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Old 2012-03-08, 01:37 PM   [Ignore Me] #1
Top Sgt
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Punkbuster? ohh no


Just read on reddit they are considering using punkbuster as their anti cheat.

ohh noo seriously.. The hackers are laughing at PB right now...

They destroyed Homefront on PC in less than 1 week

BF3 on PC has a major major hacking issue so bad hackers even re wrote some programming to make punkbuster ban legit players instead of actual cheaters.

No flame needed I am just concerned.. i do not think punkbuster is a good choice anymore... Nothing is full proof but PB is laughed at on the hacker sites

What are your thoughts on using PB? and/or what else should they consider using?

Edit:

lemme show you a BF3 example of why Punkbuster is a joke to these hackers


Last edited by Top Sgt; 2012-03-13 at 07:22 AM.
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Old 2012-03-08, 01:44 PM   [Ignore Me] #2
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Re: Punkbuster? ohh no


I concur, PB is a huge waste of time.

Not only the hacker issues but it has a long running issue with disconnect the player from servers randomly, Who wants that while your in the middle of hacking a door or base...
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Old 2012-03-08, 01:45 PM   [Ignore Me] #3
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Re: Punkbuster? ohh no


There is no better alternative. They are all just about equally crap. They do however keep the devs having to constantly work on the cheats.

Thats just how it goes, cheats are always designed to bypass current level of anti cheat.
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Old 2012-03-08, 01:58 PM   [Ignore Me] #4
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Re: Punkbuster? ohh no


Cheating is a very sore issue for me, it's the main reason I quit playing PS1, and BF3. I don't care if they do use Punkbuster, but it had better not be the only method of anti-cheat.

I hope that the free-2-play mechanics do not create a get-banned-create-another-account-in-2-min-wash-rinse-repeat senario like the PS1 reserves did.

For the love of god, use multiple methods to slow down hackers. All bans should be by "revolving hardware ID hash", email address, & CC number together. And when I say "revolving hardware ID hash", I mean PS2 should scan your hardware and collect as many ID's as possible then make multple hashes from your config, and if you get banned you won't know which to spoof, so you will have a fun time figuring out which one it is. Then once you got it figured out, they change which hashes they create new bans on and force you into another round of guessing games. Nothing is perfect, but multiple layers of anti-cheat could only help.
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Old 2012-07-18, 02:00 AM   [Ignore Me] #5
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Re: Punkbuster? ohh no


Lords no. I absolutely loathe PB. It's dated, kicks legitimate players on a regular basis (extensive first-hand experience), and is no more of an obstacle to hackers than a stick is to a car.

Originally Posted by Eyeklops View Post
For the love of god, use multiple methods to slow down hackers. All bans should be by "revolving hardware ID hash", email address, & CC number together. And when I say "revolving hardware ID hash", I mean PS2 should scan your hardware and collect as many ID's as possible then make multple hashes from your config, and if you get banned you won't know which to spoof, so you will have a fun time figuring out which one it is. Then once you got it figured out, they change which hashes they create new bans on and force you into another round of guessing games. Nothing is perfect, but multiple layers of anti-cheat could only help.
I like this idea to a point. Multiple methods to stop hackers would certainly insure that banned players would not be coming back any time soon (in most cases, at least), but too many "layers" of protection may mean that some legitimate players may fit a profile here or there and be wrongly banned. That's why, if there are multiple layers, there needs to be AT LEAST one that is human-based, i.e., the in-game moderators.
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Old 2012-07-18, 04:04 AM   [Ignore Me] #6
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Re: Punkbuster? ohh no


Don't ruin PS2 with P.O.S. Punkbuster.
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Old 2012-06-22, 03:15 PM   [Ignore Me] #7
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Re: Punkbuster? ohh no


Originally Posted by Coreldan View Post
There is no better alternative. They are all just about equally crap. They do however keep the devs having to constantly work on the cheats.

Thats just how it goes, cheats are always designed to bypass current level of anti cheat.
VAC and whatever that thing WoW uses are better than PB.

...but they aren't perfect, for sure.
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Old 2012-03-08, 01:46 PM   [Ignore Me] #8
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Re: Punkbuster? ohh no


So what does work?
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Old 2012-03-08, 01:47 PM   [Ignore Me] #9
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Re: Punkbuster? ohh no


Only way to get rid of hackers is a lot of GameMasters who can spectate reported players/hackers.
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Old 2012-03-08, 01:50 PM   [Ignore Me] #10
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Re: Punkbuster? ohh no


Originally Posted by Gortha View Post
Only way to get rid of hackers is a lot of GameMasters who can spectate reported players/hackers.
Except it isnt, it only stops the obvious cases who snap around like mad.

Anyone who isnt stupid will tweak their cheats down so that you can't tell they are aimbotting from a third person view, yet they will beat you in every shootout.
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Old 2012-03-08, 01:50 PM   [Ignore Me] #11
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Re: Punkbuster? ohh no


Punkbuster?
Chinaside 2 here I come


Hopefully Devs will keep on their toes when it comes to that, I really would hate to see this game suffer the same fate planetside 1 went through. They really should put a box price on this, at least it will lessen the hackers.
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Old 2012-03-08, 01:51 PM   [Ignore Me] #12
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Re: Punkbuster? ohh no


PS1 didn't have an anti-hack program. Let's hope whatever they use works well for the game cause we all know what happened when PS1 went free to play.
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Old 2012-03-08, 01:54 PM   [Ignore Me] #13
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Re: Punkbuster? ohh no


Punkbuster was a pretty big shock to me. That's like going out on a super hot date and once you finally get to her place she points out the 3 toddlers and 20 cats.

Same exact feeling
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Old 2012-03-08, 01:55 PM   [Ignore Me] #14
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Re: Punkbuster? ohh no


We also have to remember that Planetside was horribly coded and netcoded, which is understandable considering the time back then.

Most games nowadays verify stuff server side, meaning that just about nothing except aimbotting and wallhacking is possible, cos server will verify the packets you send and wont accept when you are sending packets that say that "hoi, my gauss rifle fires at 10x normal speed, okay?".

So even in the worst case scenario it wont be as bad as it was in Planetside, but sure those rage hackers can ruin the fun either way. At least in Planetside they got so many people to shoot at that they probably wont get too far before they die.

And if they can cheat health, rate of fire, stuff like this, SOE has failed in the code.

Also, most of the shooters I've played mainly use Punkbuster, I've had very little to no issues with it ever that wouldnt have gotten fixed by running the PB updater, usually dont even get any issues.
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Old 2012-03-08, 01:58 PM   [Ignore Me] #15
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Re: Punkbuster? ohh no


Maybe this is just a front and they've actually got really sneaky hack detection planned?!?!

Well, I'm hoping this isn't everything they have planned and they just won't tell us all to make it harder for hackers...
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