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2003-05-14, 09:00 AM | [Ignore Me] #1 | ||
Sergeant
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One of my problems with PS is that it feels a bit too a bit too light, I think both mechanics and sound have something to do with this.
When I shoot someone in CS - or even BF1942 - it feels like I'm hitting them. There's something solid, tangible about it. It adds to the sense of tension and suspension of disbelief. I don't get this in planetside. When I kill someone it feels like I'm shoving them out of the way, not smashing lead into 'em. So, what does that mean? I'm not as concerned about them hitting me. I don't want to die in the game but there's not the same emotional charge. Perhaps sound is an issue. In CS you can imagine the kick of a weapn. Firefights sound scary. Weapons fire has a tenacity and a growl to it. In comparison PS sounds busy, but not scary. It feels like the most promising thing about PS would be organising squads. The tactical aspect. At the moment it seems like the fighting aspect - the visceral thrill - is somewhat lacking and, in some respects, perhaps secondary. Any thoughts? Agreements, disagreements? Is there an issue to be resolved here? Do you think it'll ever be so? |
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2003-05-14, 09:15 AM | [Ignore Me] #2 | ||
Private
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I am not in Beta and I so badly awaiting planet-side to come to my house in U.K from U.S and if you say there is no weight to the kill then i aint happy. First off this is what makes Timesplitters2 so good. The awesome thud of lead as you kick the hell out of your enemy. You feel it, it the sfx and music that makes it what it is. Such as the hardcore loud thuds and booms and the heavy metal music while your shooting the trigger. I get what u mean.
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If you think your hard your probably not, but if you think your soft you most likely are |
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2003-05-14, 09:18 AM | [Ignore Me] #3 | ||
Private
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I havnent played PS but Im dissapointed to hear you dont get to hear that GOBSMACKING SMACK a shotgun delivers with major recoil to both players throwing them both off banlance and the person getting hit should be thrown back somewhat.
Its awesome feeling the violent impact of the weopons and adds a whole new level to the game. I doubt this game is going to back it up but give it 5 years and gaming is going to go Insane. FINGERS CROSSED. Rod |
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2003-05-14, 09:30 AM | [Ignore Me] #4 | ||
Private
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Idgaf! How ya doin bud!
Great to see ya gettin into it, Ya the weapons do take a little getting used to.I just keep reminding myself that we are dealing with futuristic small arms so the sounds and recoils could be very different from our present day stuff,hehe. As for teamwork,its a must.I joined a great outfit thats being started by some of my wwiionline buddies,its actually a section from their clan.IF you havent joined an outfit yet be sure and PM or email me(still on the roster at bfe) and Ill fill ya in.AS it stands now we are planning to play Vanu but we may play TR also on different servers. S! |
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2003-05-14, 10:44 AM | [Ignore Me] #5 | ||
Colonel
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I find this to be the same way. I still love the game, but firefights don't have that same feel. I like the sounds, but alot of the guns need to sound more intimidating. Just so long as it is not the Bolt Driver, that sound is too recognizable all ready. As soon as I get 1 shot off, they have a reaver in the air hunting me down. Thats the price for dropping people in 2 hits from a mile off.
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2003-05-14, 10:45 AM | [Ignore Me] #6 | ||
Corporal
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ey i get the point; must be somewhat like UT but with too big maps; wich makes 1on1 like the only thing you hear...
In cs i luv it when i'm holding back and like 3 teammates go in the hall on dust, then suddenly you hear a Heavy Explosive grenade, and hell braking lose with AKs, MP5s and Colts. You simply KNOW what happened by the time you hear the sounds! That ownz!!!
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That was interesting... |
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2003-05-14, 04:28 PM | [Ignore Me] #9 | ||
Contributor Major
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I dunno about 1942. Unless the new patches have really helped that game I thought it had some of the sloppiest play ever. I had to get the blood patch to even tell if I was hitting somebody. I heard the last two patches really helped the game though, so I'm basing my observations off of how gameplay was right after release.
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2003-05-14, 05:32 PM | [Ignore Me] #10 | ||
Private
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Bah, the AWP is the single dumbest sounding weapon in CS - its more of a cannon than a small arm, which may be correct sound-wise, but also displays the idiocy of it being in CS at all. Not just does it screw a good few things up in the gameplay there, it also makes not the slightest shred of sense to carry an anti-tank weapon into a gunfight
(Admittedly them using the Arctic Warfare Magnum Police version at least lets the theme fit, theres still no cars in CS, and its too easily wielded) Err, offtopic. Yeah, good sounds add alot to the feel of a game, together with viewbob when firing (Day of Defeat anyone? I actually fear firing off that MG while standing there ) and twitching for hits. Yeah, but again at least the twitching bit would be a major design issue.
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Duell me, I suck. Suck only : 10.- Duell and suck : Free |
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2003-05-14, 06:07 PM | [Ignore Me] #11 | |||
First Sergeant
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Newton's laws prohibit it...if a hit from a gun is powerful enough to cause the target to go flying, then the equal-opposite reaction would also cause the person using the gun to fly back...farther. Would you really like to go flying back 10 feet yourself every time you shot your weapon? I wouldn't. |
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2003-05-14, 09:13 PM | [Ignore Me] #12 | ||
Corporal
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To me it does feel weird shooting someone, i guess its the sight of the bullets flying or something, or the lack of blood. It seems sometimes my bullets do NOTHING and I die like instantly... really crappy too. One thing I love most is the tank, i can wipe out tons with the vanguard, if im driving or gunning... I wish I could do both, ive had sucky gunner's and drivers... but ive also had really good gunner's and drivers and we would last an hour and rack up exp. I think the gravity is lower on this planet, tanks get some good air and they slide around a lot... hmmm hehe. For some reason I can't stand to use the automatic weapons in this game, they just don't feel right for some reason... only weapons I enjoy using are ones I know where they are going to go, grenades/cannon/shotgun... shotgun is a little iffy at times.
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2003-05-15, 04:14 PM | [Ignore Me] #13 | ||
Private
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'Newton's laws prohibit it...if a hit from a gun is powerful enough to cause the target to go flying, then the equal-opposite reaction would also cause the person using the gun to fly back...farther'
I dnt think it's father... should be less.. I think too tired to think about it any more than that. |
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2003-05-15, 04:54 PM | [Ignore Me] #14 | |||
Sergeant Major
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I think the game needs weight like CS, when you shoot someone, the thump of the bullet in a target (Or you) really does add a lot of atmosphere. They shouldn't have blood though, Timesplitters 2 is perfect without it, and it would put some people off. I don't think PS is a gory sort of game (With all the pretty Empire colours and all!) |
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2003-05-16, 12:51 PM | [Ignore Me] #15 | ||
Sergeant
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Sp3ctre's nailed one of the points. I was thinking about this yesterday. "What was it that made CS so scary?" The thump.
I think that people should die more quickly too, or slow down when they're hit. Surely the force of an object slamming into them would hamper their movement temporarily at least. Come on guys, keep throwing out your complaints/worries. For each one you post, post a solution. We might not change the release game but you might have an effect on future modifications. |
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