A plea regarding bases, towers, and bunkers - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Now selling Vanu brand special Kool-Aid!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-08-05, 02:19 AM   [Ignore Me] #1
Huma
Sergeant
 
A plea regarding bases, towers, and bunkers


Please please Sony for the love all that is holy please clear the areas around tactical structures. Bases shouldn't have rocks or trees within 50 meters of them let alone completely blocking wall turrets. Any commander worth anything would clear cover from around a tactical position especially if it limits LOS.
A tactical structure is intended to dominate the surrounding area and thusly should be hard to approach undetected.
Huma is offline  
Reply With Quote
Old 2011-08-05, 02:22 AM   [Ignore Me] #2
Bags
Lieutenant General
 
Bags's Avatar
 
Re: A plea regarding bases, towers, and bunkers


How the hell are we supposed to assault a base with no cover? Fun gameplay > realism every damn time.

Can we PLEASE put some thoughts into our ideas before posting them?
__________________
Bags is offline  
Reply With Quote
Old 2011-08-05, 08:17 AM   [Ignore Me] #3
Erendil
First Lieutenant
 
Erendil's Avatar
 
Re: A plea regarding bases, towers, and bunkers


Originally Posted by Bags View Post
How the hell are we supposed to assault a base with no cover? Fun gameplay > realism every damn time.

Can we PLEASE put some thoughts into our ideas before posting them?
Two words: Ground transport.

And he never asked for no cover at all. Just that the immediate area around bases be cleared of natural obstacles like trees and boulders. And I agree with the OP. At least to some extent re: trees. In PS1 there are a few bases that have trees growing just a few feet away from a wall turret. Take Kaang for example, There's a grove of trees in the NW corner that makes the NW wall turret all but worthless. Talk about stupid base planning....

RE: other cover, I'm okay with boulders being strewn about, and I'm hoping/expecting there will be trenches, bunkers, pill boxes, etc present in the areas around bases that infantry can use to find cover.


In short, nerf da treez!

Last edited by Erendil; 2011-08-05 at 08:25 AM.
Erendil is offline  
Reply With Quote
Old 2011-08-05, 10:14 AM   [Ignore Me] #4
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: A plea regarding bases, towers, and bunkers


Originally Posted by Bags View Post
How the hell are we supposed to assault a base with no cover? Fun gameplay > realism every damn time.

Can we PLEASE put some thoughts into our ideas before posting them?
Every idea is valid even if you don't agree with them.

But I am going to agree it is fine as is - clearing it out wouldn't be much fun.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-08-05, 02:24 AM   [Ignore Me] #5
exLupo
Contributor
Sergeant Major
 
exLupo's Avatar
 
Re: A plea regarding bases, towers, and bunkers


Ground transports!
__________________
There is no better cause to fight than the simple need that blood be spilled. Do not fight because you receive reward or praise. Fight because that other bastard exists solely to die beneath the heel of your boot.

And that was that.
exLupo is offline  
Reply With Quote
Old 2011-08-05, 03:08 AM   [Ignore Me] #6
Senyu
First Lieutenant
 
Re: A plea regarding bases, towers, and bunkers


Fine as is
Senyu is offline  
Reply With Quote
Old 2011-08-05, 04:20 AM   [Ignore Me] #7
Aractain
Major
 
Aractain's Avatar
 
Re: A plea regarding bases, towers, and bunkers


Add lots more rocks, trees and other cover. Maybe some roads and kill zones too. Maybe not trees overhanging walls... but cover yes.


Also Bags' avatar makes me feel uppity.
Aractain is offline  
Reply With Quote
Old 2011-08-05, 06:22 AM   [Ignore Me] #8
Huma
Sergeant
 
Re: A plea regarding bases, towers, and bunkers


You forget that there are going to be a much larger number of troops on the field. The defenders are going to be hard pressed keeping attackers at bay as it is. Not to mention the built in counters to walls with armor, air, snipers, cloakers, and old fashioned suppressive fire. Besides these structures are going to be extremely important in that they will make it easier to keep adjacent hexes from being captured as easily. Purposely retarding their intended purpose by slapping trees in front of turrets is a horrible idea. Besides it's not like there isn't going to be a huge armor/air brawl that'll clear up everything before everyone switches to grunt to mop up.

Last edited by Huma; 2011-08-05 at 06:57 AM.
Huma is offline  
Reply With Quote
Old 2011-08-05, 08:51 AM   [Ignore Me] #9
Jennyboo
Mrs. Hamma
 
Jennyboo's Avatar
 
Re: A plea regarding bases, towers, and bunkers


Agreed fine as is, ground troops get cover also it slows the flow of ground vehicles.
__________________
Jennyboo is offline  
Reply With Quote
Old 2011-08-05, 09:12 AM   [Ignore Me] #10
FriendlyFire
Sergeant
 
Re: A plea regarding bases, towers, and bunkers


I am fine with less trees, in favor of better lay outs for attack/defense. Some bases should favor tactics more than others.
FriendlyFire is offline  
Reply With Quote
Old 2011-08-05, 10:12 AM   [Ignore Me] #11
Sovereign
Staff Sergeant
 
Sovereign's Avatar
 
Re: A plea regarding bases, towers, and bunkers


Because we already know that bases will have the exact same layout as before...

Ergo we can expect improvements in base defenses to come in some form or another. Personally I hope they have more depth to bases would like other frameworks of cover with various means besides just crates.

Lastly cover like trees should be destroyable and be considered light cover.

Last edited by Sovereign; 2011-08-05 at 10:18 AM.
Sovereign is offline  
Reply With Quote
Old 2011-08-05, 10:55 AM   [Ignore Me] #12
opticalshadow
First Sergeant
 
Re: A plea regarding bases, towers, and bunkers


keep it the way it is. aside from jsut regualr troop cover, as an dedicated infil for 8 years now i cant tell you how useful these peices of cover can be for breaking into bases. without them anyone with DV can pretty much spot me with no chance at all for doing anything.

here i can perch on top, or behind, i can even lead thoughtless soldiers around a rock or tree to kill the wounded infil, just for a hidden explosive to end their life.

maybe move a turret thats blocked by trees a bit, but dont get rid of the trees.
opticalshadow is offline  
Reply With Quote
Old 2011-08-05, 11:25 AM   [Ignore Me] #13
Heaven
Master Sergeant
 
Heaven's Avatar
 
Re: A plea regarding bases, towers, and bunkers


I totally disagree, things like trees and rocks give the game a tactical side to assault the bases and towers, we would be sitting ducks if there was no cover for troops, but it would be a snipers heaven ha, cover in PS2 is a must and everyone knows it.
Heaven is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2011-08-05, 11:46 AM   [Ignore Me] #14
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: A plea regarding bases, towers, and bunkers


As many others have said, cover is important and gives some natural tactics to base assault that will differ per-base. I really don't want every base assault to be repetitive.

I know some folks have a hardon for ground transports but stripping cover is not the way. If anything that cover will serve you better, protecting your transport from the engineers that would otherwise ruin it.

Gameplay has to come first.
__________________
Malorn is offline  
Reply With Quote
Old 2011-08-05, 12:02 PM   [Ignore Me] #15
CutterJohn
Colonel
 
Re: A plea regarding bases, towers, and bunkers


Cover is fine, but I do see his point. Some turrets had way too much obstruction.
CutterJohn is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:42 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.