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Old 2011-02-16, 02:18 AM   [Ignore Me] #1
Peacemaker
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Galaxy Gunship: Done Right


Man, after playing PS for a week or so with all the new additions I've got a much better idea of what makes this game right and what is wrong. IMO of course. Anyways I want to talk with you all about the relatively new Galaxy Gunship, this thing is an abomination, totally done wrong. The only thing that can take it down is massed AA fire, and if its going to make it into PS/N it needs a redesign.

1. All gunner slots are moved to either the left or right of the aircraft (Yes this thing should be a near clone of the very real, very effective, AC-130U Spooky Gunship)
2. Rapid fire guns, Splash damage rapid fire cannon, anti armor cannon
3. DPS should be VERY high vs ground targets only.
4. Maneuverability and Cones of fire on gunner seats very limited


The gunship should be great at pointing in one direction and making everything in that vicinity die. It shouldn't be the roaming air battleship it is now. They should be incredibly vulnerable to aircraft and less of something that you cant get near unless it doesn't see you. It needs coordination between the pilot and the gunners.

I feel that the more gunners you manage to get on this thing the more effective it should be. If that means 8 guns on one side thats fine. Just makes it a juicier target. Only to be used in situations where air superiority is more or less a given, Interceptors should make you think twice of bring this to the field.
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Old 2011-02-16, 04:23 AM   [Ignore Me] #2
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Re: Galaxy Gunship: Done Right


I agree, remove them entirely.
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Old 2011-02-16, 09:06 AM   [Ignore Me] #3
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Re: Galaxy Gunship: Done Right


Originally Posted by Sobekeus View Post
I agree, remove them entirely.
What Sobekeus said.

They introduced this concept at SOE Fan-faire 2006. I sat in on that panel. I strongly suggested that it mimic an actual Spectre gunship. Everything you just said, they already knew.
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Old 2011-03-12, 08:43 AM   [Ignore Me] #4
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Re: Galaxy Gunship: Done Right


Originally Posted by Sobekeus View Post
I agree, remove them entirely.
This
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Old 2011-02-16, 04:42 AM   [Ignore Me] #5
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Re: Galaxy Gunship: Done Right


Hmm, I actually like the Gunship. I never pilot one and I rarely hop on as a gunner but they are fun and easy shooting AA missiles at.
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Old 2011-02-16, 12:19 PM   [Ignore Me] #6
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Re: Galaxy Gunship: Done Right


I say remove the guns completely and let us stick are wieners out the holes
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Old 2011-02-16, 12:22 PM   [Ignore Me] #7
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Re: Galaxy Gunship: Done Right


It is most definately inspired by a huge forum topic that I and maybe Hamma witnessed, and many other elders. This forum discussion was increasibly old before old - it was an inspirational discussion of ancients. Gunships were a community idea that got alot of attention. All conceptual. Some months or year(s) later the Galaxy Gunship was created and it was damned lame shit.


Galaxy Gunship best not exist in the next PlanetSide game. I'd rather see something more like the capital ships in Anarchy Online: Alien Invasion.
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Last edited by Tikuto; 2011-03-19 at 06:44 AM.
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Old 2011-02-16, 12:43 PM   [Ignore Me] #8
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Re: Galaxy Gunship: Done Right


If it's done PROPERLY, it could be feasible. But the thing is, anything in-game is available to just about anyone who plays. And a Gunship should be a rare support tool. But you can't balance population and specialties.
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Old 2012-01-08, 04:50 PM   [Ignore Me] #9
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Re: Galaxy Gunship: Done Right


Originally Posted by Tikuto View Post
It is most definately inspired by a huge forum topic that I and maybe Hamma witnessed, and many other elders. This forum discussion was increasibly old before old - it was an inspirational discussion of ancients. Gunships were a community idea that got alot of attention. All conceptual. Some months or year(s) later the Galaxy Gunship was created and it was damned lame shit.
Coincidentally, the BFR's were introduced the exact same way.

I guess the moral of the story is: don't let the community come up with any good ideas. The developers will make them into really bad realities.

Well, at least that's how it was 8 years ago The PS2 team seems to have their heads on right.
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Old 2011-02-16, 02:11 PM   [Ignore Me] #10
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Re: Galaxy Gunship: Done Right


I guess I'm in the minority, but I like the gunships. I loved the initial concept. I was slightly disappointed that they just slapped some guns on a galaxy, but it was fine. They rained alot of steel onto the ground, but as a pilot, they were easy pickings in the air.

I was a fan before, so I'd wouldn't mind seeing them in Next.
(I know alot of you really hate them, so please be gentle)
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Old 2011-02-16, 02:31 PM   [Ignore Me] #11
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Re: Galaxy Gunship: Done Right


Whats the problem with them?

Ive been back two months and have been killed by them only a couple of times.
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Old 2011-02-16, 02:58 PM   [Ignore Me] #12
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Re: Galaxy Gunship: Done Right


I do not really have a problem with them either, all I really want is for a single person bomber, preferably stealth with cloak or just radar jamming tech.
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Old 2011-02-16, 03:20 PM   [Ignore Me] #13
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Re: Galaxy Gunship: Done Right


I'm curious also what is wrong with them also I haven't seen them around a ton since I got back into things.
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Old 2012-01-09, 05:34 AM   [Ignore Me] #14
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Re: Galaxy Gunship: Done Right


Originally Posted by Hamma View Post
I'm curious also what is wrong with them also I haven't seen them around a ton since I got back into things.
Ever seen three flying around in a low to mid pop fight and literally obliterate everything? That reminded me at least off a group of OP-BFRs after their release: it completely dominates the field and it made it impossible for our outfit to drive Thunderers and Deliverers (our main form of going around), as even a squad of deliverers could not compete with it: every 3 seconds one of us died. You stood more chance against 10 buffed Reavers, at least you could down three or so of those and try to escape to safety of AA cover as the individuals would break off pursuit.

Basically everyone in the SOI has to switch to AA, just because of three to five people in a single unit (sixth is irrelevant as he can't aim anywhere properly). That makes it incredibly easy for the rest of said empire to push.

Once you are camped inside, you cannot break out anymore because it'll hover over to the side that was weakly defended by the campers, obliterate you all and your AA MAXes before they get a shot off at it - especially since you'll be busy fighting the ground forces first and foremost.
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Old 2011-02-16, 03:56 PM   [Ignore Me] #15
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Re: Galaxy Gunship: Done Right


Originally Posted by DviddLeff View Post
Whats the problem with them?

Ive been back two months and have been killed by them only a couple of times.
Evidently in addition to not mimicking an AC130, they were ridiculously OP.
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