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Old 2014-02-27, 09:52 AM   [Ignore Me] #1
Hamma
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Game Update Feb 27 Includes Revive Changes and More


SOE is currently releasing a game update.

Patch Notes:
Known Issues:

If you bought a camo very recently before the update, your camo may not have been converted to the full set (vehicle, infantry and weapon) yet. Next week, we will be doing another operation to convert the rest. (We’re doing this to reduce game downtime.)

EU Server Issue

Adjustment to the way logins are processed which should reduce the long login issue and instability. (We’re not done working on this issue, but it’s another important step.

Spawning
  • Starting the game now puts you in the deploy screen instead of at the warpgate
  • Players can now select to spawn at a reinforcement point on another continent if there are no open reinforcement points on their current continent.
  • The closest spawn point to the squad leader is now available across zones
Revive Timer
  • Player corpses now have a 30 second decay timer. If the dead player is not revived before this timer then their corpse will be removed from the world and that player is no longer reviveable.
  • Successful revives now have a player-facing 10 second accept/decline timer. If this timer reaches zero then the revive is declined and that player's corpse is removed from the world.
  • Medics will now see the revive icon blinking as feedback when an ally player’s corpse decay timer is getting short.
Camo Consolidation
  • Camos for weapons, vehicles, and armor have been consolidated into one item.
  • All players who have purchased a camo in the past will now be able to equip that camo in all slots (if applicable; a small amount of camos have faction, vehicle, or weapon restrictions)
  • Single Use camos are not included in this change.
Class Quiz and Starter Loadouts
  • A class quiz has been added to help new players figure out which class to try first. Completing the quiz gives a reward for the class selected. All players can take the quiz when logging in to a warpgate.
  • Each class now begins the game with two unlocked loadout slots. These loadouts have been geared to expose each classes roles.
  • Existing players will have receive the additional loadout and any new items added to starter gear as part of the new loadouts
Sniper Rifles


New faction unique sniper rifles!

NC AF-8 RailJack



Cutting edge railgun tech found in Auraxis' Firearms Railjack sniper rifle allows for lightning-fast bullet velocities. Distant targets are dropped almost instantly following a split-second charge-up delay from its powerful superconductor.

TR TRAP-M1


Multiple firing modes on the TRAP-M1 give it incredible flexibility on the field. In addition to standard semi-auto fire, it utilizes a 2x burst mode for accurate long-range kills, with an additional higher RPM 3x burst mode for closer targets.

VS Phaseshift VX-S

Equipped with an experimental regenerating power core, the Phaseshift VX-S can be fired indefinitely with proper trigger discipline, or held down to fire a powerful overcharge shot. Reloading the core will cool down an overheated Phaseshift.

New common pool Nanite Systems scout rifle:

NS-30 Vandal
Thanks to its lightweight frame and stabilized barrel, the NS-30 Vandal scout rifle features accurate fire and superior mobility while aimed, making it a common choice for aggressive, mid-range infiltration.

VO Packs and VO Improvements



VO Packs can now be purchased and the new voice can be selected on the profile screen. Voice packs are specific to faction and gender.
Added occasional, contextual, automatic voice callouts:
  • Tossing grenade
  • Target-specific kill callouts (infantry, MAX, sunderer, etc)
  • Reloading
  • Healing
  • Repairing
  • Friendly fire warning
Misc
  • Un-owned boosts can now be viewed and purchased from the boost equip screen
  • Icons for each player’s class are now displayed on the passenger list
  • UI cleanup to the notifications menu
  • Horn audio can now be previewed.
  • The minimap/objective area of the HUD has been rearranged in anticipation of the Missions system
  • Sunderer No Deploy zones added to the Light Bridges at Heyoka Chemical Lab. They block deployment regardless of faction.
  • Nighttime on Amerish shortened and brightened. Now similar to other continents.
  • Redistributed infantry and areospace resources in regions around the southern warpgate on Amerish.
Balance


The NC Gauss SPR & Impetus, TR 99SV & KSR-35, VS VA39 Spectre & Phantom VA23 semi-auto sniper rifles have been improved to allow faster follow-up shots. They are also receiving an increase to damage at range and damage over time.
  • Recoil recovers faster, from 5 to 6
  • Cone of fire bloom per shot improved from 1.0 per shot to 0.8 per shot
  • Min damage improved from 334 at 75 meters to 334 at 85 meters
  • Long reload is now faster, from 3.3 to 2.975 seconds
  • Short reload is now faster, from 2.22 to 2.125 seconds
  • Hip cone of fire improved: min = 5.5, max = 6.5
  • In addition to the above, the NC Gauss SPR, TR 99SV, VS VA39 Spectre have had an additional recoil reduction. Vertical recoil reduced from 1.3 to 1.2 per shot.
TR 99SV & TSAR-42
  • Adjusted weapon position in hip so that they block less of the screen and have a smoother transition into scoped mode
TR KSR-35 & VS Phantom VA23
  • Now transition to iron sights faster
Semi-Auto Scout Rifles have received a damage over time increase when emptying the magazine. This includes the NC AF-6 Shadow, TR HSR-1, and VS Nyx VX31
  • Reload is now faster, from 2.76 to 2.4 seconds
  • Ammunition capacity increased from 12/72 to 12/84
  • Increased NC AF-6 Shadow and TR HSR-1 muzzle velocity to 570 m/s
  • Corrected VS Nyx VX31 muzzle velocity being set too high. It is now at 540 m/s as listed in the 02/13 patch notes
Battle rifle muzzle velocity is now faster
  • NC Warden & TR AMR-66 projectile velocity increased from 500 to 600
  • VS Eidolon VE33 projectile velocity increased from 500 to 570
NC AF-18 Stalker, TR SOAS-20, VS Artemis VX26
These no longer use sniper tracers or flyby audio. They now use carbine style tracers.

Bug Fixes
  • Engagement Radar will now track enemies that are no longer on the minimap
  • Fixed reinforcement spawn points and instant action not working correctly on Amerish
  • You should no longer be able to fall between the terrain and building structure at Split Peak Pass
  • Fixed issues at Ikanam Garrison with spawning underground and broken teleporters
  • Fixed issues at Ikanam Biolab where the airpad wouldn’t resupply and the jump pads were jacked.
  • Fixed the gravity pads and missing collision at Mekala Cart Mining
  • Removed some pesky pink barrels at Deep Core Geolab
  • Fixed an issue where single use camos could not be unequipped
  • Fixed a bug where the option to resupply or equip frag grenades is removed once the player runs out of their purchased amount
  • Fixed confirmation window having the wrong text when unlocking crossbow bolt attachments
  • Fixed standard spawn locations being incorrect when death happens while out of bounds
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Old 2014-02-27, 10:19 AM   [Ignore Me] #2
DarkBalths
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Re: Game Update Feb 27 Includes Revive Changes and More


I better not yell "Reloading!" when I'm stalker cloaked behind enemy lines...
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Old 2014-02-27, 10:27 AM   [Ignore Me] #3
Calista
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Re: Game Update Feb 27 Includes Revive Changes and More


Originally Posted by DarkBalths View Post
I better not yell "Reloading!" when I'm stalker cloaked behind enemy lines...
There will probably be a forthcoming consumable with a 5 minute lifespan purchaseable by SC only that will mute any auto voice callouts
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Old 2014-02-27, 10:32 AM   [Ignore Me] #4
Babyfark McGeez
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Re: Game Update Feb 27 Includes Revive Changes and More


Aaand of course we don't get a proper voice macro system, instead some added automatic stuff (great, spam my ears) and they just want to sell us more crap.

I knew that would be their "improvement"...but then again it was fairly obvious.
It's like they are not even trying anymore.
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Old 2014-02-27, 11:02 AM   [Ignore Me] #5
HereticusXZ
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Re: Game Update Feb 27 Includes Revive Changes and More


....

The TR Trap-M1 isn't a Sniper Rifle... It's a Scout Rifle.... It says it's a Sniper on the filter, but it doesn't effectively serve the Sniper role, it's a CQC weapon! Where's my Sniper Rifle?! Any NC or VS want to trade with me?!

In the VR Room it doesn't even change to the 2 or 3 shot burst modes! You see the animation of your character switching the modes and you hear the click but it doesn't actually shoot in burst mode!

I want to Snipe with a shiny new Sniper Rifle, not a Scout Rifle!

TR got royally screwed, No new Sniper Rifle, damnit!

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Last edited by HereticusXZ; 2014-02-27 at 11:10 AM.
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Old 2014-02-27, 10:53 AM   [Ignore Me] #6
almalino
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Re: Game Update Feb 27 Includes Revive Changes and More


Stalker mode - RIP
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Old 2014-02-27, 11:04 AM   [Ignore Me] #7
Blynd
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Re: Game Update Feb 27 Includes Revive Changes and More


You can just see the pain of the infils already. Takes 10 minutes to get into a great position behind the enemy. you get 2 kills move again into another great spot then reload "I'm reloading" is shouted by your char and 5 enemies decend on you and you die making it 2 kills in 15 minutes and so you roll your HA and leave your infil to rot

Last edited by Blynd; 2014-02-27 at 11:06 AM.
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Old 2014-02-27, 11:09 AM   [Ignore Me] #8
Babyfark McGeez
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Re: Game Update Feb 27 Includes Revive Changes and More


Credit where credit is due: They added some "newcomer" pack including a gun, a camo and a xp boost, where you have to answer some questions about your playstyle and can choose accordingly. Good.

However, i'm not sure how it is working, i choose "ask me later" on one character, tested it on another where i got the stuff, and now i can't seem to find it again on the first char. Is it account-bound?

EDIT: Ok, seems to be account-wide. You make the choice once and recieve the stuff on all characters.

Last edited by Babyfark McGeez; 2014-02-27 at 11:21 AM.
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Old 2014-02-27, 11:10 AM   [Ignore Me] #9
almalino
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Re: Game Update Feb 27 Includes Revive Changes and More


Originally Posted by Blynd View Post
You can just see the pain of the infils already. Takes 10 minutes to get into a great position behind the enemy. you get 2 kills move again into another great spot then reload "I'm reloading" is shouted by your char and 5 enemies decend on you and you die making it 2 kills in 15 minutes and so you roll your HA and leave your infil to rot
Or you sit next to an enemy sunderer camping spawning guys and periodically shouting "Enemy Heavy" when heavy is spawned So funny
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Old 2014-02-27, 11:12 AM   [Ignore Me] #10
Calista
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Re: Game Update Feb 27 Includes Revive Changes and More


Well there is this...


It's live now so anyone tried it?
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Old 2014-02-27, 11:51 AM   [Ignore Me] #11
CanVer
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Re: Game Update Feb 27 Includes Revive Changes and More


Damn, I was looking forward to the straight pull bolt attachment. I hope it comes sometime soonish.
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Old 2014-02-27, 01:18 PM   [Ignore Me] #12
Boildown
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Re: Game Update Feb 27 Includes Revive Changes and More


The medic changes are huge, one of the biggest changes they've ever made to the game.
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Old 2014-02-27, 01:46 PM   [Ignore Me] #13
ringring
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Re: Game Update Feb 27 Includes Revive Changes and More


I forget how many times someone has moaned about enemies hearing their call outs and then the number of times that tweet from muldoon has been posted and still the moans occur. lol
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Old 2014-02-27, 07:07 PM   [Ignore Me] #14
VikingKong
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Re: Game Update Feb 27 Includes Revive Changes and More


I got a free Razor from the quiz. I already had a Razor. :(
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Old 2014-02-27, 07:25 PM   [Ignore Me] #15
Baneblade
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Re: Game Update Feb 27 Includes Revive Changes and More


So do we get reimbursed for now redundant camo purchases?
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