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PSU: Gal Dropping Just Got Easier
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2011-02-16, 02:18 AM | [Ignore Me] #1 | ||
Man, after playing PS for a week or so with all the new additions I've got a much better idea of what makes this game right and what is wrong. IMO of course. Anyways I want to talk with you all about the relatively new Galaxy Gunship, this thing is an abomination, totally done wrong. The only thing that can take it down is massed AA fire, and if its going to make it into PS/N it needs a redesign.
1. All gunner slots are moved to either the left or right of the aircraft (Yes this thing should be a near clone of the very real, very effective, AC-130U Spooky Gunship) 2. Rapid fire guns, Splash damage rapid fire cannon, anti armor cannon 3. DPS should be VERY high vs ground targets only. 4. Maneuverability and Cones of fire on gunner seats very limited The gunship should be great at pointing in one direction and making everything in that vicinity die. It shouldn't be the roaming air battleship it is now. They should be incredibly vulnerable to aircraft and less of something that you cant get near unless it doesn't see you. It needs coordination between the pilot and the gunners. I feel that the more gunners you manage to get on this thing the more effective it should be. If that means 8 guns on one side thats fine. Just makes it a juicier target. Only to be used in situations where air superiority is more or less a given, Interceptors should make you think twice of bring this to the field. |
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2011-02-16, 12:22 PM | [Ignore Me] #7 | ||
Major
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It is most definately inspired by a huge forum topic that I and maybe Hamma witnessed, and many other elders. This forum discussion was increasibly old before old - it was an inspirational discussion of ancients. Gunships were a community idea that got alot of attention. All conceptual. Some months or year(s) later the Galaxy Gunship was created and it was damned lame shit.
Galaxy Gunship best not exist in the next PlanetSide game. I'd rather see something more like the capital ships in Anarchy Online: Alien Invasion.
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2011-03-19 at 06:44 AM. |
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2012-01-08, 04:50 PM | [Ignore Me] #9 | |||
Sergeant Major
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I guess the moral of the story is: don't let the community come up with any good ideas. The developers will make them into really bad realities. Well, at least that's how it was 8 years ago The PS2 team seems to have their heads on right. |
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2011-02-16, 02:11 PM | [Ignore Me] #10 | ||
Brigadier General
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I guess I'm in the minority, but I like the gunships. I loved the initial concept. I was slightly disappointed that they just slapped some guns on a galaxy, but it was fine. They rained alot of steel onto the ground, but as a pilot, they were easy pickings in the air.
I was a fan before, so I'd wouldn't mind seeing them in Next. (I know alot of you really hate them, so please be gentle) |
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2012-01-09, 05:34 AM | [Ignore Me] #14 | |||
Lieutenant General
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Basically everyone in the SOI has to switch to AA, just because of three to five people in a single unit (sixth is irrelevant as he can't aim anywhere properly). That makes it incredibly easy for the rest of said empire to push. Once you are camped inside, you cannot break out anymore because it'll hover over to the side that was weakly defended by the campers, obliterate you all and your AA MAXes before they get a shot off at it - especially since you'll be busy fighting the ground forces first and foremost. |
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