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2013-06-14, 09:04 PM | [Ignore Me] #1 | |||
PSU Admin
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Posted on OF:
https://forums.station.sony.com/ps2/...hanges.134128/
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-06-14 at 09:11 PM. |
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2013-06-14, 09:21 PM | [Ignore Me] #4 | ||
Major
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Interesting changes. Will have to see how they turn out, but nice to see the heavy weapon tweaks, under-barrel change is AWESOME and.. resource changes??? I thought SOE forgot about them. Vehicles might actually stop coming once you kill a bunch of them for once.
I would have rather had the 8 second fuel charge on ZOE than take more damage while active I think. Oh well. |
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2013-06-14, 09:19 PM | [Ignore Me] #5 | ||
Contributor Lieutenant Colonel
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So after actually reading it there are some changes prosposed to quell tears but there are quite a few that might create some new tears.
Costs are extreme, 150 for a flash. And those who run the lolpodder/Spam Cannon/MAX rotation might have to duke it out on foot for a while to increase the resources IF they die fast enough. But in all reality it probably wont bother them that much. They've pretty much mastered it by now and even this increase wont hindered those who rely on it. I only see it effecting those newer to the rotation. The Jackhammer could get interesting. Adios IRNV. Skyguard makes a possible come back. |
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2013-06-14, 09:54 PM | [Ignore Me] #6 | ||
Major
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Finally the MCG might be pretty damn good, I mean it was allright but that bullet delay really sucks considering the fast TTK on weapons.
Glad the shotguns got a small nerf. As for vehicles being worth more resources...... On one had is good because vehicles will be more valuable.....on the other hand people with 100% Resource Boost are gonna have a bigger advantage now. Last edited by Dreamcast; 2013-06-14 at 09:56 PM. |
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2013-06-14, 09:57 PM | [Ignore Me] #7 | ||
Private
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Vehicle/MAX cost seem a bit extreme, and the sundy should not cost as much as a harasser when it is so much more useful, not to mention larger. And if they're going to increase how much they cost they could have decreased the acquisition timer to make them more resource dependent.
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2013-06-15, 01:57 AM | [Ignore Me] #9 | |||
Corporal
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About the resource changes, i foresee the same problem which already exist getting worse, being: low pop = low control = low resources Giving the ones with the biggest pop an even greater advantage than is currently. Although i agree with the idea of doing it, but this will be an unwanted side effect due to resources being based on territory.
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2013-06-16, 04:04 PM | [Ignore Me] #10 | |||
Staff Sergeant
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I absolutely hate playing on low-pop hours just because of this; not only are the enemy outnumbering me 2:1, but not getting all the weapons needed (usually grenades, mines, c4) to fight the horde usually just makes me log off, making the population imbalance worse. |
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2013-06-16, 11:19 PM | [Ignore Me] #11 | ||||
Corporal
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The maximum "bonus" whe can have, even if you are 1 for 9 is 50%. Thats pointless. I proposed somewhere to increase that bonus, comparing to % population of the most logued faction. So when they are 50% and you are only 25%, you have to receave +100% in bonus (seems normal they are twice more than you). When they are 90% and you are 10% you will receave +900% of resources. Even with that you will lose quite fast but it will help you to do something. And seems more balanced than what we have today. |
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2013-06-15, 07:45 AM | [Ignore Me] #12 | |||
Personally I would rather have seen that they've added in the duration than the increase in damage taken, since it's the added mobility that's the strongest bonus from the ZOE. IRNV ScopesCalled it, Murda! I knew they were going to nerf it at some point, same thing happened in BF3 when everyone used the INRV. Good thing I started using reflex sights again. Chewy: Shotguns have been a problem, and still are to a lesser extent, because of the level design in many cases favoring close quarters. This is also why I'm against the NC being so shotgun focused, it will lead to balancing issues when they either become too effective or not near effective enough.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-06-15, 11:01 AM | [Ignore Me] #13 | ||||
Private
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Moved idea to resource specific chat: http://www.planetside-universe.com/s...90&postcount=8 Also, do want @ no deploy zone. Makes medics far more valuable because you can't put a spawn on top of an objective and get a better spawn point on the offensive than the defenders. Spawn further back or wait for a medic? Last edited by Lucidius; 2013-06-15 at 12:39 PM. |
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2013-06-15, 02:48 PM | [Ignore Me] #14 | |||
Major
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For me shotguns have never been a problem. They are shotguns and SHOULD be better in CQC over rifles but be kinda equal to SMGs. That's all SGs have. Iv fought off countless shotgun users within their AOE and walked away. If a shotgun user fails to do a good alpha strike and get the quick kill then they are piss easy to defend against. That is the point of a shotgun, to be a shock weapon that does its job best only in a certain area and is crap in all else. I am still pissed that NC MAXes are getting another nerf thanks to another shotgun "balance". NC MAXes are getting balanced around fully certed weapons, not stock like all the rest. How the hell is it right that ONLY NC MAXes be balanced around spending 1,000+ certs (2 extended mags + the 2nd arm) while all other MAX AI weapons can kill both infantry and MAXes without any needed upgrades at ranges well beyond that of a shotgun? |
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2013-06-15, 04:07 PM | [Ignore Me] #15 | ||||
Private
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They did it again. Instead of a proper solution to bursters like a harsh damage fall-off at say 300m or whatever they make the damn thing more random.
Fuck COF randomness. Skyguard buff is good, but the stats were never the problem. It's the sluggishness of the tank turret. Ridiculous negative acceleration and lag.
For the love of god, reduce damage of weapons significantly, but remove COF. MCG change is good.
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