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PSU: why do you reject my quotes?
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2003-05-08, 06:44 PM | [Ignore Me] #1 | ||
Private
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I was wondering why and if they nerfed hacking again... Last night i noticed, that After I hack an enemy equipment terminal or enemy locker or enemy medical terminal or enemy vehicle terminal, that terminal stays hacked for only like 60 seconds, and then has to be rehacked again for people to use. This caused much grief to the quad I was working with at a tech facility with the Air Vehicle Terminals... and also with equipment terminals. Is this a new "Nerfing" of the hacker? So we can't jack vehicles with people in them, they took that out, and now if we hack terminals, they just revert back after a short period of time.... Anyone can hack a door or a command console without cert points... The only useful thing left that a hacker can do is find an enemy AMS that is deployed and steal it. I dunno, any thoughts? Comments? That AV MAX is starting to look good now . hehehe
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Part of DigiPen's Best DocWagon High Threat Response ... Cyaz! |
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2003-05-08, 07:06 PM | [Ignore Me] #3 | ||
Private
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It must of been a lot longer than it is now... or... Another person came along and hacked controls after the fact... When they first put the latice system in, I'd go to bases way behind enemy lines, hack one equipment terminal, and keep restocking grenades from the same terminal over and over for like 5 minutes + at a time just to bring the generator down.... If there was a timer before, then it's deffinately shorter
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Part of DigiPen's Best DocWagon High Threat Response ... Cyaz! |
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2003-05-08, 07:15 PM | [Ignore Me] #7 | ||
Private
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Spaceman Spiff... Being an Infil/Hacker is fun.... If you don't care about getting ecperiance... but DO care about annoying the enemy and helping your faction "win" the game, then hacking infil. is perfect.... accompanied with the melee booster, it can be the greatest thing ever... You go whereever you want, open anything you want, use whatever terminal you want, and you laugh at engineer spitfire turrets and prox mines. (don't forget to carry a few emp grenades with ya to get rid of those pesky mines.) a good infiltrator can be the deciding factor on how long a siege lasts... hack AMS's, Hack Towers, then run like hell... I think once people finally max out at BR20 and experiance doesn't matter anymore, you'l see a lot more people trying to "Win" and lock down continents instead of hoping from base to base just to get XP.... LAst night there was one person in a friendly base we were defending... and he broadcast, "Let the enemy in and hack the CC, then we can hack it back and take it back and get more XP".... I was like, this isn't what I signed up for... I'm here to win and piss off the enemy hehehe see ya on the battlefield.
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Part of DigiPen's Best DocWagon High Threat Response ... Cyaz! |
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2003-05-08, 07:22 PM | [Ignore Me] #8 | ||
First Sergeant
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Good point. A member in my outfit also brought up this disturbing scenario. Have a specialized squad of all infiltrating hackers. Load them up in a Gal. While another platoon (2 squads at least) attack a base, have the Gal filled with the infiltration squad drop onto the top of the base. Talk about wreaking havoc. *shudders*
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2003-05-08, 09:46 PM | [Ignore Me] #11 | ||
Private
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that woulda sucked if it was sposed to be only 60 seconds
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www.antimatrix.net "Put as much power as you can into a single shot. Cause most of the time, thats all you get." -Me |
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2003-05-08, 10:17 PM | [Ignore Me] #12 | ||
Second Lieutenant
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Wow, I just thought of an idea that i probably didn't come up with and saw a year ago and was stored into my subconscious until now.
Wouldn't it bring a whole new dimension to the game to add in like these 100 yard maximum distance and 10 man maximum teleportation disks that you can store in your inventory? Would add all sorts of interesting strategies and add more room for infils in squads. A strategy could be to have an infil in your squad sneak into a base and then beable to teleport up to 10 of you inside the base (no maxes). The 100 yard distance (probably less than that to make it more balanced) would not allow players to teleport into bases from afar but only from relatively short distances. Of course there'd have to be like a 10 second delay before your squad teleports where no one can fire or move so no one can teleport away right before they die. To make it even more balanced, maybe commanders would only beable to use this? Or maybe cr level 4-5 or something? Just a random retarded thought that no one will listen to. lalalala edit: fuck it, i'm just gonna make my own thread so i can get flamed. Last edited by Venoxile; 2003-05-08 at 10:24 PM. |
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2003-05-08, 10:31 PM | [Ignore Me] #13 | |||
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2003-05-08, 10:33 PM | [Ignore Me] #14 | ||
Oh yeah, and having this short of a timer on hacked terms is a nerf, whether they admit it or not. Often, if I hack something, my squadmates are nowhere near me. By the time they get there two minutes later (or maybe they just didn't need the med term right then), it's back. What in game factor are they using to explain why terms revert (that quickly at least?)??
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2003-05-08, 11:08 PM | [Ignore Me] #15 | ||
Banned
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Hacking certification
---------------------------------- Door terminals: 3 sec hack, duration 180 sec Medical & Adv Medical Terminals: 3 sec hack, duration 60 sec Certification/Implant/Order/Vehicle Terminals: 10 sec hack, duration 30 sec Lockers: 10 sec hack, duration 30 sec Advanced Hacking certification -------------------------------------- Door Terminals: 1 sec hack, duration 300 sec Medical & Adv Medical Terminals: 1 sec hack, duration 120 sec Certification/Implant/Order/Vehicle Terminals: 5 sec hack, duration 60 sec Lockers: 5 sec hack, duration 60 sec |
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