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2013-04-26, 05:31 PM | [Ignore Me] #3 | ||
Good on you, Alex
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-04-26, 06:41 PM | [Ignore Me] #4 | ||
Contributor PlanetSide 2
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Aww yeah. Thanks!
Btw, tons of answered questions here: http://www.reddit.com/r/Planetside/c...ltrators_will/ |
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2013-04-26, 10:30 PM | [Ignore Me] #7 | |||
Master Sergeant
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Edit: Looking at your posting history it looks like you spend a lot of time as an infiltrator. So I'm guessing that may be a biased opinion. Last edited by WSNeo; 2013-04-26 at 10:35 PM. |
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2013-04-26, 10:48 PM | [Ignore Me] #8 | ||
thats cool. it needs it tbh.
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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2013-04-26, 11:44 PM | [Ignore Me] #10 | ||
id like to see radar jammers as an option for vehicles as well then. this would make thing interesting on the battlefield. or even mobile ones that engineers could deploy like turrets now.
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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2013-04-27, 12:06 AM | [Ignore Me] #11 | ||||||
Major
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Now, on it decreasing the value of situational awareness, I guess so. But the players also have to be aware of the option of taking out the radar and removing the enemy's advantage. I'll take nil on that one: no increase no decrease, just different situations.
I remember in beta that there was a suit modification that would allow you to never show up on the minimap unless physically spotted. We really should have that if we are going to have radar.
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2013-04-27, 01:00 AM | [Ignore Me] #12 | |||
Sergeant Major
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What does it add in terms of complexity in being able to see all your opponents on the minimap? This sort of implementation of radar mechanics is a pure reduction of player strategy choices. Seeing everyone on the mini map is the removal of player options and the impact of certain player skill on gameplay. Radar is to a player's situational awareness, observation, and concealment/evasion skills as aimbots are to a player's twitch skills. I'm all for Intel gathering tools so long as there's counters, but in the end it should be a player's ability and the way they utilize that ability that has the largest outcome on game play... not game mechanic crutches like radar and aimbots that do all the work for the player. Last edited by Helwyr; 2013-04-27 at 01:01 AM. |
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2013-04-27, 11:42 AM | [Ignore Me] #13 | |||||
Staff Sergeant
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You can argue it dumbs down player skill, reducing the need for situational awareness, but its a question of point of view at the end of the day. There's already a lot going on, you still need to keep an eye out for the enemy on your minimap as well as your screen. I don't think it limits tactical choices, there's lots to play around with through Radar: it doesn't detect cloaked players; infiltrators have decoy grenades (their actual utility is subject for another thread); and the enemy can seek and destroy your radar assets as well as deploy their own. Plenty of tactics going on there IMO. Besides, PS2 is set in the future! Even today's armies strive for such an advantage; knowing is half the battle. I disagree strongly with the aimbot comparison, but once again it boils down to opinion. I'll maintain the gameplay argument as the strongest reason for Radar's existence in PS2 and other games. It makes them generally more fun and accessible. If you want more realism (and I enjoy this type of game too, when I have the time), PS2 is not the right game. I'll agree that the absence of Radar mechanics also definitely puts forward a player's skill in terms of situational awareness and tactics, though.
As for rewarding the use of the Sensor Dart (along with the other forms of Radar), I also welcome the change. I believe it is an underutilised piece of equipment. The change in itself will not prove unfair in terms of XP gains IMO, the rates have already increased quite a bit with several changes that have gone through. Just my opinions of course, thanks for reading. Last edited by Dodgy Commando; 2013-04-27 at 11:56 AM. |
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2013-04-27, 03:29 AM | [Ignore Me] #14 | |||
Major
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