
Players can now customize their squad colors with a dropdown color picker on each squad name in the platoon management screen
This is personal/client-side only – platoon leaders don’t pick everyone’s colors

Warpgate Rotation
Faction warpgates have been rotated counter-clockwise

Other Updates
Fixed an issue that could allow vehicles to clip into geometry
Optic attachment and iron sight views have been made more consistent across all three empires.
Tracers are now more visible during the daytime.
Muzzle flashes are now visible for the full render distance of infantry.
NS tracers are now white.
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Old 2013-05-29, 03:49 PM   [Ignore Me] #2
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Re: Test Release Notes 5.29.2013


Good stuff, lookibg forward to playing tonight.
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Old 2013-05-29, 03:51 PM   [Ignore Me] #3
KodanBlack
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Re: Test Release Notes 5.29.2013


New alerts, weapon designs and CUSTOMIZABLE SQUAD COLORS!? SaaaaaaWeet!

Oh, and the facility search engine is a pretty cool idea.
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Old 2013-05-29, 03:57 PM   [Ignore Me] #4
Ghoest9
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Re: Test Release Notes 5.29.2013


Customizable Squad Colors for Platoons
Players can now customize their squad colors with a dropdown color picker on each squad name in the platoon management screen
This is personal/client-side only – platoon leaders don’t pick everyone’s colors


Yahooooo!
This is awesome.
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Last edited by Ghoest9; 2013-05-29 at 03:58 PM.
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Old 2013-05-29, 04:22 PM   [Ignore Me] #5
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Re: Test Release Notes 5.29.2013


Why does the Corvus need a redesign? It looks more unique than the Flare which is exactly the same as the Orion.
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Old 2013-05-29, 04:32 PM   [Ignore Me] #6
ChipMHazard
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Re: Test Release Notes 5.29.2013


Only point of critiscm I have about the TR redesigns is that the T16 now has a drum magazine by default, yet adding on the extended magazine doesn't change it so say a double drum magazine. It just stays the same, with twice the amount of bullets... So, nanites I guess.
Other than that I like the TR changes.
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Old 2013-05-29, 04:39 PM   [Ignore Me] #7
HiroshiChugi
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Re: Test Release Notes 5.29.2013


So with there be a PTS public test tonight?
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Old 2013-05-29, 04:45 PM   [Ignore Me] #8
GeoGnome
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Re: Test Release Notes 5.29.2013


There is also dome shields above Eisa Tech on Esamir.

The Lattice V 1.0 is on Esamir

Base changes to:
The Traverse
Eisa Tech
East River (New base)

Number of others
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Old 2013-05-29, 04:44 PM   [Ignore Me] #9
Vashyo
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Re: Test Release Notes 5.29.2013


YES WEAPON ART UPGRADE! Are they finally going to look truly different?
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Old 2013-05-29, 05:08 PM   [Ignore Me] #10
ChipMHazard
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Re: Test Release Notes 5.29.2013


Originally Posted by Vashyo View Post
YES WEAPON ART UPGRADE! Are they finally going to look truly different?
Not really, no. At least not to my eyes. The changes should all be based on designs that you've already seen.
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Old 2013-05-29, 05:35 PM   [Ignore Me] #11
Vashyo
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Re: Test Release Notes 5.29.2013


Originally Posted by ChipMHazard View Post
Not really, no. At least not to my eyes. The changes should all be based on designs that you've already seen.
*goes to sulk in the corner of the room*
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Old 2013-05-29, 04:51 PM   [Ignore Me] #12
Shogun
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Re: Test Release Notes 5.29.2013


wow, can´t wait to see those things!

nice that some basechanges seem to be in!

and the quality of life pass seems to be in full developement already. most of the changes in patchnotes seem to be direct responses to our requests there!
thanks devs!
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Old 2013-05-29, 05:12 PM   [Ignore Me] #13
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Re: Test Release Notes 5.29.2013


So VS is going to win every time the alert is Bio labs then.
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Old 2013-05-29, 05:28 PM   [Ignore Me] #14
isilyan
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Re: Test Release Notes 5.29.2013


Originally Posted by Sunrock View Post
So VS is going to win every time the alert is Bio labs then.
Yup TR Lockdown Fracture Maxes dont stand a chance in there

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Old 2013-05-29, 05:31 PM   [Ignore Me] #15
blashyrk
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Re: Test Release Notes 5.29.2013


Originally Posted by Sunrock View Post
So VS is going to win every time the alert is Bio labs then.
On Miller, where TR population is pretty much always above 40% I don't think this will be the case. It will be the same, 1 VS (or NC) vs 4+ TR in any given base capture alert.
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