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Old 2013-06-11, 10:40 AM   [Ignore Me] #1
TothAval
Private
 
New Class - Pilot/Driver


To strengthen teamplay i would love to see a special class for driving/flying (and maybe operating
turrets). It's kinda stupid that every class can use every kind of high complex machinery.

Weapons:
Knife and Pistol or SMG only, no big weapons, no grenades
Spyglass for avoiding enemys after loosing a vehicle

Ability:
Can hack unmanned enemy vehicles (and maybe turrets)

Usability:
Needs to choose between piloting or driving

Hitpoints:
500/300

Class certification would adress vehicle movement and better usage of vehicle abilities,
like more agility, more speed, faster turn speed, better radar spotting, stuff like that

For example:
High g suit : allows for faster turns
Rough Terrain Training : allows better handling of the vehicle


Im not sure about the turrets being hackable by this operator class, but they should be
the only ones allowed using them. The class is not a infantry fighting class and should suck at that,
so they depend on some kind of escorts to get to their target destination once they are outside
their vehicles.

What do you think?
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Old 2013-06-12, 05:04 AM   [Ignore Me] #2
MrMak
Sergeant Major
 
Re: New Class - Pilot/Driver


I dont see the point. Like at all.
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Old 2013-06-12, 05:36 AM   [Ignore Me] #3
Sarloh
Corporal
 
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Re: New Class - Pilot/Driver


I think the Engineer class fills this role. If you wish t opreform better there are always upgrades for your vehicle.
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Old 2013-06-12, 07:46 AM   [Ignore Me] #4
TothAval
Private
 
Re: New Class - Pilot/Driver


The point is that the current engineer driven vehicles are kind of op.
You don't need teamwork to survive in your vehicle, you simply get
a huge velocity, armor and damage buff for 200 res without any downsides.

Just doesn't feels right for me that you can continue fighting with an
powerful infantry combat class after you left your powerful metal coat.
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Old 2013-06-14, 02:37 AM   [Ignore Me] #5
KesTro
Second Lieutenant
 
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Re: New Class - Pilot/Driver


Originally Posted by TothAval View Post
The point is that the current engineer driven vehicles are kind of op.
You don't need teamwork to survive in your vehicle, you simply get
a huge velocity, armor and damage buff for 200 res without any downsides.

Just doesn't feels right for me that you can continue fighting with an
powerful infantry combat class after you left your powerful metal coat.
People have asked for dedicated tank crews from the beginning, it's been pretty much solidly stated that it's not going to happen. A harasser is as clase as you'll get to this for the time being.

And as always, no. I don't want to see more classes.
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