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Old 2013-07-26, 01:13 PM   [Ignore Me] #1
Hamma
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Player Studio Launches July 29th


http://www.planetside-universe.com/n...-29th-3052.htm
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Old 2013-07-26, 02:32 PM   [Ignore Me] #2
Twasta
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Re: Player Studio Launches July 29th


I have over 80 camo patterns ready for deployment.

Bring it
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Old 2013-07-26, 02:34 PM   [Ignore Me] #3
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Re: Player Studio Launches July 29th


I have over 80 camo patterns ready for deployment.

Bring it

e./

"Sorry, you must be over the age of 18 and a United States citizen to participate in this program."

lol.
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Old 2013-07-26, 03:43 PM   [Ignore Me] #4
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Re: Player Studio Launches July 29th


Originally Posted by Twasta View Post
...
"Sorry, you must be over the age of 18 and a United States citizen to participate in this program."

...
Maybe not wholly unexpected but certainly disappointing.
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Old 2013-07-26, 04:28 PM   [Ignore Me] #5
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Re: Player Studio Launches July 29th


IT annoys me greatly, but to be fair, this is EU, we are a law jungle with all those different countrys and EU law on top of it.

They propably just work on the major players atm, means Uk, Germany, France etc, and once the legal crap for them got done, they get added to Player Studio.

I hope to god they hurry up, theres stuff that needs to be sold!
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Old 2013-07-26, 02:45 PM   [Ignore Me] #6
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Re: Player Studio Launches July 29th


Finally, time to give the TR more cool skins for the weapons!
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Old 2013-07-26, 03:39 PM   [Ignore Me] #7
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Re: Player Studio Launches July 29th


All this time and they haven't sorted out international taxing/purchase legalities. Nice.

Otherwise looking forward to new cosmetics on a (hopefully) more regular drip feed.
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Old 2013-07-28, 02:18 PM   [Ignore Me] #8
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Re: Player Studio Launches July 29th


Originally Posted by Carbon Copied View Post
All this time and they haven't sorted out international taxing/purchase legalities. Nice.
It's annoying for sure to non-US designers. By the time they can submit their designs a lot of stuff has already been done.

On the plus side, we can finally see some kick-ass cosmetics. My only big fear is that this game will turn into a Clownside 2 overnight.

Last edited by Rolfski; 2013-07-29 at 10:21 AM.
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Old 2013-07-28, 02:28 PM   [Ignore Me] #9
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Re: Player Studio Launches July 29th


Originally Posted by Rolfski View Post
It's annoying for sure to non-VS designers. By the time they can submit their designs a lot of stuff has already been done.

On the plus side, we can finally see some kick-ass cosmetics. My only big fear is that this game will turn into a Clownside 2 overnight.
I seriously doubt that it'll be clownside with the approval process so any "it's going to become TF2 bonkers" I'd tentatively say is put to bed. Besides if you look at the Player Studio forums T-Ray posts on there as do mods to some of the previews that haven't got the style right so it's being monitored. I asked T-Ray on Twitter about how often they would be updated/uploaded to the game and he said most likely with the patches and GU's so thats potential cosmetic content every 2 weeks.

As an uneducated guess I imagine we'll see on release items made in house by the designers given permission to sell their work away from the product (T-Ray / Matt Broome etc.) then the coming GU's more will be added as things are submitted from the community.

My station cash is burning a hole in my pocket for this engineer helmet in addition to hopefully seeing Lunaleska get her concepts in game:

https://forums.station.sony.com/play...t.11500058228/

Last edited by Carbon Copied; 2013-07-28 at 02:29 PM.
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Old 2013-07-29, 10:48 AM   [Ignore Me] #10
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Re: Player Studio Launches July 29th


Originally Posted by Carbon Copied View Post
I seriously doubt that it'll be clownside with the approval process so any "it's going to become TF2 bonkers" I'd tentatively say is put to bed. Besides if you look at the Player Studio forums T-Ray posts on there as do mods to some of the previews that haven't got the style right so it's being monitored.
Well the problem is that I can't exactly trust T-Ray on this one tbh. He has allowed mediocre, completely out of style cosmetics before and he is under a lot of pressure from a significant part of the community that wants to see lulz cosmetics and Higby's hair helmets.

Inconsistent design is a franchise (which are insanely expensive nowadays) killer in my book but I know a lot of people think differently about this.
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Old 2013-07-29, 10:51 AM   [Ignore Me] #11
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Re: Player Studio Launches July 29th


Originally Posted by Rolfski View Post
On the plus side, we can finally see some kick-ass cosmetics. My only big fear is that this game will turn into a Clownside 2 overnight.
Rules state you have to submit a greyscale: they fill in the colours (you just provide a sample).
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Old 2013-07-26, 05:38 PM   [Ignore Me] #12
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Re: Player Studio Launches July 29th


I need two things for Vanu....
a Predator-style Dreadlock helmet
and a Steampunk top hat with goggles.
Make these happen and I will throw money at you.
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Old 2013-07-26, 05:49 PM   [Ignore Me] #13
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Re: Player Studio Launches July 29th


It's already soft launched actually.
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Old 2013-07-26, 06:37 PM   [Ignore Me] #14
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Re: Player Studio Launches July 29th


Can i buy the stuff that gets made even if i'm not i USA?
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Old 2013-07-26, 07:09 PM   [Ignore Me] #15
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Re: Player Studio Launches July 29th


Good ! More memory consomption ... with the lags buffed in GU12 (and still here after GU13) will be nice. Really no irony here... not at all...
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