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2012-05-30, 10:01 PM | [Ignore Me] #2 | ||
Colonel
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I think you misunderstand what the developers are trying to do. The old maps were very simple. Forgelight is allowing them to make real maps with more complex layouts. Bringing the old Planetside continents 1:1 back would be a huge waste of time. I really like how they're reinventing them and just taking the basic biome styles.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-05-30, 10:30 PM | [Ignore Me] #3 | |||
PlanetSide 2
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2012-05-31, 12:29 AM | [Ignore Me] #6 | ||
First Lieutenant
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I would watch the comments you make. Some around here don't take lightly to criticism of PS1. They are liable to flip your parked Galaxy upside down when your not looking...err..umm..wait..you park like that now huh...?Well..those vandals will flip your Galaxy umm.. right side up?
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2012-05-31, 06:55 AM | [Ignore Me] #7 | |||
Contributor General
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Some of the bases are too difficult to approach and too easily become 'farmer' bases, HVAR, YAZATA and ATAR. Cyssor links are bad, the LLU run fro Aja to Chuku in the top cormer and in the bottom is the bridge from Tore to Leza which is too long. The end result is predictable and sometimes week long stalemates. The rest isn't bad. I think the key to a good continent is:
Searhus, Forseral, Esamir are good continents, you could say Ish was too if you ignore the norther west corner. |
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2012-05-31, 12:34 AM | [Ignore Me] #8 | ||
Private
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I can see how you would think this from the game's current state, however I have had some of my most memorable PS1 fights in these "barren" areas. I can assure you that I have had a fight at damn near every square inch of every continent. I hope that you do not oversee the value of these "barren" areas as they were defiantly damn good for air battles at the very least.
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2012-05-31, 12:43 AM | [Ignore Me] #11 | |||
Captain
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2012-05-31, 04:38 PM | [Ignore Me] #12 | ||
Major
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I got that feeling in March when I last resubbed. The game world was so empty, but it just echoed with the sounds of battles past. Even on an empty map, with Don's music playing, it was great just to stand and catch the memories of battles lost and won that were blowing on the wind.
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2012-05-30, 10:05 PM | [Ignore Me] #13 | ||
Corporal
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The only parts of PS continents anyone ever really sees are the bases themselves, and those are all pretty much identical. Also, the scale would be wrong, and there is so much more possible with the new engine that I would prefer new, properly designed maps. I wouldn't mind using the biome themes and general base layout for inspiration, but so much would have to be changed that a map could never really be a port.
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2012-05-30, 10:06 PM | [Ignore Me] #14 | ||
Brigadier General
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I'd rather see a few more continents in the PS2 style. 4 or 5 like Indar would probably give us more fighting space than we ever had in the first Planetside, and if they succeed in reaching the 2000 players per continent mark, 5 continents would provide 10,000 players per server, double what PS1's original 10 continents would allow.
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2012-05-30, 10:23 PM | [Ignore Me] #15 | ||
Years ago we would place AMS's on the islands north of Hossin. A VS outfit would do the same then we would do a TR, VS outfit war offshore off Hossin. Other times we would just place AMS's offshore of the conts and we would use those areas as attack points. Some people appreciated battle away from the bases and found ways in planetside to make such battles enjoyable. Believe me no one was happier then me when I first heard Matt Higby say that every square inch of the continents will be contestable land. Man did I hear a chorus of angels, after wishing that for so many years. lol.
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