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Old 2013-08-30, 01:25 AM   [Ignore Me] #1
jboy
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Hacking


Whats the point in hacking most of the time??
If you're attacking a base and hack everything you can, they still have a console in their spawn. And even if they do push out, they can immediately hack the turrent, console back straight away there is no lock out or penalty.
I think it kind of takes away from the infiltrator position, they could have a massive effect on the battle, but instead they are just an annoyance to the enemy.
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Old 2013-08-30, 02:31 AM   [Ignore Me] #2
ChipMHazard
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Re: Hacking


I would think that being able to hack a vehicle terminal and start pulling sundies is a pretty big deal. Hacking an infantry terminal inside a building close to the capture point makes for a good defensive position. Just to mention two scenarios.
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Last edited by ChipMHazard; 2013-08-30 at 04:21 AM.
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Old 2013-08-30, 08:23 AM   [Ignore Me] #3
Sunrock
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Re: Hacking


Originally Posted by ChipMHazard View Post
I would think that being able to hack a vehicle terminal and start pulling sundies is a pretty big deal. Hacking an infantry terminal inside a building close to the capture point makes for a good defensive position. Just to mention two scenarios.
Well it was a big deal but not so much now with all the big red blobs (non deploy zone) all over the map. But I think it's still important to make sure you hack all terminals when taking a base as it will make life harder for the defenders.
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Old 2013-08-30, 03:37 AM   [Ignore Me] #4
Wahooo
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Re: Hacking


Yeah, hacking for your own empire to use is much more important than simply denying the asset.
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Old 2013-08-30, 08:57 AM   [Ignore Me] #5
camycamera
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Re: Hacking


hacking is useful, but hopefully the infiltrator update makes it feel more.... betterer?

you know, like a hack gun or something.
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Old 2013-08-30, 07:08 PM   [Ignore Me] #6
Rat
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Re: Hacking


Originally Posted by camycamera View Post
hacking is useful, but hopefully the infiltrator update makes it feel more.... betterer?

you know, like a hack gun or something.

I think you are looking for "more gooder" please don't post if you cant grasp the English language!!!! jeesh.
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Old 2013-08-30, 02:37 PM   [Ignore Me] #7
Ertwin
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Re: Hacking


Hacking a turret in an enemy base is useful. Most defenders aren't wary of their own turrets, and are easily caught by surprise.
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Old 2013-08-30, 07:09 PM   [Ignore Me] #8
Taramafor
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Re: Hacking


Originally Posted by Ertwin View Post
Hacking a turret in an enemy base is useful. Most defenders aren't wary of their own turrets, and are easily caught by surprise.
You're lucky then. I've come across a few bouncing betties. A somewhat lame way to "improve" infiltrators really. Is it just me of is the answer to "improve" classes to give them things that go boom? coughmedicwithc4cough.

But yea, hacking could be just a bit more useful. Maybe a terminal could get locked down to the faction that hacked it for 5 (maybe even 10) mins. That way it's not just a case of easily hacking it back once detected (which is most likely on the defenders end). Maybe hacking could be locked to a faction for half an hour before automatically switching back if the enemy still holds the base. Just some ideas off the top of my head.

Last edited by Taramafor; 2013-08-30 at 07:10 PM.
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Old 2013-08-30, 07:32 PM   [Ignore Me] #9
Babyfark McGeez
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Re: Hacking


I think a very good improvement for the infiltrator would be to increase the radar darts duration (or preferrably, make them permanent like PS1s motion sensors, or permanent untill playerdeath). They are useful (and even give xp when someone gets killed inside its radius) but completely maxed out they only last for 45 secs each.

Vehicle hacking would be nice too.

And a proper hacking animation and not a cheap mockup circle. Get out the tricorder or something.

Other than that i found the infiltrator fun enough to make it one of my more played classes. And hacking a vehicle terminal to pull a sundy, deploy and watch the soldiers pop out like a slot machine is just priceless - as for what is hacking for. :J

Last edited by Babyfark McGeez; 2013-08-30 at 07:34 PM.
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Old 2013-08-30, 07:55 PM   [Ignore Me] #10
Taramafor
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Re: Hacking


Originally Posted by Babyfark McGeez View Post
Vehicle hacking would be nice too.
This. Battlefront 2 has something like that. Unfortunatly, the only way I see this working is by having your current vehicle replaced once hacked and having the ability to transfer ownership of the hacked vehicle to an engineer (infiltrators can't repair). Hacking here should remain undetectable though, otherwise people will just drive away every time and it'll never get used. maybe have EMP grenades that disable vehicles for around 20 seconds?

Originally Posted by Babyfark McGeez View Post
And a proper hacking animation and not a cheap mockup circle. Get out the tricorder or something.
And this. If/when it does get added though, don't make it look like a repair/med gun. Something like that hacking from Alien vs predator would do nicely.

Last edited by Taramafor; 2013-08-30 at 07:58 PM.
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Old 2013-08-30, 08:06 PM   [Ignore Me] #11
bpostal
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Re: Hacking


Few things in this game are as demoralizing as trying to defend a base and all of a sudden watching four or five enemy AMSes drive out of your vehicle bay.

Hacking the vehicle term (and to a lesser extent the equipment terminals. No terms = No surprise MAXes) can be, and has been, the difference between a win or a loss.

Trust us, hacking the terminals is of the utmost importance when assaulting a position, as is denying the enemy the ability to hack your terminals by blowing them up while on the defensive.
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Old 2013-08-31, 05:44 AM   [Ignore Me] #12
Plaqueis
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Re: Hacking


I think hacking anything just to annoy the enemy is fun. One of the best laughs in game is dropping a mine behind a manned turret and then hacking it.. just be on the 'front' side of it, otherwise you'll die with the enemy when the mine goes off..
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Old 2013-08-31, 08:13 PM   [Ignore Me] #13
Babyfark McGeez
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Re: Hacking


New brainfart about infiltrators and their radar darts:
The blips could additionally display class icons on the minimap, or atleast the enemies being "spot" when caught by the radar blip. Maybe this option could be outsourced to a seperate, new radar tool with a different mechanic, like a camera planted with a 90 degree view. Everything caught in the angle in a certain distance gets spotted.

Also: Radar Jammers.
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Old 2013-09-01, 06:14 AM   [Ignore Me] #14
almalino
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Re: Hacking


Originally Posted by Plaqueis View Post
I think hacking anything just to annoy the enemy is fun. One of the best laughs in game is dropping a mine behind a manned turret and then hacking it.. just be on the 'front' side of it, otherwise you'll die with the enemy when the mine goes off..
I do this all the time as an infiltrator. Easy kill.
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Old 2013-09-01, 10:00 AM   [Ignore Me] #15
Ghoest9
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Re: Hacking


Hacking as is - is highly valuable. whatever your suggesting - he main result would be to make over all game play more awkward.
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